/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_SYSCLASSREGISTRY_H #define WINTERMUTE_SYSCLASSREGISTRY_H #include "engines/wintermute/wintypes.h" #include "engines/wintermute/dctypes.h" #include "engines/wintermute/persistent.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "common/func.h" #include "common/stream.h" namespace WinterMute { class CSysClass; } namespace Common { template struct Hash; template<> struct Hash : public UnaryFunction { uint operator()(WinterMute::CSysClass *val) const { return (uint)((size_t)val); } }; } namespace WinterMute { class CBGame; class CBPersistMgr; class CSysInstance; class CSysClassRegistry { void unregisterClasses(); public: void registerClasses(); // persistent.cpp static CSysClassRegistry *GetInstance(); CSysClassRegistry(); virtual ~CSysClassRegistry(); HRESULT EnumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData); HRESULT LoadTable(CBGame *Game, CBPersistMgr *PersistMgr); HRESULT SaveTable(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave); HRESULT LoadInstances(CBGame *Game, CBPersistMgr *PersistMgr); HRESULT SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave); void *IDToPointer(int classID, int instanceID); bool GetPointerID(void *pointer, int *classID, int *instanceID); bool RegisterClass(CSysClass *classObj); bool UnregisterClass(CSysClass *classObj); bool RegisterInstance(const char *className, void *instance); bool UnregisterInstance(const char *className, void *instance); void DumpClasses(Common::WriteStream *stream); int GetNextID(); void AddInstanceToTable(CSysInstance *instance, void *pointer); bool _disabled; int _count; typedef Common::HashMap Classes; Classes _classes; typedef Common::HashMap NameMap; NameMap _nameMap; typedef Common::HashMap IdMap; IdMap _idMap; typedef Common::HashMap InstanceMap; InstanceMap _instanceMap; typedef Common::HashMap SavedInstanceMap; SavedInstanceMap _savedInstanceMap; }; } // end of namespace WinterMute #endif