/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/persistent.h" #include "SysInstance.h" #include "SysClass.h" #include "SysClassRegistry.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BPersistMgr.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////////// CSysClass::CSysClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistent_class) { _name = name; _build = build; _load = load; _next = NULL; _savedID = -1; _persistent = persistent_class; _numInst = 0; CSysClassRegistry::getInstance()->registerClass(this); } ////////////////////////////////////////////////////////////////////////// CSysClass::~CSysClass() { CSysClassRegistry::getInstance()->unregisterClass(this); removeAllInstances(); } ////////////////////////////////////////////////////////////////////////// bool CSysClass::removeAllInstances() { Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { delete(it->_value); } _instances.clear(); _instanceMap.clear(); return true; } ////////////////////////////////////////////////////////////////////////// CSysInstance *CSysClass::addInstance(void *instance, int id, int savedId) { CSysInstance *inst = new CSysInstance(instance, id, this); inst->setSavedID(savedId); _instances[inst] = (inst); _instanceMap[instance] = inst; CSysClassRegistry::getInstance()->addInstanceToTable(inst, instance); return inst; } ////////////////////////////////////////////////////////////////////////// bool CSysClass::removeInstance(void *instance) { InstanceMap::iterator mapIt = _instanceMap.find(instance); if (mapIt == _instanceMap.end()) return false; Instances::iterator it = _instances.find((mapIt->_value)); if (it != _instances.end()) { delete(it->_value); _instances.erase(it); } _instanceMap.erase(mapIt); return false; } ////////////////////////////////////////////////////////////////////////// int CSysClass::getInstanceID(void *pointer) { InstanceMap::iterator mapIt = _instanceMap.find(pointer); if (mapIt == _instanceMap.end()) return -1; else return (mapIt->_value)->getID(); } ////////////////////////////////////////////////////////////////////////// void *CSysClass::idToPointer(int savedID) { //slow Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { if ((it->_value)->getSavedID() == savedID) return (it->_value)->getInstance(); } return NULL; } ////////////////////////////////////////////////////////////////////////// int CSysClass::getNumInstances() { return _instances.size(); } ////////////////////////////////////////////////////////////////////////// void CSysClass::dump(Common::WriteStream *stream) { Common::String str; str = Common::String::format("%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), getNumInstances()); stream->write(str.c_str(), str.size()); } ////////////////////////////////////////////////////////////////////////// void CSysClass::saveTable(CBGame *gameRef, CBPersistMgr *persistMgr) { persistMgr->putString(_name.c_str()); persistMgr->putDWORD(_iD); persistMgr->putDWORD(_instances.size()); Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { persistMgr->putDWORD((it->_value)->getID()); } } ////////////////////////////////////////////////////////////////////////// void CSysClass::loadTable(CBGame *gameRef, CBPersistMgr *persistMgr) { _savedID = persistMgr->getDWORD(); int numInstances = persistMgr->getDWORD(); for (int i = 0; i < numInstances; i++) { int instID = persistMgr->getDWORD(); if (_persistent) { if (i > 0) { gameRef->LOG(0, "Warning: attempting to load multiple instances of persistent class %s (%d)", _name.c_str(), numInstances); continue; } Instances::iterator it = _instances.begin(); if (it != _instances.end()) { (it->_value)->setSavedID(instID); CSysClassRegistry::getInstance()->addInstanceToTable((it->_value), (it->_value)->getInstance()); } else gameRef->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str()); } // normal instances, create empty objects else { void *emptyObject = _build(); if (!emptyObject) { warning("HALT"); } addInstance(emptyObject, CSysClassRegistry::getInstance()->getNextID(), instID); } } } ////////////////////////////////////////////////////////////////////////// void CSysClass::saveInstances(CBGame *Game, CBPersistMgr *persistMgr) { Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { // write instace header persistMgr->putString(""); persistMgr->putDWORD(_iD); persistMgr->putDWORD((it->_value)->getID()); persistMgr->putString(""); _load((it->_value)->getInstance(), persistMgr); persistMgr->putString(""); } } ////////////////////////////////////////////////////////////////////////// void CSysClass::loadInstance(void *instance, CBPersistMgr *persistMgr) { _load(instance, persistMgr); } ////////////////////////////////////////////////////////////////////////// void CSysClass::resetSavedIDs() { Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { (it->_value)->setSavedID(-1); } } ////////////////////////////////////////////////////////////////////////// void CSysClass::instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) { Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { lpCallback((it->_value)->getInstance(), lpData); } } } // end of namespace WinterMute