/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "engines/wintermute/UIWindow.h" #include "engines/wintermute/BGame.h" #include "engines/wintermute/BParser.h" #include "engines/wintermute/BActiveRect.h" #include "engines/wintermute/BDynBuffer.h" #include "engines/wintermute/BKeyboardState.h" #include "engines/wintermute/scriptables/ScValue.h" #include "engines/wintermute/UIButton.h" #include "engines/wintermute/UIEdit.h" #include "engines/wintermute/UIText.h" #include "engines/wintermute/UITiledImage.h" #include "engines/wintermute/BViewport.h" #include "engines/wintermute/BFontStorage.h" #include "engines/wintermute/BFont.h" #include "engines/wintermute/BStringTable.h" #include "engines/wintermute/scriptables/ScScript.h" #include "engines/wintermute/scriptables/ScStack.h" #include "engines/wintermute/BSprite.h" #include "engines/wintermute/BFileManager.h" #include "engines/wintermute/PlatformSDL.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CUIWindow, false) ////////////////////////////////////////////////////////////////////////// CUIWindow::CUIWindow(CBGame *inGame): CUIObject(inGame) { CBPlatform::SetRectEmpty(&m_TitleRect); CBPlatform::SetRectEmpty(&m_DragRect); m_TitleAlign = TAL_LEFT; m_Transparent = false; m_BackInactive = NULL; m_FontInactive = NULL; m_ImageInactive = NULL; m_Type = UI_WINDOW; m_CanFocus = true; m_Dragging = false; m_DragFrom.x = m_DragFrom.y = 0; m_Mode = WINDOW_NORMAL; m_ShieldWindow = NULL; m_ShieldButton = NULL; m_FadeColor = 0x00000000; m_FadeBackground = false; m_Ready = true; m_IsMenu = false; m_InGame = false; m_ClipContents = false; m_Viewport = NULL; m_PauseMusic = true; } ////////////////////////////////////////////////////////////////////////// CUIWindow::~CUIWindow() { Close(); Cleanup(); } ////////////////////////////////////////////////////////////////////////// void CUIWindow::Cleanup() { delete m_ShieldWindow; delete m_ShieldButton; delete m_Viewport; m_ShieldWindow = NULL; m_ShieldButton = NULL; m_Viewport = NULL; if (m_BackInactive) delete m_BackInactive; if (!m_SharedFonts && m_FontInactive) Game->m_FontStorage->RemoveFont(m_FontInactive); if (!m_SharedImages && m_ImageInactive) delete m_ImageInactive; for (int i = 0; i < m_Widgets.GetSize(); i++) delete m_Widgets[i]; m_Widgets.RemoveAll(); } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::Display(int OffsetX, int OffsetY) { // go exclusive if (m_Mode == WINDOW_EXCLUSIVE || m_Mode == WINDOW_SYSTEM_EXCLUSIVE) { if (!m_ShieldWindow) m_ShieldWindow = new CUIWindow(Game); if (m_ShieldWindow) { m_ShieldWindow->m_PosX = m_ShieldWindow->m_PosY = 0; m_ShieldWindow->m_Width = Game->m_Renderer->m_Width; m_ShieldWindow->m_Height = Game->m_Renderer->m_Height; m_ShieldWindow->Display(); } } else if (m_IsMenu) { if (!m_ShieldButton) { m_ShieldButton = new CUIButton(Game); m_ShieldButton->SetName("close"); m_ShieldButton->SetListener(this, m_ShieldButton, 0); m_ShieldButton->m_Parent = this; } if (m_ShieldButton) { m_ShieldButton->m_PosX = m_ShieldButton->m_PosY = 0; m_ShieldButton->m_Width = Game->m_Renderer->m_Width; m_ShieldButton->m_Height = Game->m_Renderer->m_Height; m_ShieldButton->Display(); } } if (!m_Visible) return S_OK; if (m_FadeBackground) Game->m_Renderer->FadeToColor(m_FadeColor); if (m_Dragging) { m_PosX += (Game->m_MousePos.x - m_DragFrom.x); m_PosY += (Game->m_MousePos.y - m_DragFrom.y); m_DragFrom.x = Game->m_MousePos.x; m_DragFrom.y = Game->m_MousePos.y; } if (!m_FocusedWidget || (!m_FocusedWidget->m_CanFocus || m_FocusedWidget->m_Disable || !m_FocusedWidget->m_Visible)) { MoveFocus(); } bool PopViewport = false; if (m_ClipContents) { if (!m_Viewport) m_Viewport = new CBViewport(Game); if (m_Viewport) { m_Viewport->SetRect(m_PosX + OffsetX, m_PosY + OffsetY, m_PosX + m_Width + OffsetX, m_PosY + m_Height + OffsetY); Game->PushViewport(m_Viewport); PopViewport = true; } } CUITiledImage *back = m_Back; CBSprite *image = m_Image; CBFont *font = m_Font; if (!IsFocused()) { if (m_BackInactive) back = m_BackInactive; if (m_ImageInactive) image = m_ImageInactive; if (m_FontInactive) font = m_FontInactive; } if (m_AlphaColor != 0) Game->m_Renderer->m_ForceAlphaColor = m_AlphaColor; if (back) back->Display(m_PosX + OffsetX, m_PosY + OffsetY, m_Width, m_Height); if (image) image->Draw(m_PosX + OffsetX, m_PosY + OffsetY, m_Transparent ? NULL : this); if (!CBPlatform::IsRectEmpty(&m_TitleRect) && font && m_Text) { font->DrawText((byte *)m_Text, m_PosX + OffsetX + m_TitleRect.left, m_PosY + OffsetY + m_TitleRect.top, m_TitleRect.right - m_TitleRect.left, m_TitleAlign, m_TitleRect.bottom - m_TitleRect.top); } if (!m_Transparent && !image) Game->m_Renderer->m_RectList.Add(new CBActiveRect(Game, this, NULL, m_PosX + OffsetX, m_PosY + OffsetY, m_Width, m_Height, 100, 100, false)); for (int i = 0; i < m_Widgets.GetSize(); i++) { m_Widgets[i]->Display(m_PosX + OffsetX, m_PosY + OffsetY); } if (m_AlphaColor != 0) Game->m_Renderer->m_ForceAlphaColor = 0; if (PopViewport) Game->PopViewport(); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::LoadFile(char *Filename) { byte *Buffer = Game->m_FileManager->ReadWholeFile(Filename); if (Buffer == NULL) { Game->LOG(0, "CUIWindow::LoadFile failed for file '%s'", Filename); return E_FAIL; } HRESULT ret; m_Filename = new char [strlen(Filename) + 1]; strcpy(m_Filename, Filename); if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing WINDOW file '%s'", Filename); delete [] Buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(WINDOW) TOKEN_DEF(ALPHA_COLOR) TOKEN_DEF(ALPHA) TOKEN_DEF(TEMPLATE) TOKEN_DEF(DISABLED) TOKEN_DEF(VISIBLE) TOKEN_DEF(BACK_INACTIVE) TOKEN_DEF(BACK) TOKEN_DEF(IMAGE_INACTIVE) TOKEN_DEF(IMAGE) TOKEN_DEF(FONT_INACTIVE) TOKEN_DEF(FONT) TOKEN_DEF(TITLE_ALIGN) TOKEN_DEF(TITLE_RECT) TOKEN_DEF(TITLE) TOKEN_DEF(DRAG_RECT) TOKEN_DEF(X) TOKEN_DEF(Y) TOKEN_DEF(WIDTH) TOKEN_DEF(HEIGHT) TOKEN_DEF(FADE_ALPHA) TOKEN_DEF(FADE_COLOR) TOKEN_DEF(CURSOR) TOKEN_DEF(NAME) TOKEN_DEF(BUTTON) TOKEN_DEF(STATIC) TOKEN_DEF(TRANSPARENT) TOKEN_DEF(SCRIPT) TOKEN_DEF(CAPTION) TOKEN_DEF(PARENT_NOTIFY) TOKEN_DEF(MENU) TOKEN_DEF(IN_GAME) TOKEN_DEF(CLIP_CONTENTS) TOKEN_DEF(PAUSE_MUSIC) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF(EDIT) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::LoadBuffer(byte *Buffer, bool Complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(WINDOW) TOKEN_TABLE(ALPHA_COLOR) TOKEN_TABLE(ALPHA) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(DISABLED) TOKEN_TABLE(VISIBLE) TOKEN_TABLE(BACK_INACTIVE) TOKEN_TABLE(BACK) TOKEN_TABLE(IMAGE_INACTIVE) TOKEN_TABLE(IMAGE) TOKEN_TABLE(FONT_INACTIVE) TOKEN_TABLE(FONT) TOKEN_TABLE(TITLE_ALIGN) TOKEN_TABLE(TITLE_RECT) TOKEN_TABLE(TITLE) TOKEN_TABLE(DRAG_RECT) TOKEN_TABLE(X) TOKEN_TABLE(Y) TOKEN_TABLE(WIDTH) TOKEN_TABLE(HEIGHT) TOKEN_TABLE(FADE_ALPHA) TOKEN_TABLE(FADE_COLOR) TOKEN_TABLE(CURSOR) TOKEN_TABLE(NAME) TOKEN_TABLE(BUTTON) TOKEN_TABLE(STATIC) TOKEN_TABLE(TRANSPARENT) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(CAPTION) TOKEN_TABLE(PARENT_NOTIFY) TOKEN_TABLE(MENU) TOKEN_TABLE(IN_GAME) TOKEN_TABLE(CLIP_CONTENTS) TOKEN_TABLE(PAUSE_MUSIC) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE(EDIT) TOKEN_TABLE_END byte *params; int cmd = 2; CBParser parser(Game); int FadeR = 0, FadeG = 0, FadeB = 0, FadeA = 0; int ar = 0, ag = 0, ab = 0, alpha = 0; if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_WINDOW) { Game->LOG(0, "'WINDOW' keyword expected."); return E_FAIL; } Buffer = params; } while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) >= PARSERR_TOKENNOTFOUND) { switch (cmd) { case TOKEN_TEMPLATE: if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_NAME: SetName((char *)params); break; case TOKEN_CAPTION: SetCaption((char *)params); break; case TOKEN_BACK: delete m_Back; m_Back = new CUITiledImage(Game); if (!m_Back || FAILED(m_Back->LoadFile((char *)params))) { delete m_Back; m_Back = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_BACK_INACTIVE: delete m_BackInactive; m_BackInactive = new CUITiledImage(Game); if (!m_BackInactive || FAILED(m_BackInactive->LoadFile((char *)params))) { delete m_BackInactive; m_BackInactive = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_IMAGE: delete m_Image; m_Image = new CBSprite(Game); if (!m_Image || FAILED(m_Image->LoadFile((char *)params))) { delete m_Image; m_Image = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_IMAGE_INACTIVE: delete m_ImageInactive, m_ImageInactive = new CBSprite(Game); if (!m_ImageInactive || FAILED(m_ImageInactive->LoadFile((char *)params))) { delete m_ImageInactive; m_ImageInactive = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_FONT: if (m_Font) Game->m_FontStorage->RemoveFont(m_Font); m_Font = Game->m_FontStorage->AddFont((char *)params); if (!m_Font) cmd = PARSERR_GENERIC; break; case TOKEN_FONT_INACTIVE: if (m_FontInactive) Game->m_FontStorage->RemoveFont(m_FontInactive); m_FontInactive = Game->m_FontStorage->AddFont((char *)params); if (!m_FontInactive) cmd = PARSERR_GENERIC; break; case TOKEN_TITLE: SetText((char *)params); Game->m_StringTable->Expand(&m_Text); break; case TOKEN_TITLE_ALIGN: if (scumm_stricmp((char *)params, "left") == 0) m_TitleAlign = TAL_LEFT; else if (scumm_stricmp((char *)params, "right") == 0) m_TitleAlign = TAL_RIGHT; else m_TitleAlign = TAL_CENTER; break; case TOKEN_TITLE_RECT: parser.ScanStr((char *)params, "%d,%d,%d,%d", &m_TitleRect.left, &m_TitleRect.top, &m_TitleRect.right, &m_TitleRect.bottom); break; case TOKEN_DRAG_RECT: parser.ScanStr((char *)params, "%d,%d,%d,%d", &m_DragRect.left, &m_DragRect.top, &m_DragRect.right, &m_DragRect.bottom); break; case TOKEN_X: parser.ScanStr((char *)params, "%d", &m_PosX); break; case TOKEN_Y: parser.ScanStr((char *)params, "%d", &m_PosY); break; case TOKEN_WIDTH: parser.ScanStr((char *)params, "%d", &m_Width); break; case TOKEN_HEIGHT: parser.ScanStr((char *)params, "%d", &m_Height); break; case TOKEN_CURSOR: delete m_Cursor; m_Cursor = new CBSprite(Game); if (!m_Cursor || FAILED(m_Cursor->LoadFile((char *)params))) { delete m_Cursor; m_Cursor = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_BUTTON: { CUIButton *btn = new CUIButton(Game); if (!btn || FAILED(btn->LoadBuffer(params, false))) { delete btn; btn = NULL; cmd = PARSERR_GENERIC; } else { btn->m_Parent = this; m_Widgets.Add(btn); } } break; case TOKEN_STATIC: { CUIText *text = new CUIText(Game); if (!text || FAILED(text->LoadBuffer(params, false))) { delete text; text = NULL; cmd = PARSERR_GENERIC; } else { text->m_Parent = this; m_Widgets.Add(text); } } break; case TOKEN_EDIT: { CUIEdit *edit = new CUIEdit(Game); if (!edit || FAILED(edit->LoadBuffer(params, false))) { delete edit; edit = NULL; cmd = PARSERR_GENERIC; } else { edit->m_Parent = this; m_Widgets.Add(edit); } } break; case TOKEN_WINDOW: { CUIWindow *win = new CUIWindow(Game); if (!win || FAILED(win->LoadBuffer(params, false))) { delete win; win = NULL; cmd = PARSERR_GENERIC; } else { win->m_Parent = this; m_Widgets.Add(win); } } break; case TOKEN_TRANSPARENT: parser.ScanStr((char *)params, "%b", &m_Transparent); break; case TOKEN_SCRIPT: AddScript((char *)params); break; case TOKEN_PARENT_NOTIFY: parser.ScanStr((char *)params, "%b", &m_ParentNotify); break; case TOKEN_PAUSE_MUSIC: parser.ScanStr((char *)params, "%b", &m_PauseMusic); break; case TOKEN_DISABLED: parser.ScanStr((char *)params, "%b", &m_Disable); break; case TOKEN_VISIBLE: parser.ScanStr((char *)params, "%b", &m_Visible); break; case TOKEN_MENU: parser.ScanStr((char *)params, "%b", &m_IsMenu); break; case TOKEN_IN_GAME: parser.ScanStr((char *)params, "%b", &m_InGame); break; case TOKEN_CLIP_CONTENTS: parser.ScanStr((char *)params, "%b", &m_ClipContents); break; case TOKEN_FADE_COLOR: parser.ScanStr((char *)params, "%d,%d,%d", &FadeR, &FadeG, &FadeB); m_FadeBackground = true; break; case TOKEN_FADE_ALPHA: parser.ScanStr((char *)params, "%d", &FadeA); m_FadeBackground = true; break; case TOKEN_EDITOR_PROPERTY: ParseEditorProperty(params, false); break; case TOKEN_ALPHA_COLOR: parser.ScanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab); break; case TOKEN_ALPHA: parser.ScanStr((char *)params, "%d", &alpha); break; default: if (FAILED(Game->WindowLoadHook(this, (char **)&Buffer, (char **)params))) { cmd = PARSERR_GENERIC; } } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in WINDOW definition"); return E_FAIL; } if (cmd == PARSERR_GENERIC) { Game->LOG(0, "Error loading WINDOW definition"); return E_FAIL; } CorrectSize(); if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) { ar = ag = ab = 255; } m_AlphaColor = DRGBA(ar, ag, ab, alpha); if (m_FadeBackground) m_FadeColor = DRGBA(FadeR, FadeG, FadeB, FadeA); m_FocusedWidget = NULL; return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::SaveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->PutTextIndent(Indent, "WINDOW\n"); Buffer->PutTextIndent(Indent, "{\n"); Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", m_Name); Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption()); Buffer->PutTextIndent(Indent + 2, "\n"); if (m_Back && m_Back->m_Filename) Buffer->PutTextIndent(Indent + 2, "BACK=\"%s\"\n", m_Back->m_Filename); if (m_BackInactive && m_BackInactive->m_Filename) Buffer->PutTextIndent(Indent + 2, "BACK_INACTIVE=\"%s\"\n", m_BackInactive->m_Filename); if (m_Image && m_Image->m_Filename) Buffer->PutTextIndent(Indent + 2, "IMAGE=\"%s\"\n", m_Image->m_Filename); if (m_ImageInactive && m_ImageInactive->m_Filename) Buffer->PutTextIndent(Indent + 2, "IMAGE_INACTIVE=\"%s\"\n", m_ImageInactive->m_Filename); if (m_Font && m_Font->m_Filename) Buffer->PutTextIndent(Indent + 2, "FONT=\"%s\"\n", m_Font->m_Filename); if (m_FontInactive && m_FontInactive->m_Filename) Buffer->PutTextIndent(Indent + 2, "FONT_INACTIVE=\"%s\"\n", m_FontInactive->m_Filename); if (m_Cursor && m_Cursor->m_Filename) Buffer->PutTextIndent(Indent + 2, "CURSOR=\"%s\"\n", m_Cursor->m_Filename); Buffer->PutTextIndent(Indent + 2, "\n"); if (m_Text) Buffer->PutTextIndent(Indent + 2, "TITLE=\"%s\"\n", m_Text); switch (m_TitleAlign) { case TAL_LEFT: Buffer->PutTextIndent(Indent + 2, "TITLE_ALIGN=\"%s\"\n", "left"); break; case TAL_RIGHT: Buffer->PutTextIndent(Indent + 2, "TITLE_ALIGN=\"%s\"\n", "right"); break; case TAL_CENTER: Buffer->PutTextIndent(Indent + 2, "TITLE_ALIGN=\"%s\"\n", "center"); break; } if (!CBPlatform::IsRectEmpty(&m_TitleRect)) { Buffer->PutTextIndent(Indent + 2, "TITLE_RECT { %d, %d, %d, %d }\n", m_TitleRect.left, m_TitleRect.top, m_TitleRect.right, m_TitleRect.bottom); } if (!CBPlatform::IsRectEmpty(&m_DragRect)) { Buffer->PutTextIndent(Indent + 2, "DRAG_RECT { %d, %d, %d, %d }\n", m_DragRect.left, m_DragRect.top, m_DragRect.right, m_DragRect.bottom); } Buffer->PutTextIndent(Indent + 2, "\n"); Buffer->PutTextIndent(Indent + 2, "X=%d\n", m_PosX); Buffer->PutTextIndent(Indent + 2, "Y=%d\n", m_PosY); Buffer->PutTextIndent(Indent + 2, "WIDTH=%d\n", m_Width); Buffer->PutTextIndent(Indent + 2, "HEIGHT=%d\n", m_Height); Buffer->PutTextIndent(Indent + 2, "DISABLED=%s\n", m_Disable ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "VISIBLE=%s\n", m_Visible ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "PARENT_NOTIFY=%s\n", m_ParentNotify ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "TRANSPARENT=%s\n", m_Transparent ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "PAUSE_MUSIC=%s\n", m_PauseMusic ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "MENU=%s\n", m_IsMenu ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "IN_GAME=%s\n", m_InGame ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "CLIP_CONTENTS=%s\n", m_ClipContents ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "\n"); if (m_FadeBackground) { Buffer->PutTextIndent(Indent + 2, "FADE_COLOR { %d, %d, %d }\n", D3DCOLGetR(m_FadeColor), D3DCOLGetG(m_FadeColor), D3DCOLGetB(m_FadeColor)); Buffer->PutTextIndent(Indent + 2, "FADE_ALPHA=%d\n", D3DCOLGetA(m_FadeColor)); } Buffer->PutTextIndent(Indent + 2, "ALPHA_COLOR { %d, %d, %d }\n", D3DCOLGetR(m_AlphaColor), D3DCOLGetG(m_AlphaColor), D3DCOLGetB(m_AlphaColor)); Buffer->PutTextIndent(Indent + 2, "ALPHA=%d\n", D3DCOLGetA(m_AlphaColor)); Buffer->PutTextIndent(Indent + 2, "\n"); // scripts for (int i = 0; i < m_Scripts.GetSize(); i++) { Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", m_Scripts[i]->m_Filename); } Buffer->PutTextIndent(Indent + 2, "\n"); // editor properties CBBase::SaveAsText(Buffer, Indent + 2); // controls for (int i = 0; i < m_Widgets.GetSize(); i++) m_Widgets[i]->SaveAsText(Buffer, Indent + 2); Buffer->PutTextIndent(Indent, "}\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::EnableWidget(char *Name, bool Enable) { for (int i = 0; i < m_Widgets.GetSize(); i++) { if (scumm_stricmp(m_Widgets[i]->m_Name, Name) == 0) m_Widgets[i]->m_Disable = !Enable; } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::ShowWidget(char *Name, bool Visible) { for (int i = 0; i < m_Widgets.GetSize(); i++) { if (scumm_stricmp(m_Widgets[i]->m_Name, Name) == 0) m_Widgets[i]->m_Visible = Visible; } return S_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) { ////////////////////////////////////////////////////////////////////////// // GetWidget / GetControl ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "GetWidget") == 0 || strcmp(Name, "GetControl") == 0) { Stack->CorrectParams(1); CScValue *val = Stack->Pop(); if (val->GetType() == VAL_INT) { int widget = val->GetInt(); if (widget < 0 || widget >= m_Widgets.GetSize()) Stack->PushNULL(); else Stack->PushNative(m_Widgets[widget], true); } else { for (int i = 0; i < m_Widgets.GetSize(); i++) { if (scumm_stricmp(m_Widgets[i]->m_Name, val->GetString()) == 0) { Stack->PushNative(m_Widgets[i], true); return S_OK; } } Stack->PushNULL(); } return S_OK; } ////////////////////////////////////////////////////////////////////////// // SetInactiveFont ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SetInactiveFont") == 0) { Stack->CorrectParams(1); if (m_FontInactive) Game->m_FontStorage->RemoveFont(m_FontInactive); m_FontInactive = Game->m_FontStorage->AddFont(Stack->Pop()->GetString()); Stack->PushBool(m_FontInactive != NULL); return S_OK; } ////////////////////////////////////////////////////////////////////////// // SetInactiveImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SetInactiveImage") == 0) { Stack->CorrectParams(1); delete m_ImageInactive; m_ImageInactive = new CBSprite(Game); char *Filename = Stack->Pop()->GetString(); if (!m_ImageInactive || FAILED(m_ImageInactive->LoadFile(Filename))) { delete m_ImageInactive; m_ImageInactive = NULL; Stack->PushBool(false); } else Stack->PushBool(true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetInactiveImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetInactiveImage") == 0) { Stack->CorrectParams(0); if (!m_ImageInactive || !m_ImageInactive->m_Filename) Stack->PushNULL(); else Stack->PushString(m_ImageInactive->m_Filename); return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetInactiveImageObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetInactiveImageObject") == 0) { Stack->CorrectParams(0); if (!m_ImageInactive) Stack->PushNULL(); else Stack->PushNative(m_ImageInactive, true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Close ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Close") == 0) { Stack->CorrectParams(0); Stack->PushBool(SUCCEEDED(Close())); return S_OK; } ////////////////////////////////////////////////////////////////////////// // GoExclusive ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GoExclusive") == 0) { Stack->CorrectParams(0); GoExclusive(); Script->WaitFor(this); Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // GoSystemExclusive ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GoSystemExclusive") == 