/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/PlatformSDL.h" #include "engines/wintermute/wintermute.h" #include "SysInstance.h" #include "SysClassRegistry.h" #include "common/stream.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////////// CSysClassRegistry::CSysClassRegistry() { } ////////////////////////////////////////////////////////////////////////// CSysClassRegistry::~CSysClassRegistry() { unregisterClasses(); } ////////////////////////////////////////////////////////////////////////// CSysClassRegistry *CSysClassRegistry::GetInstance() { return g_wintermute->getClassRegistry(); } void CSysClassRegistry::unregisterClasses() { // CSysClass calls UnregisterClass upon destruction. while (_classes.size() > 0) { delete _classes.begin()->_value; } } ////////////////////////////////////////////////////////////////////////// bool CSysClassRegistry::RegisterClass(CSysClass *classObj) { classObj->SetID(_count++); //_classes.insert(classObj); _classes[classObj] = classObj; _nameMap[classObj->GetName()] = classObj; _idMap[classObj->GetID()] = classObj; return true; } ////////////////////////////////////////////////////////////////////////// bool CSysClassRegistry::UnregisterClass(CSysClass *classObj) { Classes::iterator it = _classes.find(classObj); if (it == _classes.end()) return false; if (classObj->GetNumInstances() != 0) { char str[MAX_PATH]; sprintf(str, "Memory leak@class %-20s: %d instance(s) left\n", classObj->GetName().c_str(), classObj->GetNumInstances()); CBPlatform::OutputDebugString(str); } _classes.erase(it); NameMap::iterator mapIt = _nameMap.find(classObj->GetName()); if (mapIt != _nameMap.end()) _nameMap.erase(mapIt); IdMap::iterator idIt = _idMap.find(classObj->GetID()); if (idIt != _idMap.end()) _idMap.erase(idIt); return true; } ////////////////////////////////////////////////////////////////////////// bool CSysClassRegistry::RegisterInstance(const char *className, void *instance) { if (_disabled) return true; NameMap::iterator mapIt = _nameMap.find(className); if (mapIt == _nameMap.end()) return false; CSysInstance *inst = (*mapIt)._value->AddInstance(instance, _count++); return (inst != NULL); } ////////////////////////////////////////////////////////////////////////// void CSysClassRegistry::AddInstanceToTable(CSysInstance *instance, void *pointer) { _instanceMap[pointer] = instance; if (instance->GetSavedID() >= 0) _savedInstanceMap[instance->GetSavedID()] = instance; } ////////////////////////////////////////////////////////////////////////// int CSysClassRegistry::GetNextID() { return _count++; } ////////////////////////////////////////////////////////////////////////// bool CSysClassRegistry::UnregisterInstance(const char *className, void *instance) { NameMap::iterator mapIt = _nameMap.find(className); if (mapIt == _nameMap.end()) return false; (*mapIt)._value->RemoveInstance(instance); InstanceMap::iterator instIt = _instanceMap.find(instance); if (instIt != _instanceMap.end()) { _instanceMap.erase(instIt); return true; } else return false; } ////////////////////////////////////////////////////////////////////////// bool CSysClassRegistry::GetPointerID(void *pointer, int *classID, int *instanceID) { if (pointer == NULL) return true; InstanceMap::iterator it = _instanceMap.find(pointer); if (it == _instanceMap.end()) return false; CSysInstance *inst = (*it)._value; *instanceID = inst->GetID(); *classID = inst->GetClass()->GetID(); return true; } ////////////////////////////////////////////////////////////////////////// void *CSysClassRegistry::IDToPointer(int classID, int instanceID) { SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID); if (it == _savedInstanceMap.end()) return NULL; else return (*it)._value->GetInstance(); } bool checkHeader(const char *tag, CBPersistMgr *pm) { char *test = pm->getString(); Common::String verify = test; delete[] test; bool retVal = (verify == tag); if (!retVal) { error("Expected %s in Save-file not found", tag); } return retVal; } ////////////////////////////////////////////////////////////////////////// HRESULT CSysClassRegistry::SaveTable(CBGame *Game, CBPersistMgr *persistMgr, bool quickSave) { persistMgr->putString(""); persistMgr->putDWORD(_classes.size()); int counter = 0; Classes::iterator it; for (it = _classes.begin(); it != _classes.end(); ++it) { counter++; if (!quickSave) { Game->_indicatorProgress = 50.0f / (float)((float)_classes.size() / (float)counter); Game->DisplayContent(false); Game->_renderer->Flip(); } (it->_value)->SaveTable(Game, persistMgr); } persistMgr->putString(""); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CSysClassRegistry::LoadTable(CBGame *Game, CBPersistMgr *persistMgr) { checkHeader("", persistMgr); // reset SavedID of current instances Classes::iterator it; for (it = _classes.begin(); it != _classes.end(); ++it) { (it->_value)->ResetSavedIDs(); } for (it = _classes.begin(); it != _classes.end(); ++it) { if ((it->_value)->IsPersistent()) continue; (it->_value)->RemoveAllInstances(); } _instanceMap.clear(); int numClasses = persistMgr->getDWORD(); for (int i = 0; i < numClasses; i++) { Game->_indicatorProgress = 50.0f / (float)((float)numClasses / (float)i); Game->DisplayContentSimple(); Game->_renderer->Flip(); char *className = persistMgr->getString(); NameMap::iterator mapIt = _nameMap.find(className); if (mapIt != _nameMap.end())(*mapIt)._value->LoadTable(Game, persistMgr); } checkHeader("", persistMgr); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CSysClassRegistry::SaveInstances(CBGame *Game, CBPersistMgr *persistMgr, bool quickSave) { Classes::iterator it; // count total instances int numInstances = 0; for (it = _classes.begin(); it != _classes.end(); ++it) { numInstances += (it->_value)->GetNumInstances(); } persistMgr->putDWORD(numInstances); int counter = 0; for (it = _classes.begin(); it != _classes.end(); ++it) { counter++; if (!quickSave) { if (counter % 20 == 0) { Game->_indicatorProgress = 50 + 50.0f / (float)((float)_classes.size() / (float)counter); Game->DisplayContent(false); Game->_renderer->Flip(); } } Game->MiniUpdate(); (it->_value)->SaveInstances(Game, persistMgr); } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CSysClassRegistry::LoadInstances(CBGame *Game, CBPersistMgr *persistMgr) { // get total instances int numInstances = persistMgr->getDWORD(); for (int i = 0; i < numInstances; i++) { if (i % 20 == 0) { Game->_indicatorProgress = 50 + 50.0f / (float)((float)numInstances / (float)i); Game->DisplayContentSimple(); Game->_renderer->Flip(); } checkHeader("", persistMgr); int classID = persistMgr->getDWORD(); int instanceID = persistMgr->getDWORD(); void *instance = IDToPointer(classID, instanceID); checkHeader("", persistMgr); Classes::iterator it; for (it = _classes.begin(); it != _classes.end(); ++it) { if ((it->_value)->GetSavedID() == classID) { (it->_value)->LoadInstance(instance, persistMgr); break; } } checkHeader("", persistMgr); } _savedInstanceMap.clear(); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CSysClassRegistry::EnumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) { NameMap::iterator mapIt = _nameMap.find(className); if (mapIt == _nameMap.end()) return E_FAIL; (*mapIt)._value->InstanceCallback(lpCallback, lpData); return S_OK; } ////////////////////////////////////////////////////////////////////////// void CSysClassRegistry::DumpClasses(Common::WriteStream *stream) { Classes::iterator it; for (it = _classes.begin(); it != _classes.end(); ++it) (it->_value)->Dump(stream); } } // end of namespace WinterMute