/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADOBJECT_H #define WINTERMUTE_ADOBJECT_H #include "engines/wintermute/ad/ad_types.h" #include "engines/wintermute/base/base_object.h" namespace Wintermute { class AdWaypointGroup; class AdRegion; class AdSentence; class BaseFont; class BaseRegion; class AdInventory; class PartEmitter; #define MAX_NUM_REGIONS 10 class AdObject : public BaseObject { public: virtual PartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0); virtual bool updatePartEmitter(); bool invalidateCurrRegions(); AdRegion *_stickRegion; bool _sceneIndependent; bool updateBlockRegion(); virtual bool getExtendedFlag(const char *flagName) override; virtual bool resetSoundPan() override; virtual bool updateSounds() override; bool reset(); DECLARE_PERSISTENT(AdObject, BaseObject) virtual void talk(const char *text, const char *sound = nullptr, uint32 duration = 0, const char *stances = nullptr, TTextAlign align = TAL_CENTER); virtual int32 getHeight() override; bool setFont(const char *filename); virtual bool update() override; virtual bool display() override; bool _drawn; bool _active; virtual bool playAnim(const char *filename); TObjectType getType() const; AdObject(BaseGame *inGame); virtual ~AdObject(); BaseRegion *_currentBlockRegion; AdWaypointGroup *_currentWptGroup; AdInventory *getInventory(); virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; virtual bool afterMove() override; // scripting interface virtual ScValue *scGetProperty(const Common::String &name) override; virtual bool scSetProperty(const char *name, ScValue *value) override; virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; virtual const char *scToString() override; bool updateSpriteAttachments(); bool displaySpriteAttachments(bool preDisplay); protected: PartEmitter *_partEmitter; bool _ignoreItems; bool _forcedTalkAnimUsed; char *_forcedTalkAnimName; BaseSprite *_animSprite; BaseSprite *_currentSprite; AdSentence *_sentence; TObjectState _state; TObjectState _nextState; TObjectType _type; BaseFont *_font; BaseSprite *_tempSprite2; BaseRegion *_blockRegion; AdWaypointGroup *_wptGroup; AdObject *_registerAlias; bool getScale(float *scaleX, float *scaleY); private: bool _partFollowParent; int32 _partOffsetX; int32 _partOffsetY; bool _subtitlesModRelative; bool _subtitlesModXCenter; int32 _subtitlesModX; int32 _subtitlesModY; int32 _subtitlesWidth; AdRegion *_currentRegions[MAX_NUM_REGIONS]; BaseArray _attachmentsPre; BaseArray _attachmentsPost; bool displaySpriteAttachment(AdObject *attachment); AdInventory *_inventory; }; } // End of namespace Wintermute #endif