/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/UIEdit.h" #include "engines/wintermute/UIObject.h" #include "engines/wintermute/UITiledImage.h" #include "engines/wintermute/StringUtil.h" #include "engines/wintermute/BActiveRect.h" #include "engines/wintermute/BFileManager.h" #include "engines/wintermute/BFont.h" #include "engines/wintermute/BFontStorage.h" #include "engines/wintermute/BKeyboardState.h" #include "engines/wintermute/BDynBuffer.h" #include "engines/wintermute/BParser.h" #include "engines/wintermute/BSprite.h" #include "engines/wintermute/BStringTable.h" #include "engines/wintermute/BGame.h" #include "engines/wintermute/PlatformSDL.h" #include "engines/wintermute/scriptables/ScValue.h" #include "engines/wintermute/scriptables/ScStack.h" #include "engines/wintermute/scriptables/ScScript.h" #include "engines/wintermute/utils.h" #include "common/util.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CUIEdit, false) ////////////////////////////////////////////////////////////////////////// CUIEdit::CUIEdit(CBGame *inGame): CUIObject(inGame) { m_Type = UI_EDIT; m_FontSelected = NULL; m_SelStart = m_SelEnd = 10000; m_ScrollOffset = 0; m_CursorChar = NULL; SetCursorChar("|"); #ifdef __WIN32__ m_CursorBlinkRate = GetCaretBlinkTime(); #else m_CursorBlinkRate = 600; #endif m_FrameWidth = 0; SetText(""); m_LastBlinkTime = 0; m_CursorVisible = true; m_MaxLength = -1; m_CanFocus = true; } ////////////////////////////////////////////////////////////////////////// CUIEdit::~CUIEdit() { if (!m_SharedFonts) { if (m_FontSelected) Game->m_FontStorage->RemoveFont(m_FontSelected); } delete[] m_CursorChar; m_CursorChar = NULL; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEdit::LoadFile(char *Filename) { byte *Buffer = Game->m_FileManager->ReadWholeFile(Filename); if (Buffer == NULL) { Game->LOG(0, "CUIEdit::LoadFile failed for file '%s'", Filename); return E_FAIL; } HRESULT ret; m_Filename = new char [strlen(Filename) + 1]; strcpy(m_Filename, Filename); if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing EDIT file '%s'", Filename); delete [] Buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(TEMPLATE) TOKEN_DEF(DISABLED) TOKEN_DEF(VISIBLE) TOKEN_DEF(BACK) TOKEN_DEF(IMAGE) TOKEN_DEF(FONT_SELECTED) TOKEN_DEF(FONT) TOKEN_DEF(TEXT) TOKEN_DEF(X) TOKEN_DEF(Y) TOKEN_DEF(WIDTH) TOKEN_DEF(HEIGHT) TOKEN_DEF(CURSOR_BLINK_RATE) TOKEN_DEF(CURSOR) TOKEN_DEF(FRAME_WIDTH) TOKEN_DEF(NAME) TOKEN_DEF(SCRIPT) TOKEN_DEF(PARENT_NOTIFY) TOKEN_DEF(MAX_LENGTH) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF(EDIT) TOKEN_DEF(CAPTION) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CUIEdit::LoadBuffer(byte *Buffer, bool Complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(DISABLED) TOKEN_TABLE(VISIBLE) TOKEN_TABLE(BACK) TOKEN_TABLE(IMAGE) TOKEN_TABLE(FONT_SELECTED) TOKEN_TABLE(FONT) TOKEN_TABLE(TEXT) TOKEN_TABLE(X) TOKEN_TABLE(Y) TOKEN_TABLE(WIDTH) TOKEN_TABLE(HEIGHT) TOKEN_TABLE(CURSOR_BLINK_RATE) TOKEN_TABLE(CURSOR) TOKEN_TABLE(FRAME_WIDTH) TOKEN_TABLE(NAME) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(PARENT_NOTIFY) TOKEN_TABLE(MAX_LENGTH) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE(EDIT) TOKEN_TABLE(CAPTION) TOKEN_TABLE_END byte *params; int cmd = 2; CBParser parser(Game); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_EDIT) { Game->LOG(0, "'EDIT' keyword