/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/file/BSaveThumbFile.h" #include "engines/wintermute/PlatformSDL.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// CBSaveThumbFile::CBSaveThumbFile(CBGame *inGame): CBFile(inGame) { _data = NULL; } ////////////////////////////////////////////////////////////////////////// CBSaveThumbFile::~CBSaveThumbFile() { close(); } ////////////////////////////////////////////////////////////////////////// HRESULT CBSaveThumbFile::open(const Common::String &filename) { close(); if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) return E_FAIL; char *tempFilename = new char[strlen(filename.c_str()) - 8]; strcpy(tempFilename, filename.c_str() + 9); for (int i = 0; i < strlen(tempFilename); i++) { if (tempFilename[i] < '0' || tempFilename[i] > '9') { tempFilename[i] = '\0'; break; } } // get slot number from name int slot = atoi(tempFilename); delete [] tempFilename; char slotFilename[MAX_PATH + 1]; Game->GetSaveSlotFilename(slot, slotFilename); CBPersistMgr *pm = new CBPersistMgr(Game); if (!pm) return E_FAIL; Game->_dEBUG_AbsolutePathWarning = false; if (FAILED(pm->initLoad(slotFilename))) { Game->_dEBUG_AbsolutePathWarning = true; delete pm; return E_FAIL; } Game->_dEBUG_AbsolutePathWarning = true; HRESULT res; if (pm->_thumbnailDataSize != 0) { _data = new byte[pm->_thumbnailDataSize]; memcpy(_data, pm->_thumbnailData, pm->_thumbnailDataSize); _size = pm->_thumbnailDataSize; res = S_OK; } else res = E_FAIL; delete pm; return res; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSaveThumbFile::close() { delete[] _data; _data = NULL; _pos = 0; _size = 0; return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSaveThumbFile::read(void *buffer, uint32 size) { if (!_data || _pos + size > _size) return E_FAIL; memcpy(buffer, (byte *)_data + _pos, size); _pos += size; return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSaveThumbFile::seek(uint32 pos, TSeek origin) { if (!_data) return E_FAIL; uint32 newPos = 0; switch (origin) { case SEEK_TO_BEGIN: newPos = pos; break; case SEEK_TO_END: newPos = _size + pos; break; case SEEK_TO_CURRENT: newPos = _pos + pos; break; } if (newPos > _size) return E_FAIL; else _pos = newPos; return S_OK; } } // end of namespace WinterMute