/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_UITILEDIMAGE_H #define WINTERMUTE_UITILEDIMAGE_H #include "UIObject.h" namespace WinterMute { class CBSubFrame; class CUITiledImage : public CBObject { public: DECLARE_PERSISTENT(CUITiledImage, CBObject) void CorrectSize(int *Width, int *Height); HRESULT LoadFile(const char *Filename); HRESULT LoadBuffer(byte *Buffer, bool Complete = true); virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent); HRESULT Display(int X, int Y, int Width, int Height); CUITiledImage(CBGame *inGame = NULL); virtual ~CUITiledImage(); CBSubFrame *_image; RECT _upLeft; RECT _upMiddle; RECT _upRight; RECT _middleLeft; RECT _middleMiddle; RECT _middleRight; RECT _downLeft; RECT _downMiddle; RECT _downRight; }; } // end of namespace WinterMute #endif