/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/ad/ad_node_state.h" #include "engines/wintermute/ad/ad_entity.h" #include "engines/wintermute/base/base_string_table.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/utils/utils.h" #include "engines/wintermute/platform_osystem.h" #include "common/str.h" namespace WinterMute { IMPLEMENT_PERSISTENT(AdNodeState, false) ////////////////////////////////////////////////////////////////////////// AdNodeState::AdNodeState(BaseGame *inGame): BaseClass(inGame) { _name = NULL; _active = false; for (int i = 0; i < 7; i++) { _caption[i] = NULL; } _alphaColor = 0; _filename = NULL; _cursor = NULL; } ////////////////////////////////////////////////////////////////////////// AdNodeState::~AdNodeState() { delete[] _name; delete[] _filename; delete[] _cursor; _name = NULL; _filename = NULL; _cursor = NULL; for (int i = 0; i < 7; i++) { delete[] _caption[i]; _caption[i] = NULL; } } ////////////////////////////////////////////////////////////////////////// void AdNodeState::setName(const char *name) { delete[] _name; _name = NULL; BaseUtils::setString(&_name, name); } ////////////////////////////////////////////////////////////////////////// void AdNodeState::setFilename(const char *filename) { delete[] _filename; _filename = NULL; BaseUtils::setString(&_filename, filename); } ////////////////////////////////////////////////////////////////////////// void AdNodeState::setCursor(const char *filename) { delete[] _cursor; _cursor = NULL; BaseUtils::setString(&_cursor, filename); } ////////////////////////////////////////////////////////////////////////// bool AdNodeState::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_gameRef)); persistMgr->transfer(TMEMBER(_active)); persistMgr->transfer(TMEMBER(_name)); persistMgr->transfer(TMEMBER(_filename)); persistMgr->transfer(TMEMBER(_cursor)); persistMgr->transfer(TMEMBER(_alphaColor)); for (int i = 0; i < 7; i++) { persistMgr->transfer(TMEMBER(_caption[i])); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void AdNodeState::setCaption(const char *caption, int caseVal) { if (caseVal == 0) { caseVal = 1; } if (caseVal < 1 || caseVal > 7) { return; } delete[] _caption[caseVal - 1]; _caption[caseVal - 1] = new char[strlen(caption) + 1]; if (_caption[caseVal - 1]) { strcpy(_caption[caseVal - 1], caption); _gameRef->_stringTable->expand(&_caption[caseVal - 1]); } } ////////////////////////////////////////////////////////////////////////// const char *AdNodeState::getCaption(int caseVal) { if (caseVal == 0) { caseVal = 1; } if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) { return ""; } else { return _caption[caseVal - 1]; } } ////////////////////////////////////////////////////////////////////////// bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) { if (!entity) { return STATUS_FAILED; } // HACK! if (this->_gameRef != entity->_gameRef) { this->_gameRef = entity->_gameRef; } if (saving) { for (int i = 0; i < 7; i++) { if (entity->_caption[i]) { setCaption(entity->_caption[i], i); } } if (!entity->_region && entity->_sprite && entity->_sprite->getFilename()) { if (includingSprites) { setFilename(entity->_sprite->getFilename()); } else { setFilename(""); } } if (entity->_cursor && entity->_cursor->getFilename()) { setCursor(entity->_cursor->getFilename()); } _alphaColor = entity->_alphaColor; _active = entity->_active; } else { for (int i = 0; i < 7; i++) { if (_caption[i]) { entity->setCaption(_caption[i], i); } } if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) { if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0) { entity->setSprite(_filename); } } if (_cursor) { if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0) { entity->setCursor(_cursor); } } entity->_active = _active; entity->_alphaColor = _alphaColor; } return STATUS_OK; } } // end of namespace WinterMute