/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_SXMEMBUFFER_H #define WINTERMUTE_SXMEMBUFFER_H #include "engines/wintermute/Base/BScriptable.h" namespace WinterMute { class CSXMemBuffer : public CBScriptable { public: virtual int ScCompare(CBScriptable *Val); DECLARE_PERSISTENT(CSXMemBuffer, CBScriptable) CScValue *ScGetProperty(const char *Name); HRESULT ScSetProperty(const char *Name, CScValue *Value); HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name); const char *ScToString(); CSXMemBuffer(CBGame *inGame, CScStack *Stack); CSXMemBuffer(CBGame *inGame, void *Buffer); virtual ~CSXMemBuffer(); virtual void *ScToMemBuffer(); int _size; private: HRESULT Resize(int NewSize); void *_buffer; void Cleanup(); bool CheckBounds(CScScript *Script, int Start, int Length); }; } // end of namespace WinterMute #endif