/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADOBJECT_H #define WINTERMUTE_ADOBJECT_H #include "engines/wintermute/ad/ad_types.h" #include "engines/wintermute/base/base_object.h" namespace Wintermute { class AdWaypointGroup; class AdRegion; class AdSentence; class BaseFont; class BaseRegion; class AdInventory; class PartEmitter; #define MAX_NUM_REGIONS 10 class AdObject : public BaseObject { public: PartEmitter *_partEmitter; virtual PartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0); virtual bool updatePartEmitter(); bool _partFollowParent; int _partOffsetX; int _partOffsetY; bool invalidateCurrRegions(); bool _subtitlesModRelative; bool _subtitlesModXCenter; int _subtitlesModX; int _subtitlesModY; int _subtitlesWidth; AdRegion *_stickRegion; bool _sceneIndependent; bool _ignoreItems; bool updateBlockRegion(); bool _forcedTalkAnimUsed; char *_forcedTalkAnimName; virtual bool getExtendedFlag(const char *flagName); virtual bool resetSoundPan(); virtual bool updateSounds(); bool reset(); DECLARE_PERSISTENT(AdObject, BaseObject) virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER); virtual int getHeight(); AdSentence *_sentence; bool setFont(const char *filename); virtual bool update(); virtual bool display(); bool _drawn; bool _active; virtual bool playAnim(const char *filename); BaseSprite *_animSprite; BaseSprite *_currentSprite; TObjectState _state; TObjectState _nextState; TObjectType _type; AdObject(BaseGame *inGame); virtual ~AdObject(); BaseFont *_font; BaseSprite *_tempSprite2; BaseRegion *_blockRegion; AdWaypointGroup *_wptGroup; BaseRegion *_currentBlockRegion; AdWaypointGroup *_currentWptGroup; AdInventory *getInventory(); virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); virtual bool afterMove(); AdRegion *_currentRegions[MAX_NUM_REGIONS]; // scripting interface virtual ScValue *scGetProperty(const char *name); virtual bool scSetProperty(const char *name, ScValue *value); virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); virtual const char *scToString(); BaseArray _attachmentsPre; BaseArray _attachmentsPost; bool updateSpriteAttachments(); bool displaySpriteAttachments(bool preDisplay); AdObject *_registerAlias; private: bool displaySpriteAttachment(AdObject *attachment); AdInventory *_inventory; protected: bool getScale(float *scaleX, float *scaleY); }; } // end of namespace Wintermute #endif