/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "BGame.h" #include "PlatformSDL.h" #include "SysInstance.h" #include "SysClassRegistry.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////////// CSysClassRegistry::CSysClassRegistry() { } ////////////////////////////////////////////////////////////////////////// CSysClassRegistry::~CSysClassRegistry() { } ////////////////////////////////////////////////////////////////////////// CSysClassRegistry *CSysClassRegistry::GetInstance() { static CSysClassRegistry classReg; return &classReg; } ////////////////////////////////////////////////////////////////////////// bool CSysClassRegistry::RegisterClass(CSysClass *classObj) { classObj->SetID(m_Count++); m_Classes.insert(classObj); m_NameMap[classObj->GetName()] = classObj; m_IdMap[classObj->GetID()] = classObj; return true; } ////////////////////////////////////////////////////////////////////////// bool CSysClassRegistry::UnregisterClass(CSysClass *classObj) { Classes::iterator it = m_Classes.find(classObj); if (it == m_Classes.end()) return false; if (classObj->GetNumInstances() != 0) { char str[MAX_PATH]; sprintf(str, "Memory leak@class %-20s: %d instance(s) left\n", classObj->GetName().c_str(), classObj->GetNumInstances()); CBPlatform::OutputDebugString(str); } m_Classes.erase(it); NameMap::iterator mapIt = m_NameMap.find(classObj->GetName()); if (mapIt != m_NameMap.end()) m_NameMap.erase(mapIt); IdMap::iterator idIt = m_IdMap.find(classObj->GetID()); if (idIt != m_IdMap.end()) m_IdMap.erase(idIt); return true; } ////////////////////////////////////////////////////////////////////////// bool CSysClassRegistry::RegisterInstance(const char *className, void *instance) { if (m_Disabled) return true; NameMap::iterator mapIt = m_NameMap.find(className); if (mapIt == m_NameMap.end()) return false; CSysInstance *inst = (*mapIt).second->AddInstance(instance, m_Count++); return (inst != NULL); } ////////////////////////////////////////////////////////////////////////// void CSysClassRegistry::AddInstanceToTable(CSysInstance *instance, void *pointer) { m_InstanceMap[pointer] = instance; if (instance->GetSavedID() >= 0) m_SavedInstanceMap[instance->GetSavedID()] = instance; } ////////////////////////////////////////////////////////////////////////// int CSysClassRegistry::GetNextID() { return m_Count++; } ////////////////////////////////////////////////////////////////////////// bool CSysClassRegistry::UnregisterInstance(const char *className, void *instance) { NameMap::iterator mapIt = m_NameMap.find(className); if (mapIt == m_NameMap.end()) return false; (*mapIt).second->RemoveInstance(instance); InstanceMap::iterator instIt = m_InstanceMap.find(instance); if (instIt != m_InstanceMap.end()) { m_InstanceMap.erase(instIt); return true; } else return false; } ////////////////////////////////////////////////////////////////////////// bool CSysClassRegistry::GetPointerID(void *pointer, int *classID, int *instanceID) { if (pointer == NULL) return true; InstanceMap::iterator it = m_InstanceMap.find(pointer); if (it == m_InstanceMap.end()) return false; CSysInstance *inst = (*it).second; *instanceID = inst->GetID(); *classID = inst->GetClass()->GetID(); return true; } ////////////////////////////////////////////////////////////////////////// void *CSysClassRegistry::IDToPointer(int classID, int instanceID) { SavedInstanceMap::iterator it = m_SavedInstanceMap.find(instanceID); if (it == m_SavedInstanceMap.end()) return NULL; else return (*it).second->GetInstance(); } ////////////////////////////////////////////////////////////////////////// HRESULT CSysClassRegistry::SaveTable(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave) { PersistMgr->PutDWORD(m_Classes.size()); int counter = 0; Classes::iterator it; for (it = m_Classes.begin(); it != m_Classes.end(); ++it) { counter++; if (!quickSave) { Game->m_IndicatorProgress = 50.0f / (float)((float)m_Classes.size() / (float)counter); Game->DisplayContent(false); Game->m_Renderer->Flip(); } (*it)->SaveTable(Game, PersistMgr); } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CSysClassRegistry::LoadTable(CBGame *Game, CBPersistMgr *PersistMgr) { Classes::iterator it; // reset SavedID of current instances for (it = m_Classes.begin(); it != m_Classes.end(); ++it) { (*it)->ResetSavedIDs(); } for (it = m_Classes.begin(); it != m_Classes.end(); ++it) { if ((*it)->IsPersistent()) continue; (*it)->RemoveAllInstances(); } m_InstanceMap.clear(); int numClasses = PersistMgr->GetDWORD(); for (int i = 0; i < numClasses; i++) { Game->m_IndicatorProgress = 50.0f / (float)((float)numClasses / (float)i); Game->DisplayContentSimple(); Game->m_Renderer->Flip(); char *className = PersistMgr->GetString(); NameMap::iterator mapIt = m_NameMap.find(className); if (mapIt != m_NameMap.end())(*mapIt).second->LoadTable(Game, PersistMgr); } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CSysClassRegistry::SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave) { Classes::iterator it; // count total instances int numInstances = 0; for (it = m_Classes.begin(); it != m_Classes.end(); ++it) { numInstances += (*it)->GetNumInstances(); } PersistMgr->PutDWORD(numInstances); int counter = 0; for (it = m_Classes.begin(); it != m_Classes.end(); ++it) { counter++; if (!quickSave) { if (counter % 20 == 0) { Game->m_IndicatorProgress = 50 + 50.0f / (float)((float)m_Classes.size() / (float)counter); Game->DisplayContent(false); Game->m_Renderer->Flip(); } } Game->MiniUpdate(); (*it)->SaveInstances(Game, PersistMgr); } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CSysClassRegistry::LoadInstances(CBGame *Game, CBPersistMgr *PersistMgr) { // get total instances int numInstances = PersistMgr->GetDWORD(); for (int i = 0; i < numInstances; i++) { if (i % 20 == 0) { Game->m_IndicatorProgress = 50 + 50.0f / (float)((float)numInstances / (float)i); Game->DisplayContentSimple(); Game->m_Renderer->Flip(); } int classID = PersistMgr->GetDWORD(); int instanceID = PersistMgr->GetDWORD(); void *instance = IDToPointer(classID, instanceID); Classes::iterator it; for (it = m_Classes.begin(); it != m_Classes.end(); ++it) { if ((*it)->GetSavedID() == classID) { (*it)->LoadInstance(instance, PersistMgr); } } } m_SavedInstanceMap.clear(); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CSysClassRegistry::EnumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) { NameMap::iterator mapIt = m_NameMap.find(className); if (mapIt == m_NameMap.end()) return E_FAIL; (*mapIt).second->InstanceCallback(lpCallback, lpData); return S_OK; } ////////////////////////////////////////////////////////////////////////// void CSysClassRegistry::DumpClasses(FILE *stream) { Classes::iterator it; for (it = m_Classes.begin(); it != m_Classes.end(); ++it) (*it)->Dump(stream); } } // end of namespace WinterMute