/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BSURFACESDL_H #define WINTERMUTE_BSURFACESDL_H #include "graphics/surface.h" #include "engines/wintermute/Base/BSurface.h" namespace WinterMute { struct TransparentSurface; class CBSurfaceSDL : public CBSurface { public: CBSurfaceSDL(CBGame *inGame); ~CBSurfaceSDL(); HRESULT create(const char *filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int lifeTime = -1, bool keepLoaded = false); HRESULT create(int Width, int Height); HRESULT createFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function bool isTransparentAt(int x, int y); bool isTransparentAtLite(int x, int y); HRESULT startPixelOp(); HRESULT endPixelOp(); HRESULT displayTransZoom(int x, int y, RECT rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); HRESULT displayTrans(int x, int y, RECT rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); HRESULT displayTransOffset(int x, int y, RECT rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0); HRESULT display(int x, int y, RECT rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); HRESULT displayZoom(int x, int y, RECT rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); HRESULT displayTransform(int x, int y, int HotX, int HotY, RECT Rect, float zoomX, float zoomY, uint32 alpha, float Rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); virtual HRESULT putSurface(const Graphics::Surface &surface, bool hasAlpha = false); /* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle); static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin); static long DLL_CALLCONV TellProc(fi_handle handle);*/ virtual int getWidth() { if (_surface) { return _surface->w; } return _width; } virtual int getHeight() { if (_surface) { return _surface->h; } return _height; } private: // SDL_Texture *_texture; Graphics::Surface *_surface; TransparentSurface *_scaledSurface; HRESULT drawSprite(int x, int y, RECT *Rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0); void genAlphaMask(Graphics::Surface *surface); uint32 getPixel(Graphics::Surface *surface, int x, int y); bool _hasAlpha; void *_lockPixels; int _lockPitch; byte *_alphaMask; }; } // end of namespace WinterMute #endif // WINTERMUTE_BSURFACESDL_H