/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ad/ad_inventory.h" #include "engines/wintermute/ad/ad_game.h" #include "engines/wintermute/ad/ad_item.h" #include "engines/wintermute/platform_osystem.h" #include "common/str.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdInventory, false) ////////////////////////////////////////////////////////////////////////// AdInventory::AdInventory(BaseGame *inGame) : BaseObject(inGame) { _scrollOffset = 0; } ////////////////////////////////////////////////////////////////////////// AdInventory::~AdInventory() { _takenItems.clear(); // ref only } ////////////////////////////////////////////////////////////////////////// bool AdInventory::insertItem(const char *name, const char *insertAfter) { if (name == NULL) { return STATUS_FAILED; } AdItem *item = ((AdGame *)_gameRef)->getItemByName(name); if (item == NULL) { return STATUS_FAILED; } int insertIndex = -1; for (uint32 i = 0; i < _takenItems.size(); i++) { if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) { _takenItems.remove_at(i); i--; continue; } if (insertAfter && scumm_stricmp(_takenItems[i]->getName(), insertAfter) == 0) { insertIndex = i + 1; } } if (insertIndex == -1) { _takenItems.add(item); } else { _takenItems.insert_at(insertIndex, item); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdInventory::removeItem(const char *name) { if (name == NULL) { return STATUS_FAILED; } for (uint32 i = 0; i < _takenItems.size(); i++) { if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) { if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) { ((AdGame *)_gameRef)->_selectedItem = NULL; } _takenItems.remove_at(i); return STATUS_OK; } } return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool AdInventory::removeItem(AdItem *item) { if (item == NULL) { return STATUS_FAILED; } for (uint32 i = 0; i < _takenItems.size(); i++) { if (_takenItems[i] == item) { if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) { ((AdGame *)_gameRef)->_selectedItem = NULL; } _takenItems.remove_at(i); return STATUS_OK; } } return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool AdInventory::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); _takenItems.persist(persistMgr); persistMgr->transfer(TMEMBER(_scrollOffset)); return STATUS_OK; } } // end of namespace Wintermute