0) { Stack->CorrectParams(0); GoSystemExclusive(); Script->WaitFor(this); Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Center ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Center") == 0) { Stack->CorrectParams(0); m_PosX = (Game->m_Renderer->m_Width - m_Width) / 2; m_PosY = (Game->m_Renderer->m_Height - m_Height) / 2; Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // LoadFromFile ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "LoadFromFile") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); Cleanup(); if (!Val->IsNULL()) { Stack->PushBool(SUCCEEDED(LoadFile(Val->GetString()))); } else Stack->PushBool(true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // CreateButton ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CreateButton") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); CUIButton *Btn = new CUIButton(Game); if (!Val->IsNULL()) Btn->SetName(Val->GetString()); Stack->PushNative(Btn, true); Btn->m_Parent = this; m_Widgets.Add(Btn); return S_OK; } ////////////////////////////////////////////////////////////////////////// // CreateStatic ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CreateStatic") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); CUIText *Sta = new CUIText(Game); if (!Val->IsNULL()) Sta->SetName(Val->GetString()); Stack->PushNative(Sta, true); Sta->m_Parent = this; m_Widgets.Add(Sta); return S_OK; } ////////////////////////////////////////////////////////////////////////// // CreateEditor ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CreateEditor") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); CUIEdit *Edi = new CUIEdit(Game); if (!Val->IsNULL()) Edi->SetName(Val->GetString()); Stack->PushNative(Edi, true); Edi->m_Parent = this; m_Widgets.Add(Edi); return S_OK; } ////////////////////////////////////////////////////////////////////////// // CreateWindow ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CreateWindow") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); CUIWindow *Win = new CUIWindow(Game); if (!Val->IsNULL()) Win->SetName(Val->GetString()); Stack->PushNative(Win, true); Win->m_Parent = this; m_Widgets.Add(Win); return S_OK; } ////////////////////////////////////////////////////////////////////////// // DeleteControl / DeleteButton / DeleteStatic / DeleteEditor / DeleteWindow ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "DeleteControl") == 0 || strcmp(Name, "DeleteButton") == 0 || strcmp(Name, "DeleteStatic") == 0 || strcmp(Name, "DeleteEditor") == 0 || strcmp(Name, "DeleteWindow") == 0) { Stack->CorrectParams(1); CScValue *val = Stack->Pop(); CUIObject *obj = (CUIObject *)val->GetNative(); for (int i = 0; i < m_Widgets.GetSize(); i++) { if (m_Widgets[i] == obj) { delete m_Widgets[i]; m_Widgets.RemoveAt(i); if (val->GetType() == VAL_VARIABLE_REF) val->SetNULL(); } } Stack->PushNULL(); return S_OK; } else if SUCCEEDED(Game->WindowScriptMethodHook(this, Script, Stack, Name)) return S_OK; else return CUIObject::ScCallMethod(Script, Stack, ThisStack, Name); } ////////////////////////////////////////////////////////////////////////// CScValue *CUIWindow::ScGetProperty(char *Name) { m_ScValue->SetNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Type") == 0) { m_ScValue->SetString("window"); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // NumWidgets / NumControls (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "NumWidgets") == 0 || strcmp(Name, "NumControls") == 0) { m_ScValue->SetInt(m_Widgets.GetSize()); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Exclusive ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Exclusive") == 0) { m_ScValue->SetBool(m_Mode == WINDOW_EXCLUSIVE); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // SystemExclusive ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SystemExclusive") == 0) { m_ScValue->SetBool(m_Mode == WINDOW_SYSTEM_EXCLUSIVE); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Menu ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Menu") == 