/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Base/BSurfaceStorage.h" #include "engines/wintermute/Base/BSurfaceSDL.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BFileManager.h" #include "engines/wintermute/PlatformSDL.h" #include "common/str.h" namespace WinterMute { //IMPLEMENT_PERSISTENT(CBSurfaceStorage, true); ////////////////////////////////////////////////////////////////////// CBSurfaceStorage::CBSurfaceStorage(CBGame *inGame): CBBase(inGame) { _lastCleanupTime = 0; } ////////////////////////////////////////////////////////////////////// CBSurfaceStorage::~CBSurfaceStorage() { cleanup(true); } ////////////////////////////////////////////////////////////////////////// ERRORCODE CBSurfaceStorage::cleanup(bool warn) { for (int i = 0; i < _surfaces.GetSize(); i++) { if (warn) Game->LOG(0, "CBSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->_filename, _surfaces[i]->_referenceCount); delete _surfaces[i]; } _surfaces.RemoveAll(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CBSurfaceStorage::initLoop() { if (Game->_smartCache && Game->_liveTimer - _lastCleanupTime >= Game->_surfaceGCCycleTime) { _lastCleanupTime = Game->_liveTimer; sortSurfaces(); for (int i = 0; i < _surfaces.GetSize(); i++) { if (_surfaces[i]->_lifeTime <= 0) break; if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && Game->_liveTimer - _surfaces[i]->_lastUsedTime >= _surfaces[i]->_lifeTime) { //Game->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename); _surfaces[i]->invalidate(); } } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////// ERRORCODE CBSurfaceStorage::removeSurface(CBSurface *surface) { for (int i = 0; i < _surfaces.GetSize(); i++) { if (_surfaces[i] == surface) { _surfaces[i]->_referenceCount--; if (_surfaces[i]->_referenceCount <= 0) { delete _surfaces[i]; _surfaces.RemoveAt(i); } break; } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////// CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { for (int i = 0; i < _surfaces.GetSize(); i++) { if (scumm_stricmp(_surfaces[i]->_filename, filename) == 0) { _surfaces[i]->_referenceCount++; return _surfaces[i]; } } if (!Game->_fileManager->hasFile(filename)) { if (filename) Game->LOG(0, "Missing image: '%s'", filename); if (Game->_dEBUG_DebugMode) return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); else return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); } CBSurface *surface; surface = new CBSurfaceSDL(Game); if (!surface) return NULL; if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) { delete surface; return NULL; } else { surface->_referenceCount = 1; _surfaces.Add(surface); return surface; } } ////////////////////////////////////////////////////////////////////// ERRORCODE CBSurfaceStorage::restoreAll() { ERRORCODE ret; for (int i = 0; i < _surfaces.GetSize(); i++) { ret = _surfaces[i]->restore(); if (ret != STATUS_OK) { Game->LOG(0, "CBSurfaceStorage::RestoreAll failed"); return ret; } } return STATUS_OK; } /* ////////////////////////////////////////////////////////////////////////// ERRORCODE CBSurfaceStorage::persist(CBPersistMgr *persistMgr) { if(!persistMgr->_saving) cleanup(false); persistMgr->transfer(TMEMBER(Game)); //_surfaces.persist(persistMgr); return STATUS_OK; } */ ////////////////////////////////////////////////////////////////////////// ERRORCODE CBSurfaceStorage::sortSurfaces() { qsort(_surfaces.GetData(), _surfaces.GetSize(), sizeof(CBSurface *), surfaceSortCB); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// int CBSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) { CBSurface *s1 = *((CBSurface **)arg1); CBSurface *s2 = *((CBSurface **)arg2); // sort by life time if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) return 1; else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) return -1; // sort by validity if (s1->_valid && !s2->_valid) return -1; else if (!s1->_valid && s2->_valid) return 1; // sort by time else if (s1->_lastUsedTime > s2->_lastUsedTime) return 1; else if (s1->_lastUsedTime < s2->_lastUsedTime) return -1; else return 0; } } // end of namespace WinterMute