/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "persistent.h" #include "SysInstance.h" #include "SysClass.h" #include "SysClassRegistry.h" #include "BGame.h" #include "BPersistMgr.h" namespace WinterMute { // TODO: Note that the set was removed, this might have bizarre side-effects. ////////////////////////////////////////////////////////////////////////// CSysClass::CSysClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistent_class) { _name = name; _build = build; _load = load; _next = NULL; _savedID = -1; _persistent = persistent_class; _numInst = 0; CSysClassRegistry::GetInstance()->RegisterClass(this); } ////////////////////////////////////////////////////////////////////////// CSysClass::~CSysClass() { CSysClassRegistry::GetInstance()->UnregisterClass(this); RemoveAllInstances(); } ////////////////////////////////////////////////////////////////////////// bool CSysClass::RemoveAllInstances() { InstanceMap::iterator it; for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) { delete(it->_value); } //_instances.clear(); _instanceMap.clear(); return true; } ////////////////////////////////////////////////////////////////////////// CSysInstance *CSysClass::AddInstance(void *instance, int id, int savedId) { CSysInstance *inst = new CSysInstance(instance, id, this); inst->SetSavedID(savedId); //_instances.insert(inst); _instanceMap[instance] = inst; CSysClassRegistry::GetInstance()->AddInstanceToTable(inst, instance); return inst; } ////////////////////////////////////////////////////////////////////////// bool CSysClass::RemoveInstance(void *instance) { InstanceMap::iterator mapIt = _instanceMap.find(instance); if (mapIt == _instanceMap.end()) return false; /* Instances::iterator it = _instances.find((*mapIt).second); if (it != _instances.end()) { delete(*it); _instances.erase(it); }*/ delete mapIt->_value; _instanceMap.erase(mapIt); return false; } ////////////////////////////////////////////////////////////////////////// int CSysClass::GetInstanceID(void *pointer) { InstanceMap::iterator mapIt = _instanceMap.find(pointer); if (mapIt == _instanceMap.end()) return -1; else return (*mapIt)._value->GetID(); } ////////////////////////////////////////////////////////////////////////// void *CSysClass::IDToPointer(int savedID) { //slow /*Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { if ((*it)->GetSavedID() == savedID) return (*it)->GetInstance(); }*/ InstanceMap::iterator it; for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) { if ((it->_value)->GetSavedID() == savedID) return (it->_value)->GetInstance(); } return NULL; } ////////////////////////////////////////////////////////////////////////// int CSysClass::GetNumInstances() { //return _instances.size(); return _instanceMap.size(); // TODO: This might break, if we have multiple keys per value. } ////////////////////////////////////////////////////////////////////////// void CSysClass::Dump(void *stream) { fprintf((FILE *)stream, "%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), GetNumInstances()); } ////////////////////////////////////////////////////////////////////////// void CSysClass::SaveTable(CBGame *Game, CBPersistMgr *PersistMgr) { PersistMgr->PutString(_name.c_str()); PersistMgr->PutDWORD(_iD); PersistMgr->PutDWORD(_instanceMap.size()); InstanceMap::iterator it; for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) { PersistMgr->PutDWORD((it->_value)->GetID()); } /* Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { PersistMgr->PutDWORD((*it)->GetID()); }*/ } ////////////////////////////////////////////////////////////////////////// void CSysClass::LoadTable(CBGame *Game, CBPersistMgr *PersistMgr) { _savedID = PersistMgr->GetDWORD(); int numInstances = PersistMgr->GetDWORD(); for (int i = 0; i < numInstances; i++) { if (_persistent) { int instId = PersistMgr->GetDWORD(); if (i > 0) { Game->LOG(0, "Warning: attempting to load multiple instances of persistent class %s (%d)", _name.c_str(), numInstances); continue; } InstanceMap::iterator it = _instanceMap.begin(); /* Instances::iterator it = _instances.begin();*/ if (it != _instanceMap.end()) { (it->_value)->SetSavedID(instId); CSysClassRegistry::GetInstance()->AddInstanceToTable((it->_value), (it->_value)->GetInstance()); } else Game->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str()); } // normal instances, create empty objects else { void *emptyObject = _build(); AddInstance(emptyObject, CSysClassRegistry::GetInstance()->GetNextID(), PersistMgr->GetDWORD()); } } } ////////////////////////////////////////////////////////////////////////// void CSysClass::SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr) { InstanceMap::iterator it; for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) { // write instace header PersistMgr->PutDWORD(_iD); PersistMgr->PutDWORD((it->_value)->GetID()); _load((it->_value)->GetInstance(), PersistMgr); } } ////////////////////////////////////////////////////////////////////////// void CSysClass::LoadInstance(void *instance, CBPersistMgr *PersistMgr) { _load(instance, PersistMgr); } ////////////////////////////////////////////////////////////////////////// void CSysClass::ResetSavedIDs() { InstanceMap::iterator it; for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) { (it->_value)->SetSavedID(-1); } } ////////////////////////////////////////////////////////////////////////// void CSysClass::InstanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) { InstanceMap::iterator it; for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) { lpCallback((it->_value)->GetInstance(), lpData); } } } // end of namespace WinterMute