/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_SYSINSTANCE_H #define WINTERMUTE_SYSINSTANCE_H namespace WinterMute { class CSysClass; class CSysInstance { public: CSysInstance(void *Instance, int ID, CSysClass *sysClass); virtual ~CSysInstance(); int GetID() const { return m_ID; } int GetSavedID() const { return m_SavedID; } void *GetInstance() const { return m_Instance; } CSysClass *GetClass() const { return m_Class; } void SetSavedID(int id) { m_SavedID = id; } private: bool m_Used; int m_ID; int m_SavedID; void *m_Instance; CSysClass *m_Class; }; } // end of namespace WinterMute #endif