/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ad/ad_region.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdRegion, false) ////////////////////////////////////////////////////////////////////////// AdRegion::AdRegion(BaseGame *inGame) : BaseRegion(inGame) { _blocked = false; _decoration = false; _zoom = 0; _alpha = 0xFFFFFFFF; } ////////////////////////////////////////////////////////////////////////// AdRegion::~AdRegion() { } uint32 AdRegion::getAlpha() const { return _alpha; } float AdRegion::getZoom() const { return _zoom; } bool AdRegion::isBlocked() const { return _blocked; } bool AdRegion::hasDecoration() const { return _decoration; } ////////////////////////////////////////////////////////////////////////// bool AdRegion::loadFile(const char *filename) { char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == nullptr) { _gameRef->LOG(0, "AdRegion::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) { _gameRef->LOG(0, "Error parsing REGION file '%s'", filename); } delete[] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(REGION) TOKEN_DEF(TEMPLATE) TOKEN_DEF(NAME) TOKEN_DEF(ACTIVE) TOKEN_DEF(ZOOM) TOKEN_DEF(SCALE) TOKEN_DEF(BLOCKED) TOKEN_DEF(DECORATION) TOKEN_DEF(POINT) TOKEN_DEF(ALPHA_COLOR) TOKEN_DEF(ALPHA) TOKEN_DEF(EDITOR_SELECTED_POINT) TOKEN_DEF(EDITOR_SELECTED) TOKEN_DEF(SCRIPT) TOKEN_DEF(CAPTION) TOKEN_DEF(PROPERTY) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool AdRegion::loadBuffer(char *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(REGION) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(NAME) TOKEN_TABLE(ACTIVE) TOKEN_TABLE(ZOOM) TOKEN_TABLE(SCALE) TOKEN_TABLE(BLOCKED) TOKEN_TABLE(DECORATION) TOKEN_TABLE(POINT) TOKEN_TABLE(ALPHA_COLOR) TOKEN_TABLE(ALPHA) TOKEN_TABLE(EDITOR_SELECTED_POINT) TOKEN_TABLE(EDITOR_SELECTED) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(CAPTION) TOKEN_TABLE(PROPERTY) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END char *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_REGION) { _gameRef->LOG(0, "'REGION' keyword expected."); return STATUS_FAILED; } buffer = params; } for (uint32 i = 0; i < _points.size(); i++) { delete _points[i]; } _points.clear(); int ar = 255, ag = 255, ab = 255, alpha = 255; while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile(params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_NAME: setName(params); break; case TOKEN_CAPTION: setCaption(params); break; case TOKEN_ACTIVE: parser.scanStr(params, "%b", &_active); break; case TOKEN_BLOCKED: parser.scanStr(params, "%b", &_blocked); break; case TOKEN_DECORATION: parser.scanStr(params, "%b", &_decoration); break; case TOKEN_ZOOM: case TOKEN_SCALE: { int j; parser.scanStr(params, "%d", &j); _zoom = (float)j; } break; case TOKEN_POINT: { int x, y; parser.scanStr(params, "%d,%d", &x, &y); _points.add(new BasePoint(x, y)); } break; case TOKEN_ALPHA_COLOR: parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab); break; case TOKEN_ALPHA: parser.scanStr(params, "%d", &alpha); break; case TOKEN_EDITOR_SELECTED: parser.scanStr(params, "%b", &_editorSelected); break; case TOKEN_EDITOR_SELECTED_POINT: parser.scanStr(params, "%d", &_editorSelectedPoint); break; case TOKEN_SCRIPT: addScript(params); break; case TOKEN_PROPERTY: parseProperty(params, false); break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in REGION definition"); return STATUS_FAILED; } createRegion(); _alpha = BYTETORGBA(ar, ag, ab, alpha); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool AdRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { /* ////////////////////////////////////////////////////////////////////////// // SkipTo ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "SkipTo")==0) { stack->correctParams(2); _posX = stack->pop()->getInt(); _posY = stack->pop()->getInt(); stack->pushNULL(); return STATUS_OK; } else*/ return BaseRegion::scCallMethod(script, stack, thisStack, name); } ////////////////////////////////////////////////////////////////////////// ScValue *AdRegion::scGetProperty(const Common::String &name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (name == "Type") { _scValue->setString("ad region"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// else if (name == "Name") { _scValue->setString(getName()); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Blocked ////////////////////////////////////////////////////////////////////////// else if (name == "Blocked") { _scValue->setBool(_blocked); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Decoration ////////////////////////////////////////////////////////////////////////// else if (name == "Decoration") { _scValue->setBool(_decoration); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Scale ////////////////////////////////////////////////////////////////////////// else if (name == "Scale") { _scValue->setFloat(_zoom); return _scValue; } ////////////////////////////////////////////////////////////////////////// // AlphaColor ////////////////////////////////////////////////////////////////////////// else if (name == "AlphaColor") { _scValue->setInt((int)_alpha); return _scValue; } else { return BaseRegion::scGetProperty(name); } } ////////////////////////////////////////////////////////////////////////// bool AdRegion::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Name") == 0) { setName(value->getString()); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Blocked ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Blocked") == 0) { _blocked = value->getBool(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Decoration ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Decoration") == 0) { _decoration = value->getBool(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Scale ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Scale") == 0) { _zoom = value->getFloat(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // AlphaColor ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "AlphaColor") == 0) { _alpha = (uint32)value->getInt(); return STATUS_OK; } else { return BaseRegion::scSetProperty(name, value); } } ////////////////////////////////////////////////////////////////////////// const char *AdRegion::scToString() { return "[ad region]"; } ////////////////////////////////////////////////////////////////////////// bool AdRegion::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "REGION {\n"); buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); buffer->putTextIndent(indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE"); buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE"); buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_zoom); buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha)); buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha)); buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE"); for (uint32 i = 0; i < _scripts.size(); i++) { buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); } if (_scProp) { _scProp->saveAsText(buffer, indent + 2); } for (uint32 i = 0; i < _points.size(); i++) { buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y); } BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdRegion::persist(BasePersistenceManager *persistMgr) { BaseRegion::persist(persistMgr); persistMgr->transfer(TMEMBER(_alpha)); persistMgr->transfer(TMEMBER(_blocked)); persistMgr->transfer(TMEMBER(_decoration)); persistMgr->transferFloat(TMEMBER(_zoom)); return STATUS_OK; } } // End of namespace Wintermute