/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_UIWINDOW_H #define WINTERMUTE_UIWINDOW_H #include "UIObject.h" namespace WinterMute { class CUIButton; class CBViewport; class CUIWindow : public CUIObject { public: HRESULT GetWindowObjects(CBArray& Objects, bool InteractiveOnly); bool _pauseMusic; void Cleanup(); virtual void MakeFreezable(bool Freezable); CBViewport *_viewport; bool _clipContents; bool _inGame; bool _isMenu; bool _fadeBackground; uint32 _fadeColor; virtual bool HandleMouseWheel(int Delta); CUIWindow *_shieldWindow; CUIButton *_shieldButton; HRESULT Close(); HRESULT GoSystemExclusive(); HRESULT GoExclusive(); TWindowMode _mode; HRESULT MoveFocus(bool Forward = true); virtual HRESULT HandleMouse(TMouseEvent Event, TMouseButton Button); POINT _dragFrom; bool _dragging; DECLARE_PERSISTENT(CUIWindow, CUIObject) bool _transparent; HRESULT ShowWidget(char *Name, bool Visible = true); HRESULT EnableWidget(char *Name, bool Enable = true); RECT _titleRect; RECT _dragRect; virtual HRESULT Display(int OffsetX = 0, int OffsetY = 0); CUIWindow(CBGame *inGame); virtual ~CUIWindow(); virtual bool HandleKeypress(SDL_Event *event); CBArray _widgets; TTextAlign _titleAlign; HRESULT LoadFile(char *Filename); HRESULT LoadBuffer(byte *Buffer, bool Complete = true); CUITiledImage *_backInactive; CBFont *_fontInactive; CBSprite *_imageInactive; virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2); virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent); // scripting interface virtual CScValue *ScGetProperty(char *Name); virtual HRESULT ScSetProperty(char *Name, CScValue *Value); virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name); virtual char *ScToString(); }; } // end of namespace WinterMute #endif