/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_SYSCLASS_H #define WINTERMUTE_SYSCLASS_H #include "persistent.h" #include "dctypes.h" //#include //#include #include "common/hashmap.h" #include "common/func.h" namespace Common { template struct Hash; template<> struct Hash : public UnaryFunction { uint operator()(void* val) const { return (uint)((size_t)val); } }; } namespace WinterMute { class CSysInstance; class CBGame; class CBPersistMgr; class CSysClass { public: CSysClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistent_class); ~CSysClass(); int GetNumInstances(); bool RemoveInstance(void *instance); CSysInstance *AddInstance(void *instance, int id, int savedId = -1); bool RemoveAllInstances(); int GetInstanceID(void *pointer); void *IDToPointer(int savedID); void SetID(int id) { _iD = id; } int GetID() const { return _iD; } int GetSavedID() const { return _savedID; } bool IsPersistent() const { return _persistent; } AnsiString GetName() const { return _name; } void SaveTable(CBGame *Game, CBPersistMgr *PersistMgr); void LoadTable(CBGame *Game, CBPersistMgr *PersistMgr); void SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr); void LoadInstance(void *instance, CBPersistMgr *PersistMgr); void InstanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData); void ResetSavedIDs(); void Dump(void *stream); private: int _numInst; bool _persistent; CSysClass *_next; int _iD; int _savedID; AnsiString _name; PERSISTBUILD _build; PERSISTLOAD _load; //typedef std::set Instances; //Instances _instances; typedef Common::HashMap InstanceMap; InstanceMap _instanceMap; }; } // end of namespace WinterMute #endif