/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADRESPONSE_H #define WINTERMUTE_ADRESPONSE_H #include "engines/wintermute/base/base_object.h" #include "engines/wintermute/ad/ad_types.h" namespace Wintermute { class BaseFont; class AdResponse : public BaseObject { public: DECLARE_PERSISTENT(AdResponse, BaseObject) bool setIcon(const char *filename); bool setFont(const char *filename); bool setIconHover(const char *filename); bool setIconPressed(const char *filename); void setText(const char *text); void setID(int32 id); BaseSprite *getIcon() const; BaseSprite *getIconHover() const; BaseSprite *getIconPressed() const; BaseFont *getFont() const; int32 getID() const; const char *getText() const; const char *getTextOrig() const; AdResponse(BaseGame *inGame); virtual ~AdResponse(); TResponseType _responseType; private: BaseSprite *_icon; BaseSprite *_iconHover; BaseSprite *_iconPressed; BaseFont *_font; int32 _iD; char *_text; char *_textOrig; }; } // End of namespace Wintermute #endif