/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_PLATFORMSDL_H #define WINTERMUTE_PLATFORMSDL_H #include "engines/wintermute/dctypes.h" #include "engines/wintermute/wintypes.h" #include "common/events.h" namespace WinterMute { class CBGame; ////////////////////////////////////////////////////////////////////////// class CBPlatform { public: static int Initialize(CBGame *inGame, int argc, char *argv[]); static void HandleEvent(Common::Event *event); static AnsiString GetSystemFontPath(); static AnsiString GetPlatformName(); // Win32 API bindings static HINSTANCE ShellExecute(HWND hwnd, LPCSTR lpOperation, LPCSTR lpFile, LPCSTR lpParameters, LPCSTR lpDirectory, int nShowCmd); static void OutputDebugString(LPCSTR lpOutputString); static uint32 GetTime(); static bool GetCursorPos(LPPOINT lpPoint); static bool SetCursorPos(int X, int Y); static bool ShowWindow(HWND hWnd, int nCmdShow); static bool DeleteFile(const char *lpFileName); static bool CopyFile(const char *from, const char *to, bool failIfExists); static HWND SetCapture(HWND hWnd); static bool ReleaseCapture(); static bool SetForegroundWindow(HWND hWnd); static bool SetRectEmpty(LPRECT lprc); static bool IsRectEmpty(const LPRECT lprc); static bool PtInRect(LPRECT lprc, POINT p); static bool SetRect(LPRECT lprc, int left, int top, int right, int bottom); static bool IntersectRect(LPRECT lprcDst, const LPRECT lprcSrc1, const LPRECT lprcSrc2); static bool UnionRect(LPRECT lprcDst, RECT *lprcSrc1, RECT *lprcSrc2); static bool CopyRect(LPRECT lprcDst, RECT *lprcSrc); static bool OffsetRect(LPRECT lprc, int dx, int dy); static bool EqualRect(LPRECT rect1, LPRECT rect2); // string functions // static int stricmp(const char *str1, const char *str2); // static int strnicmp(const char *str1, const char *str2, size_t maxCount); static char *strupr(char *string); static char *strlwr(char *string); // sdl event callback static int SDLEventWatcher(void *userdata, Common::Event *event); private: static CBGame *Game; }; } // end of namespace WinterMute #endif