/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_UIOBJECT_H #define WINTERMUTE_UIOBJECT_H #include "BObject.h" #include "dctypes.h" // Added by ClassView namespace WinterMute { class CUITiledImage; class CBFont; class CUIObject : public CBObject { public: HRESULT GetTotalOffset(int *OffsetX, int *OffsetY); bool m_CanFocus; HRESULT Focus(); virtual HRESULT HandleMouse(TMouseEvent Event, TMouseButton Button); bool IsFocused(); bool m_ParentNotify; DECLARE_PERSISTENT(CUIObject, CBObject) CUIObject *m_Parent; virtual HRESULT Display(int OffsetX = 0, int OffsetY = 0); virtual void CorrectSize(); bool m_SharedFonts; bool m_SharedImages; void SetText(const char *Text); char *m_Text; CBFont *m_Font; bool m_Visible; CUITiledImage *m_Back; bool m_Disable; CUIObject(CBGame *inGame = NULL); virtual ~CUIObject(); int m_Width; int m_Height; TUIObjectType m_Type; CBSprite *m_Image; void SetListener(CBScriptHolder *Object, CBScriptHolder *ListenerObject, uint32 ListenerParam); CBScriptHolder *m_ListenerParamObject; uint32 m_ListenerParamDWORD; CBScriptHolder *m_ListenerObject; CUIObject *m_FocusedWidget; virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent); // scripting interface virtual CScValue *ScGetProperty(char *Name); virtual HRESULT ScSetProperty(char *Name, CScValue *Value); virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name); virtual char *ScToString(); }; } // end of namespace WinterMute #endif