expected."); return E_FAIL; } Buffer = params; } while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_NAME: SetName((char *)params); break; case TOKEN_BACK: delete m_Back; m_Back = new CUITiledImage(Game); if (!m_Back || FAILED(m_Back->LoadFile((char *)params))) { delete m_Back; m_Back = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_IMAGE: delete m_Image; m_Image = new CBSprite(Game); if (!m_Image || FAILED(m_Image->LoadFile((char *)params))) { delete m_Image; m_Image = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_FONT: if (m_Font) Game->m_FontStorage->RemoveFont(m_Font); m_Font = Game->m_FontStorage->AddFont((char *)params); if (!m_Font) cmd = PARSERR_GENERIC; break; case TOKEN_FONT_SELECTED: if (m_FontSelected) Game->m_FontStorage->RemoveFont(m_FontSelected); m_FontSelected = Game->m_FontStorage->AddFont((char *)params); if (!m_FontSelected) cmd = PARSERR_GENERIC; break; case TOKEN_TEXT: SetText((char *)params); Game->m_StringTable->Expand(&m_Text); break; case TOKEN_X: parser.ScanStr((char *)params, "%d", &m_PosX); break; case TOKEN_Y: parser.ScanStr((char *)params, "%d", &m_PosY); break; case TOKEN_WIDTH: parser.ScanStr((char *)params, "%d", &m_Width); break; case TOKEN_HEIGHT: parser.ScanStr((char *)params, "%d", &m_Height); break; case TOKEN_MAX_LENGTH: parser.ScanStr((char *)params, "%d", &m_MaxLength); break; case TOKEN_CAPTION: SetCaption((char *)params); break; case TOKEN_CURSOR: delete m_Cursor; m_Cursor = new CBSprite(Game); if (!m_Cursor || FAILED(m_Cursor->LoadFile((char *)params))) { delete m_Cursor; m_Cursor = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_CURSOR_BLINK_RATE: parser.ScanStr((char *)params, "%d", &m_CursorBlinkRate); break; case TOKEN_FRAME_WIDTH: parser.ScanStr((char *)params, "%d", &m_FrameWidth); break; case TOKEN_SCRIPT: AddScript((char *)params); break; case TOKEN_PARENT_NOTIFY: parser.ScanStr((char *)params, "%b", &m_ParentNotify); break; case TOKEN_DISABLED: parser.ScanStr((char *)params, "%b", &m_Disable); break; case TOKEN_VISIBLE: parser.ScanStr((char *)params, "%b", &m_Visible); break; case TOKEN_EDITOR_PROPERTY: ParseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in EDIT definition"); return E_FAIL; } if (cmd == PARSERR_GENERIC) { Game->LOG(0, "Error loading EDIT definition"); return E_FAIL; } CorrectSize(); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEdit::SaveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->PutTextIndent(Indent, "EDIT\n"); Buffer->PutTextIndent(Indent, "{\n"); Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", m_Name); Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption()); Buffer->PutTextIndent(Indent + 2, "\n"); if (m_Back && m_Back->m_Filename) Buffer->PutTextIndent(Indent + 2, "BACK=\"%s\"\n", m_Back->m_Filename); if (m_Image && m_Image->m_Filename) Buffer->PutTextIndent(Indent + 2, "IMAGE=\"%s\"\n", m_Image->m_Filename); if (m_Font && m_Font->m_Filename) Buffer->PutTextIndent(Indent + 2, "FONT=\"%s\"\n", m_Font->m_Filename); if (m_FontSelected && m_FontSelected->m_Filename) Buffer->PutTextIndent(Indent + 2, "FONT_SELECTED=\"%s\"\n", m_FontSelected->m_Filename); if (m_Cursor && m_Cursor->m_Filename) Buffer->PutTextIndent(Indent + 2, "CURSOR=\"%s\"\n", m_Cursor->m_Filename); Buffer->PutTextIndent(Indent + 2, "\n"); if (m_Text) Buffer->PutTextIndent(Indent + 2, "TEXT=\"%s\"\n", m_Text); Buffer->PutTextIndent(Indent + 2, "\n"); Buffer->PutTextIndent(Indent + 2, "X=%d\n", m_PosX); Buffer->PutTextIndent(Indent + 2, "Y=%d\n", m_PosY); Buffer->PutTextIndent(Indent + 2, "WIDTH=%d\n", m_Width); Buffer->PutTextIndent(Indent + 2, "HEIGHT=%d\n", m_Height); Buffer->PutTextIndent(Indent + 2, "MAX_LENGTH=%d\n", m_MaxLength); Buffer->PutTextIndent(Indent + 2, "CURSOR_BLINK_RATE=%d\n", m_CursorBlinkRate); Buffer->PutTextIndent(Indent + 2, "FRAME_WIDTH=%d\n", m_FrameWidth); Buffer->PutTextIndent(Indent + 2, "DISABLED=%s\n", m_Disable ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "VISIBLE=%s\n", m_Visible ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "PARENT_NOTIFY=%s\n", m_ParentNotify ? "TRUE" : "FALSE"); // scripts for (int i = 0; i < m_Scripts.GetSize(); i++) { Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", m_Scripts[i]->m_Filename); } Buffer->PutTextIndent(Indent + 2, "\n"); // editor properties CBBase::SaveAsText(Buffer, Indent + 2); Buffer->PutTextIndent(Indent, "}\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// HRESULT CUIEdit::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) { ////////////////////////////////////////////////////////////////////////// // SetSelectedFont ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "SetSelectedFont") == 0) { Stack->CorrectParams(1); if (m_FontSelected) Game->m_FontStorage->RemoveFont(m_FontSelected); m_FontSelected = Game->m_FontStorage->AddFont(Stack->Pop()->GetString()); Stack->PushBool(m_FontSelected != NULL); return S_OK; } else return CUIObject::ScCallMethod(Script, Stack, ThisStack, Name); } ////////////////////////////////////////////////////////////////////////// CScValue *CUIEdit::ScGetProperty(char *Name) { m_ScValue->SetNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Type") == 0) { m_ScValue->SetString("editor"); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // SelStart ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SelStart") == 0) { m_ScValue->SetInt(m_SelStart); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // SelEnd ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SelEnd") == 0) { m_ScValue->SetInt(m_SelEnd); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // CursorBlinkRate ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CursorBlinkRate") == 0) { m_ScValue->SetInt(m_CursorBlinkRate); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // CursorChar ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CursorChar") == 0) { m_ScValue->SetString(m_CursorChar); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // FrameWidth ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "FrameWidth") == 0) { m_ScValue->SetInt(m_FrameWidth); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // MaxLength ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "MaxLength") == 0) { m_ScValue->SetInt(m_MaxLength); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Text ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Text") == 0) { if (Game->m_TextEncoding == TEXT_UTF8) { WideString wstr = StringUtil::AnsiToWide(m_Text); m_ScValue->SetString(StringUtil::WideToUtf8(wstr).c_str()); } else { m_ScValue->SetString(m_Text); } return m_ScValue; } else return