/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ad/ad_rot_level.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_sprite.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdRotLevel, false) ////////////////////////////////////////////////////////////////////////// AdRotLevel::AdRotLevel(BaseGame *inGame) : BaseObject(inGame) { _posX = 0; _rotation = 0.0f; } ////////////////////////////////////////////////////////////////////////// AdRotLevel::~AdRotLevel() { } ////////////////////////////////////////////////////////////////////////// bool AdRotLevel::loadFile(const char *filename) { char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == nullptr) { _gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) { _gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename); } delete[] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(ROTATION_LEVEL) TOKEN_DEF(TEMPLATE) TOKEN_DEF(X) TOKEN_DEF(ROTATION) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool AdRotLevel::loadBuffer(char *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(ROTATION_LEVEL) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(X) TOKEN_TABLE(ROTATION) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END char *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_ROTATION_LEVEL) { _gameRef->LOG(0, "'ROTATION_LEVEL' keyword expected."); return STATUS_FAILED; } buffer = params; } while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile(params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_X: parser.scanStr(params, "%d", &_posX); break; case TOKEN_ROTATION: { int i; parser.scanStr(params, "%d", &i); _rotation = (float)i; } break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in ROTATION_LEVEL definition"); return STATUS_FAILED; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdRotLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "ROTATION_LEVEL {\n"); buffer->putTextIndent(indent + 2, "X=%d\n", _posX); buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation); BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdRotLevel::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); persistMgr->transferFloat(TMEMBER(_rotation)); return STATUS_OK; } } // End of namespace Wintermute