/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADENTITY_H #define WINTERMUTE_ADENTITY_H #include "engines/wintermute/ad/ad_talk_holder.h" namespace Wintermute { class VideoTheoraPlayer; class AdEntity : public AdTalkHolder { public: VideoTheoraPlayer *_theora; bool setSprite(const char *filename); void setItem(const char *itemName); DECLARE_PERSISTENT(AdEntity, AdTalkHolder) void updatePosition(); virtual int32 getHeight() override; BaseRegion *_region; virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; virtual bool update(); virtual bool display(); AdEntity(BaseGame *inGame); virtual ~AdEntity(); bool loadFile(const char *filename); bool loadBuffer(char *buffer, bool complete = true); int32 getWalkToX() const; int32 getWalkToY() const; TDirection getWalkToDir() const; const char* getItemName() const; // scripting interface virtual ScValue *scGetProperty(const Common::String &name) override; virtual bool scSetProperty(const char *name, ScValue *value) override; virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; virtual const char *scToString() override; Common::String debuggerToString() const override; private: int32 _walkToX; int32 _walkToY; TDirection _walkToDir; char *_item; TEntityType _subtype; }; } // End of namespace Wintermute #endif