CUIObject::ScGetProperty(Name); } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEdit::ScSetProperty(char *Name, CScValue *Value) { ////////////////////////////////////////////////////////////////////////// // SelStart ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "SelStart") == 0) { m_SelStart = Value->GetInt(); m_SelStart = MAX(m_SelStart, 0); m_SelStart = MIN((size_t)m_SelStart, strlen(m_Text)); return S_OK; } ////////////////////////////////////////////////////////////////////////// // SelEnd ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SelEnd") == 0) { m_SelEnd = Value->GetInt(); m_SelEnd = MAX(m_SelEnd, 0); m_SelEnd = MIN((size_t)m_SelEnd, strlen(m_Text)); return S_OK; } ////////////////////////////////////////////////////////////////////////// // CursorBlinkRate ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CursorBlinkRate") == 0) { m_CursorBlinkRate = Value->GetInt(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // CursorChar ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CursorChar") == 0) { SetCursorChar(Value->GetString()); return S_OK; } ////////////////////////////////////////////////////////////////////////// // FrameWidth ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "FrameWidth") == 0) { m_FrameWidth = Value->GetInt(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // MaxLength ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "MaxLength") == 0) { m_MaxLength = Value->GetInt(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Text ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Text") == 0) { if (Game->m_TextEncoding == TEXT_UTF8) { WideString wstr = StringUtil::Utf8ToWide(Value->GetString()); SetText(StringUtil::WideToAnsi(wstr).c_str()); } else { SetText(Value->GetString()); } return S_OK; } else return CUIObject::ScSetProperty(Name, Value); } ////////////////////////////////////////////////////////////////////////// char *CUIEdit::ScToString() { return "[edit]"; } ////////////////////////////////////////////////////////////////////////// void CUIEdit::SetCursorChar(char *Char) { if (!Char) return; delete[] m_CursorChar; m_CursorChar = new char [strlen(Char) + 1]; if (m_CursorChar) strcpy(m_CursorChar, Char); } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEdit::Display(int OffsetX, int OffsetY) { if (!m_Visible) return S_OK; // hack! TTextEncoding OrigEncoding = Game->m_TextEncoding; Game->m_TextEncoding = TEXT_ANSI; if (m_Back) m_Back->Display(OffsetX + m_PosX, OffsetY + m_PosY, m_Width, m_Height); if (m_Image) m_Image->Draw(OffsetX + m_PosX, OffsetY + m_PosY, NULL); // prepare fonts CBFont *font; CBFont *sfont; if (m_Font) font = m_Font; else font = Game->m_SystemFont; if (m_FontSelected) sfont = m_FontSelected; else sfont = font; bool focused = IsFocused(); m_SelStart = MAX(m_SelStart, 0); m_SelEnd = MAX(m_SelEnd, 0); m_SelStart = MIN((size_t)m_SelStart, strlen(m_Text)); m_SelEnd = MIN((size_t)m_SelEnd, strlen(m_Text)); //int CursorWidth = font->GetCharWidth(m_CursorChar[0]); int CursorWidth = font->GetTextWidth((byte *)m_CursorChar); int s1, s2; bool CurFirst; // modify scroll offset if (m_SelStart >= m_SelEnd) { while (font->GetTextWidth((byte *)m_Text + m_ScrollOffset, std::max(0, m_SelEnd - m_ScrollOffset)) > m_Width - CursorWidth - 2 * m_FrameWidth) { m_ScrollOffset++; if (m_ScrollOffset >= strlen(m_Text)) break; } m_ScrollOffset = std::min(m_ScrollOffset, m_SelEnd); s1 = m_SelEnd; s2 = m_SelStart; CurFirst = true; } else { while (font->GetTextWidth((byte *)m_Text + m_ScrollOffset, std::max(0, m_SelStart - m_ScrollOffset)) + sfont->GetTextWidth((byte *)(m_Text + std::max(m_ScrollOffset, m_SelStart)), m_SelEnd - std::max(m_ScrollOffset, m_SelStart)) > m_Width - CursorWidth - 2 * m_FrameWidth) { m_ScrollOffset++; if (m_ScrollOffset >= strlen(m_Text)) break; } m_ScrollOffset = std::min(m_ScrollOffset, m_SelEnd); s1 = m_SelStart; s2 = m_SelEnd; CurFirst = false; } int AlignOffset = 0; for (int Count = 0; Count < 2; Count++) { // draw text int xxx, yyy, width, height; xxx = m_PosX + m_FrameWidth + OffsetX; yyy = m_PosY + m_FrameWidth + OffsetY; width = m_PosX + m_Width + OffsetX - m_FrameWidth; height = std::max(font->GetLetterHeight(), sfont->GetLetterHeight()); if (Game->m_TextRTL) xxx += AlignOffset; TTextAlign Align = TAL_LEFT; // unselected 1 if (s1 > m_ScrollOffset) { if (Count) font->DrawText((byte *)m_Text + m_ScrollOffset, xxx, yyy, width - xxx, Align, height, s1 - m_ScrollOffset); xxx += font->GetTextWidth((byte *)m_Text + m_ScrollOffset, s1 - m_ScrollOffset); AlignOffset += font->GetTextWidth((byte *)m_Text + m_ScrollOffset, s1 - m_ScrollOffset); } // cursor if (focused && CurFirst) { if (Count) { if (CBPlatform::GetTime() - m_LastBlinkTime >= m_CursorBlinkRate) { m_LastBlinkTime = CBPlatform::GetTime(); m_CursorVisible = !m_CursorVisible; } if (m_CursorVisible) font->DrawText((byte *)m_CursorChar, xxx, yyy, width - xxx, Align, height, 1); } xxx += CursorWidth; AlignOffset += CursorWidth; } // selected int s3 = std::max(s1, m_ScrollOffset); if (s2 - s3 > 0) { if (Count) sfont->DrawText((byte *)m_Text + s3, xxx, yyy, width - xxx, Align, height, s2 - s3); xxx += sfont->GetTextWidth((byte *)m_Text + s3, s2 - s3); AlignOffset += sfont->GetTextWidth((byte *)m_Text + s3, s2 - s3); } // cursor if (focused && !CurFirst) { if (Count) { if (CBPlatform::GetTime() - m_LastBlinkTime >= m_CursorBlinkRate) { m_LastBlinkTime = CBPlatform::GetTime(); m_CursorVisible = !m_CursorVisible; } if (m_CursorVisible) font->DrawText((byte *)m_CursorChar, xxx, yyy, width - xxx, Align, height, 1); } xxx += CursorWidth; AlignOffset += CursorWidth; } // unselected 2 if (Count) font->DrawText((byte *)m_Text + s2, xxx, yyy, width - xxx, Align, height); AlignOffset += font->GetTextWidth((byte *)m_Text + s2); AlignOffset = (m_Width - 2 * m_FrameWidth) - AlignOffset; if (AlignOffset < 0) AlignOffset = 0; } Game->m_Renderer->m_RectList.Add(new CBActiveRect(Game, this, NULL, OffsetX + m_PosX, OffsetY + m_PosY, m_Width, m_Height, 100, 100, false)); Game->m_TextEncoding = OrigEncoding; return S_OK; } ////////////////////////////////////////////////////////////////////////// bool CUIEdit::HandleKeypress(SDL_Event *event) { bool Handled = false; if (event->type == SDL_KEYDOWN) { switch (event->key.keysym.sym) { case SDLK_ESCAPE: case SDLK_TAB: case SDLK_RETURN: return false; // ctrl+A case SDLK_a: if (CBKeyboardState::IsControlDown()) { m_SelStart = 0; m_SelEnd = strlen(m_Text); Handled = true; } break; case SDLK_BACKSPACE: if (m_SelStart == m_SelEnd) { if (Game->m_TextRTL) DeleteChars(m_SelStart, m_SelStart + 1); else DeleteChars(m_SelStart - 1, m_SelStart); } else DeleteChars(m_SelStart, m_SelEnd); if (m_SelEnd >= m_SelStart) m_SelEnd -= std::max(1, m_SelEnd - m_SelStart); m_SelStart = m_SelEnd; Handled = true; break; case SDLK_LEFT: case SDLK_UP: m_SelEnd--; if (!CBKeyboardState::IsShiftDown()) m_SelStart = m_SelEnd; Handled = true; break; case SDLK_RIGHT: case SDLK_DOWN: m_SelEnd++; if (!CBKeyboardState::IsShiftDown()) m_SelStart = m_SelEnd; Handled = true; break; case SDLK_HOME: if (Game->m_TextRTL) { m_SelEnd = strlen(m_Text); if (!CBKeyboardState::IsShiftDown()) m_SelStart = m_SelEnd; } else { m_SelEnd = 0; if (!CBKeyboardState::IsShiftDown()) m_SelStart = m_SelEnd; } Handled = true; break; case SDLK_END: if (Game->m_TextRTL) { m_SelEnd = 0; if (!CBKeyboardState::IsShiftDown()) m_SelStart = m_SelEnd; } else { m_SelEnd = strlen(m_Text); if (!CBKeyboardState::IsShiftDown()) m_SelStart = m_SelEnd; } Handled = true; break; case SDLK_DELETE: if (m_SelStart == m_SelEnd) { if (Game->m_TextRTL) { DeleteChars(m_SelStart - 1, m_SelStart); m_SelEnd--; if (m_SelEnd < 0) m_SelEnd = 0; } else DeleteChars(m_SelStart, m_SelStart + 1); } else DeleteChars(m_SelStart, m_SelEnd); if (m_SelEnd > m_SelStart) m_SelEnd -= (m_SelEnd - m_SelStart); m_SelStart = m_SelEnd; Handled = true; break; } return Handled; } #if 0 else if (event->type == SDL_TEXTINPUT) { if (m_SelStart != m_SelEnd) DeleteChars(m_SelStart, m_SelEnd); WideString wstr = StringUtil::Utf8ToWide(event->text.text); m_SelEnd += InsertChars(m_SelEnd, (byte *)StringUtil::WideToAnsi(wstr).c_str(), 1); if (Game->m_TextRTL) m_SelEnd = m_SelStart; else m_SelStart = m_SelEnd; return true; } #endif return false; } ////////////////////////////////////////////////////////////////////////// int CUIEdit::DeleteChars(int Start, int End) { if (Start > End) CBUtils::Swap(&Start, &End); Start = MAX(Start, (int)0); End = MIN((size_t)End, strlen(m_Text)); char *str = new char[strlen(m_Text) - (End - Start) + 1]; if (str) { if (Start > 0) memcpy(str, m_Text, Start); memcpy(str + std::max(0, Start), m_Text + End, strlen(m_Text) - End + 1); delete[] m_Text; m_Text = str; } if (m_ParentNotify && m_Parent) m_Parent->ApplyEvent(m_Name); return End - Start; } ////////////////////////////////////////////////////////////////////////// int CUIEdit::InsertChars(int Pos, byte *Chars, int Num) { if (strlen(m_Text) + Num > m_MaxLength) { Num -= (strlen(m_Text) + Num - m_MaxLength); } Pos = MAX(Pos, (int)0); Pos = MIN((size_t)Pos, strlen(m_Text)); char *str = new char[strlen(m_Text) + Num + 1]; if (str) { if (Pos > 0) memcpy(str, m_Text, Pos); memcpy(str + Pos + Num, m_Text + Pos, strlen(m_Text) - Pos + 1); memcpy(str + Pos, Chars, Num); delete[] m_Text; m_Text = str; } if (m_ParentNotify && m_Parent) m_Parent->ApplyEvent(m_Name); return Num; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIEdit::Persist(CBPersistMgr *PersistMgr) { CUIObject::Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(m_CursorBlinkRate)); PersistMgr->Transfer(TMEMBER(m_CursorChar)); PersistMgr->Transfer(TMEMBER(m_FontSelected)); PersistMgr->Transfer(TMEMBER(m_FrameWidth)); PersistMgr->Transfer(TMEMBER(m_MaxLength)); PersistMgr->Transfer(TMEMBER(m_ScrollOffset)); PersistMgr->Transfer(TMEMBER(m_SelEnd)); PersistMgr->Transfer(TMEMBER(m_SelStart)); if (!PersistMgr->m_Saving) { m_CursorVisible = false; m_LastBlinkTime = 0; } return S_OK; } } // end of namespace WinterMute