/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_SYSCLASSREGISTRY_H #define WINTERMUTE_SYSCLASSREGISTRY_H #include "wintypes.h" #include "dctypes.h" #include "persistent.h" #include #include namespace WinterMute { class CBGame; class CBPersistMgr; class CSysClass; class CSysInstance; class CSysClassRegistry { public: static CSysClassRegistry *GetInstance(); HRESULT EnumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData); HRESULT LoadTable(CBGame *Game, CBPersistMgr *PersistMgr); HRESULT SaveTable(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave); HRESULT LoadInstances(CBGame *Game, CBPersistMgr *PersistMgr); HRESULT SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave); void *IDToPointer(int classID, int instanceID); bool GetPointerID(void *pointer, int *classID, int *instanceID); bool RegisterClass(CSysClass *classObj); bool UnregisterClass(CSysClass *classObj); bool RegisterInstance(const char *className, void *instance); bool UnregisterInstance(const char *className, void *instance); void DumpClasses(FILE *stream); int GetNextID(); void AddInstanceToTable(CSysInstance *instance, void *pointer); CSysClassRegistry(); virtual ~CSysClassRegistry(); bool m_Disabled; int m_Count; typedef std::set Classes; Classes m_Classes; typedef std::map NameMap; NameMap m_NameMap; typedef std::map IdMap; IdMap m_IdMap; typedef std::map InstanceMap; InstanceMap m_InstanceMap; typedef std::map SavedInstanceMap; SavedInstanceMap m_SavedInstanceMap; }; } // end of namespace WinterMute #endif