/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/Ad/AdEntity.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BFileManager.h" #include "engines/wintermute/UI/UIEntity.h" #include "engines/wintermute/Base/BParser.h" #include "engines/wintermute/Base/BDynBuffer.h" #include "engines/wintermute/Base/scriptables/ScValue.h" #include "engines/wintermute/Base/scriptables/ScScript.h" #include "engines/wintermute/Base/scriptables/ScStack.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CUIEntity, false) ////////////////////////////////////////////////////////////////////////// CUIEntity::CUIEntity(CBGame *inGame): CUIObject(inGame) { _type = UI_CUSTOM; _entity = NULL; } ////////////////////////////////////////////////////////////////////////// CUIEntity::~CUIEntity() { if (_entity) Game->UnregisterObject(_entity); _entity = NULL; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEntity::LoadFile(const char *Filename) { byte *Buffer = Game->_fileManager->ReadWholeFile(Filename); if (Buffer == NULL) { Game->LOG(0, "CUIEntity::LoadFile failed for file '%s'", Filename); return E_FAIL; } HRESULT ret; _filename = new char [strlen(Filename) + 1]; strcpy(_filename, Filename); if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ENTITY container file '%s'", Filename); delete [] Buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(ENTITY_CONTAINER) TOKEN_DEF(TEMPLATE) TOKEN_DEF(DISABLED) TOKEN_DEF(VISIBLE) TOKEN_DEF(X) TOKEN_DEF(Y) TOKEN_DEF(NAME) TOKEN_DEF(ENTITY) TOKEN_DEF(SCRIPT) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CUIEntity::LoadBuffer(byte *Buffer, bool Complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(ENTITY_CONTAINER) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(DISABLED) TOKEN_TABLE(VISIBLE) TOKEN_TABLE(X) TOKEN_TABLE(Y) TOKEN_TABLE(NAME) TOKEN_TABLE(ENTITY) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd = 2; CBParser parser(Game); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_ENTITY_CONTAINER) { Game->LOG(0, "'ENTITY_CONTAINER' keyword expected."); return E_FAIL; } Buffer = params; } while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_NAME: SetName((char *)params); break; case TOKEN_X: parser.ScanStr((char *)params, "%d", &_posX); break; case TOKEN_Y: parser.ScanStr((char *)params, "%d", &_posY); break; case TOKEN_DISABLED: parser.ScanStr((char *)params, "%b", &_disable); break; case TOKEN_VISIBLE: parser.ScanStr((char *)params, "%b", &_visible); break; case TOKEN_ENTITY: if (FAILED(SetEntity((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_SCRIPT: AddScript((char *)params); break; case TOKEN_EDITOR_PROPERTY: ParseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in ENTITY_CONTAINER definition"); return E_FAIL; } if (cmd == PARSERR_GENERIC) { Game->LOG(0, "Error loading ENTITY_CONTAINER definition"); return E_FAIL; } CorrectSize(); if (Game->_editorMode) { _width = 50; _height = 50; } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEntity::SaveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->PutTextIndent(Indent, "ENTITY_CONTAINER\n"); Buffer->PutTextIndent(Indent, "{\n"); Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", _name); Buffer->PutTextIndent(Indent + 2, "\n"); Buffer->PutTextIndent(Indent + 2, "X=%d\n", _posX); Buffer->PutTextIndent(Indent + 2, "Y=%d\n", _posY); Buffer->PutTextIndent(Indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE"); if (_entity && _entity->_filename) Buffer->PutTextIndent(Indent + 2, "ENTITY=\"%s\"\n", _entity->_filename); Buffer->PutTextIndent(Indent + 2, "\n"); // scripts for (int i = 0; i < _scripts.GetSize(); i++) { Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); } Buffer->PutTextIndent(Indent + 2, "\n"); // editor properties CBBase::SaveAsText(Buffer, Indent + 2); Buffer->PutTextIndent(Indent, "}\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEntity::SetEntity(const char *Filename) { if (_entity) Game->UnregisterObject(_entity); _entity = new CAdEntity(Game); if (!_entity || FAILED(_entity->LoadFile(Filename))) { delete _entity; _entity = NULL; return E_FAIL; } else { _entity->_nonIntMouseEvents = true; _entity->_sceneIndependent = true; _entity->MakeFreezable(false); Game->RegisterObject(_entity); } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEntity::Display(int OffsetX, int OffsetY) { if (!_visible) return S_OK; if (_entity) { _entity->_posX = OffsetX + _posX; _entity->_posY = OffsetY + _posY; if (_entity->_scale < 0) _entity->_zoomable = false; _entity->_shadowable = false; _entity->Update(); bool OrigReg = _entity->_registrable; if (_entity->_registrable && _disable) _entity->_registrable = false; _entity->Display(); _entity->_registrable = OrigReg; } return S_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// HRESULT CUIEntity::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) { ////////////////////////////////////////////////////////////////////////// // GetEntity ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "GetEntity") == 0) { Stack->CorrectParams(0); if (_entity) Stack->PushNative(_entity, true); else Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // SetEntity ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SetEntity") == 0) { Stack->CorrectParams(1); const char *Filename = Stack->Pop()->GetString(); if (SUCCEEDED(SetEntity(Filename))) Stack->PushBool(true); else Stack->PushBool(false); return S_OK; } else return CUIObject::ScCallMethod(Script, Stack, ThisStack, Name); } ////////////////////////////////////////////////////////////////////////// CScValue *CUIEntity::ScGetProperty(const char *Name) { _scValue->SetNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Type") == 0) { _scValue->SetString("entity container"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Freezable ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Freezable") == 0) { if (_entity) _scValue->SetBool(_entity->_freezable); else _scValue->SetBool(false); return _scValue; } else return CUIObject::ScGetProperty(Name); } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEntity::ScSetProperty(const char *Name, CScValue *Value) { ////////////////////////////////////////////////////////////////////////// // Freezable ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Freezable") == 0) { if (_entity) _entity->MakeFreezable(Value->GetBool()); return S_OK; } else return CUIObject::ScSetProperty(Name, Value); } ////////////////////////////////////////////////////////////////////////// const char *CUIEntity::ScToString() { return "[entity container]"; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEntity::Persist(CBPersistMgr *persistMgr) { CUIObject::Persist(persistMgr); persistMgr->transfer(TMEMBER(_entity)); return S_OK; } } // end of namespace WinterMute