0) { m_ScValue->SetBool(m_IsMenu); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // InGame ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "InGame") == 0) { m_ScValue->SetBool(m_InGame); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // PauseMusic ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "PauseMusic") == 0) { m_ScValue->SetBool(m_PauseMusic); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // ClipContents ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "ClipContents") == 0) { m_ScValue->SetBool(m_ClipContents); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Transparent ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Transparent") == 0) { m_ScValue->SetBool(m_Transparent); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // FadeColor ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "FadeColor") == 0) { m_ScValue->SetInt((int)m_FadeColor); return m_ScValue; } else return CUIObject::ScGetProperty(Name); } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::ScSetProperty(char *Name, CScValue *Value) { ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Name") == 0) { SetName(Value->GetString()); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Menu ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Menu") == 0) { m_IsMenu = Value->GetBool(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // InGame ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "InGame") == 0) { m_InGame = Value->GetBool(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // PauseMusic ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "PauseMusic") == 0) { m_PauseMusic = Value->GetBool(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // ClipContents ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "ClipContents") == 0) { m_ClipContents = Value->GetBool(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Transparent ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Transparent") == 0) { m_Transparent = Value->GetBool(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // FadeColor ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "FadeColor") == 0) { m_FadeColor = (uint32)Value->GetInt(); m_FadeBackground = (m_FadeColor != 0); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Exclusive ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Exclusive") == 0) { if (Value->GetBool()) GoExclusive(); else { Close(); m_Visible = true; } return S_OK; } ////////////////////////////////////////////////////////////////////////// // SystemExclusive ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SystemExclusive") == 0) { if (Value->GetBool()) GoSystemExclusive(); else { Close(); m_Visible = true; } return S_OK; } else return CUIObject::ScSetProperty(Name, Value); } ////////////////////////////////////////////////////////////////////////// char *CUIWindow::ScToString() { return "[window]"; } ////////////////////////////////////////////////////////////////////////// bool CUIWindow::HandleKeypress(SDL_Event *event) { //TODO #if 0 if (event->type == SDL_KEYDOWN && event->key.keysym.scancode == SDL_SCANCODE_TAB) { return SUCCEEDED(MoveFocus(!CBKeyboardState::IsShiftDown())); } else { if (m_FocusedWidget) return m_FocusedWidget->HandleKeypress(event); else return false; } #endif return false; } ////////////////////////////////////////////////////////////////////////// bool CUIWindow::HandleMouseWheel(int Delta) { if (m_FocusedWidget) return m_FocusedWidget->HandleMouseWheel(Delta); else return false; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::HandleMouse(TMouseEvent Event, TMouseButton Button) { HRESULT res = CUIObject::HandleMouse(Event, Button); // handle window dragging if (!CBPlatform::IsRectEmpty(&m_DragRect)) { // start drag if (Event == MOUSE_CLICK && Button == MOUSE_BUTTON_LEFT) { RECT DragRect = m_DragRect; int OffsetX, OffsetY; GetTotalOffset(&OffsetX, &OffsetY); CBPlatform::OffsetRect(&DragRect, m_PosX + OffsetX, m_PosY + OffsetY); if (CBPlatform::PtInRect(&DragRect, Game->m_MousePos)) { m_DragFrom.x = Game->m_MousePos.x; m_DragFrom.y = Game->m_MousePos.y; m_Dragging = true; } } // end drag else if (m_Dragging && Event == MOUSE_RELEASE && Button == MOUSE_BUTTON_LEFT) { m_Dragging = false; } } return res; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::Persist(CBPersistMgr *PersistMgr) { CUIObject::Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(m_BackInactive)); PersistMgr->Transfer(TMEMBER(m_ClipContents)); PersistMgr->Transfer(TMEMBER(m_DragFrom)); PersistMgr->Transfer(TMEMBER(m_Dragging)); PersistMgr->Transfer(TMEMBER(m_DragRect)); PersistMgr->Transfer(TMEMBER(m_FadeBackground)); PersistMgr->Transfer(TMEMBER(m_FadeColor)); PersistMgr->Transfer(TMEMBER(m_FontInactive)); PersistMgr->Transfer(TMEMBER(m_ImageInactive)); PersistMgr->Transfer(TMEMBER(m_InGame)); PersistMgr->Transfer(TMEMBER(m_IsMenu)); PersistMgr->Transfer(TMEMBER_INT(m_Mode)); PersistMgr->Transfer(TMEMBER(m_ShieldButton)); PersistMgr->Transfer(TMEMBER(m_ShieldWindow)); PersistMgr->Transfer(TMEMBER_INT(m_TitleAlign)); PersistMgr->Transfer(TMEMBER(m_TitleRect)); PersistMgr->Transfer(TMEMBER(m_Transparent)); PersistMgr->Transfer(TMEMBER(m_Viewport)); PersistMgr->Transfer(TMEMBER(m_PauseMusic)); m_Widgets.Persist(PersistMgr); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::MoveFocus(bool Forward) { int i; bool found = false; for (i = 0; i < m_Widgets.GetSize(); i++) { if (m_Widgets[i] == m_FocusedWidget) { found = true; break; } } if (!found) m_FocusedWidget = NULL; if (!m_FocusedWidget) { if (m_Widgets.GetSize() > 0) i = 0; else return S_OK; } int NumTries = 0; bool done = false; while (NumTries <= m_Widgets.GetSize()) { if (m_Widgets[i] != m_FocusedWidget && m_Widgets[i]->m_CanFocus && m_Widgets[i]->m_Visible && !m_Widgets[i]->m_Disable) { m_FocusedWidget = m_Widgets[i]; done = true; break; } if (Forward) { i++; if (i >= m_Widgets.GetSize()) i = 0; } else { i--; if (i < 0) i = m_Widgets.GetSize() - 1; } NumTries++; } return done ? S_OK : E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::GoExclusive() { if (m_Mode == WINDOW_EXCLUSIVE) return S_OK; if (m_Mode == WINDOW_NORMAL) { m_Ready = false; m_Mode = WINDOW_EXCLUSIVE; m_Visible = true; m_Disable = false; Game->FocusWindow(this); return S_OK; } else return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::GoSystemExclusive() { if (m_Mode == WINDOW_SYSTEM_EXCLUSIVE) return S_OK; MakeFreezable(false); m_Mode = WINDOW_SYSTEM_EXCLUSIVE; m_Ready = false; m_Visible = true; m_Disable = false; Game->FocusWindow(this); Game->Freeze(m_PauseMusic); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::Close() { if (m_Mode == WINDOW_SYSTEM_EXCLUSIVE) { Game->Unfreeze(); } m_Mode = WINDOW_NORMAL; m_Visible = false; m_Ready = true; return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::Listen(CBScriptHolder *param1, uint32 param2) { CUIObject *obj = (CUIObject *)param1; switch (obj->m_Type) { case UI_BUTTON: if (scumm_stricmp(obj->m_Name, "close") == 0) Close(); else return CBObject::Listen(param1, param2); break; default: return CBObject::Listen(param1, param2); } return S_OK; } ////////////////////////////////////////////////////////////////////////// void CUIWindow::MakeFreezable(bool Freezable) { for (int i = 0; i < m_Widgets.GetSize(); i++) m_Widgets[i]->MakeFreezable(Freezable); CBObject::MakeFreezable(Freezable); } ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::GetWindowObjects(CBArray& Objects, bool InteractiveOnly) { for (int i = 0; i < m_Widgets.GetSize(); i++) { CUIObject *Control = m_Widgets[i]; if (Control->m_Disable && InteractiveOnly) continue; switch (Control->m_Type) { case UI_WINDOW: ((CUIWindow *)Control)->GetWindowObjects(Objects, InteractiveOnly); break; case UI_BUTTON: case UI_EDIT: Objects.Add(Control); break; default: if (!InteractiveOnly) Objects.Add(Control); } } return S_OK; } } // end of namespace WinterMute