/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/ad/ad_layer.h" #include "engines/wintermute/ad/ad_scene_node.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/platform_osystem.h" #include "common/str.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdLayer, false) ////////////////////////////////////////////////////////////////////////// AdLayer::AdLayer(BaseGame *inGame) : BaseObject(inGame) { _main = false; _width = _height = 0; _active = true; _closeUp = false; } ////////////////////////////////////////////////////////////////////////// AdLayer::~AdLayer() { for (uint32 i = 0; i < _nodes.size(); i++) { delete _nodes[i]; } _nodes.clear(); } ////////////////////////////////////////////////////////////////////////// bool AdLayer::loadFile(const char *filename) { byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == NULL) { _gameRef->LOG(0, "AdLayer::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) { _gameRef->LOG(0, "Error parsing LAYER file '%s'", filename); } delete[] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(LAYER) TOKEN_DEF(TEMPLATE) TOKEN_DEF(NAME) TOKEN_DEF(WIDTH) TOKEN_DEF(HEIGHT) TOKEN_DEF(MAIN) TOKEN_DEF(ENTITY) TOKEN_DEF(REGION) TOKEN_DEF(ACTIVE) TOKEN_DEF(EDITOR_SELECTED) TOKEN_DEF(SCRIPT) TOKEN_DEF(CAPTION) TOKEN_DEF(PROPERTY) TOKEN_DEF(CLOSE_UP) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool AdLayer::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(LAYER) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(NAME) TOKEN_TABLE(WIDTH) TOKEN_TABLE(HEIGHT) TOKEN_TABLE(MAIN) TOKEN_TABLE(ENTITY) TOKEN_TABLE(REGION) TOKEN_TABLE(ACTIVE) TOKEN_TABLE(EDITOR_SELECTED) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(CAPTION) TOKEN_TABLE(PROPERTY) TOKEN_TABLE(CLOSE_UP) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_LAYER) { _gameRef->LOG(0, "'LAYER' keyword expected."); return STATUS_FAILED; } buffer = params; } while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile((char *)params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_NAME: setName((char *)params); break; case TOKEN_CAPTION: setCaption((char *)params); break; case TOKEN_MAIN: parser.scanStr((char *)params, "%b", &_main); break; case TOKEN_CLOSE_UP: parser.scanStr((char *)params, "%b", &_closeUp); break; case TOKEN_WIDTH: parser.scanStr((char *)params, "%d", &_width); break; case TOKEN_HEIGHT: parser.scanStr((char *)params, "%d", &_height); break; case TOKEN_ACTIVE: parser.scanStr((char *)params, "%b", &_active); break; case TOKEN_REGION: { AdRegion *region = new AdRegion(_gameRef); AdSceneNode *node = new AdSceneNode(_gameRef); if (!region || !node || DID_FAIL(region->loadBuffer(params, false))) { cmd = PARSERR_GENERIC; delete region; delete node; region = NULL; node = NULL; } else { node->setRegion(region); _nodes.add(node); } } break; case TOKEN_ENTITY: { AdEntity *entity = new AdEntity(_gameRef); AdSceneNode *node = new AdSceneNode(_gameRef); if (entity) { entity->_zoomable = false; // scene entites default to NOT zoom } if (!entity || !node || DID_FAIL(entity->loadBuffer(params, false))) { cmd = PARSERR_GENERIC; delete entity; delete node; entity = NULL; node = NULL; } else { node->setEntity(entity); _nodes.add(node); } } break; case TOKEN_EDITOR_SELECTED: parser.scanStr((char *)params, "%b", &_editorSelected); break; case TOKEN_SCRIPT: addScript((char *)params); break; case TOKEN_PROPERTY: parseProperty(params, false); break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in LAYER definition"); return STATUS_FAILED; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // GetNode ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "GetNode") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); int node = -1; if (val->_type == VAL_INT) { node = val->getInt(); } else { // get by name for (uint32 i = 0; i < _nodes.size(); i++) { if ((_nodes[i]->_type == OBJECT_ENTITY && scumm_stricmp(_nodes[i]->_entity->getName(), val->getString()) == 0) || (_nodes[i]->_type == OBJECT_REGION && scumm_stricmp(_nodes[i]->_region->getName(), val->getString()) == 0)) { node = i; break; } } } if (node < 0 || node >= (int32)_nodes.size()) { stack->pushNULL(); } else { switch (_nodes[node]->_type) { case OBJECT_ENTITY: stack->pushNative(_nodes[node]->_entity, true); break; case OBJECT_REGION: stack->pushNative(_nodes[node]->_region, true); break; default: stack->pushNULL(); } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // AddRegion / AddEntity ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "AddRegion") == 0 || strcmp(name, "AddEntity") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); AdSceneNode *node = new AdSceneNode(_gameRef); if (strcmp(name, "AddRegion") == 0) { AdRegion *region = new AdRegion(_gameRef); if (!val->isNULL()) { region->setName(val->getString()); } node->setRegion(region); stack->pushNative(region, true); } else { AdEntity *entity = new AdEntity(_gameRef); if (!val->isNULL()) { entity->setName(val->getString()); } node->setEntity(entity); stack->pushNative(entity, true); } _nodes.add(node); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // InsertRegion / InsertEntity ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "InsertRegion") == 0 || strcmp(name, "InsertEntity") == 0) { stack->correctParams(2); int index = stack->pop()->getInt(); ScValue *val = stack->pop(); AdSceneNode *node = new AdSceneNode(_gameRef); if (strcmp(name, "InsertRegion") == 0) { AdRegion *region = new AdRegion(_gameRef); if (!val->isNULL()) { region->setName(val->getString()); } node->setRegion(region); stack->pushNative(region, true); } else { AdEntity *entity = new AdEntity(_gameRef); if (!val->isNULL()) { entity->setName(val->getString()); } node->setEntity(entity); stack->pushNative(entity, true); } if (index < 0) { index = 0; } if (index <= (int32)_nodes.size() - 1) { _nodes.insert_at(index, node); } else { _nodes.add(node); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // DeleteNode ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "DeleteNode") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); AdSceneNode *toDelete = NULL; if (val->isNative()) { BaseScriptable *temp = val->getNative(); for (uint32 i = 0; i < _nodes.size(); i++) { if (_nodes[i]->_region == temp || _nodes[i]->_entity == temp) { toDelete = _nodes[i]; break; } } } else { int index = val->getInt(); if (index >= 0 && index < (int32)_nodes.size()) { toDelete = _nodes[index]; } } if (toDelete == NULL) { stack->pushBool(false); return STATUS_OK; } for (uint32 i = 0; i < _nodes.size(); i++) { if (_nodes[i] == toDelete) { delete _nodes[i]; _nodes[i] = NULL; _nodes.remove_at(i); break; } } stack->pushBool(true); return STATUS_OK; } else { return BaseObject::scCallMethod(script, stack, thisStack, name); } } ////////////////////////////////////////////////////////////////////////// ScValue *AdLayer::scGetProperty(const char *name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Type") == 0) { _scValue->setString("layer"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // NumNodes (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "NumNodes") == 0) { _scValue->setInt(_nodes.size()); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Width ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Width") == 0) { _scValue->setInt(_width); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Height ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Height") == 0) { _scValue->setInt(_height); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Main (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Main") == 0) { _scValue->setBool(_main); return _scValue; } ////////////////////////////////////////////////////////////////////////// // CloseUp ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "CloseUp") == 0) { _scValue->setBool(_closeUp); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Active ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Active") == 0) { _scValue->setBool(_active); return _scValue; } else { return BaseObject::scGetProperty(name); } } ////////////////////////////////////////////////////////////////////////// bool AdLayer::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Name") == 0) { setName(value->getString()); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // CloseUp ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "CloseUp") == 0) { _closeUp = value->getBool(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Width ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Width") == 0) { _width = value->getInt(); if (_width < 0) { _width = 0; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Height ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Height") == 0) { _height = value->getInt(); if (_height < 0) { _height = 0; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Active ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Active") == 0) { bool b = value->getBool(); if (b == false && _main) { _gameRef->LOG(0, "Warning: cannot deactivate scene's main layer"); } else { _active = b; } return STATUS_OK; } else { return BaseObject::scSetProperty(name, value); } } ////////////////////////////////////////////////////////////////////////// const char *AdLayer::scToString() { return "[layer]"; } ////////////////////////////////////////////////////////////////////////// bool AdLayer::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "LAYER {\n"); buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); buffer->putTextIndent(indent + 2, "MAIN=%s\n", _main ? "TRUE" : "FALSE"); buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width); buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height); buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE"); if (_closeUp) { buffer->putTextIndent(indent + 2, "CLOSE_UP=%s\n", _closeUp ? "TRUE" : "FALSE"); } for (uint32 i = 0; i < _scripts.size(); i++) { buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); } if (_scProp) { _scProp->saveAsText(buffer, indent + 2); } for (uint32 i = 0; i < _nodes.size(); i++) { switch (_nodes[i]->_type) { case OBJECT_ENTITY: _nodes[i]->_entity->saveAsText(buffer, indent + 2); break; case OBJECT_REGION: _nodes[i]->_region->saveAsText(buffer, indent + 2); break; default: error("AdLayer::SaveAsText - Unhandled enum"); break; } } BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdLayer::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_active)); persistMgr->transfer(TMEMBER(_closeUp)); persistMgr->transfer(TMEMBER(_height)); persistMgr->transfer(TMEMBER(_main)); _nodes.persist(persistMgr); persistMgr->transfer(TMEMBER(_width)); return STATUS_OK; } } // end of namespace Wintermute