/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_PARTEMITTER_H #define WINTERMUTE_PARTEMITTER_H #include "engines/wintermute/Base/BObject.h" #include "engines/wintermute/Base/PartForce.h" namespace WinterMute { class CBRegion; class CPartParticle; class CPartEmitter : public CBObject { public: DECLARE_PERSISTENT(CPartEmitter, CBObject) CPartEmitter(CBGame *inGame, CBScriptHolder *Owner); virtual ~CPartEmitter(void); int _width; int _height; int _angle1; int _angle2; float _rotation1; float _rotation2; float _angVelocity1; float _angVelocity2; float _growthRate1; float _growthRate2; bool _exponentialGrowth; float _velocity1; float _velocity2; bool _velocityZBased; float _scale1; float _scale2; bool _scaleZBased; int _maxParticles; int _lifeTime1; int _lifeTime2; bool _lifeTimeZBased; int _genInterval; int _genAmount; bool _running; int _overheadTime; int _maxBatches; int _batchesGenerated; RECT _border; int _borderThicknessLeft; int _borderThicknessRight; int _borderThicknessTop; int _borderThicknessBottom; int _fadeInTime; int _fadeOutTime; int _alpha1; int _alpha2; bool _alphaTimeBased; bool _useRegion; char *_emitEvent; CBScriptHolder *_owner; HRESULT Start(); HRESULT Update(); HRESULT Display(CBRegion *Region = NULL); HRESULT SortParticlesByZ(); HRESULT AddSprite(const char *Filename); HRESULT RemoveSprite(const char *Filename); HRESULT SetBorder(int X, int Y, int Width, int Height); HRESULT SetBorderThickness(int ThicknessLeft, int ThicknessRight, int ThicknessTop, int ThicknessBottom); HRESULT AddForce(const char *Name, CPartForce::TForceType Type, int PosX, int PosY, float Angle, float Strength); HRESULT RemoveForce(const char *Name); CBArray _forces; // scripting interface virtual CScValue *ScGetProperty(const char *Name); virtual HRESULT ScSetProperty(const char *Name, CScValue *Value); virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name); virtual const char *ScToString(); private: CPartForce *AddForceByName(const char *Name); int static CompareZ(const void *Obj1, const void *Obj2); HRESULT InitParticle(CPartParticle *Particle, uint32 CurrentTime, uint32 TimerDelta); HRESULT UpdateInternal(uint32 CurrentTime, uint32 TimerDelta); uint32 _lastGenTime; CBArray _particles; CBArray _sprites; }; } // end of namespace WinterMute #endif