/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ad/ad_scale_level.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_dynamic_buffer.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdScaleLevel, false) ////////////////////////////////////////////////////////////////////////// AdScaleLevel::AdScaleLevel(BaseGame *inGame) : BaseObject(inGame) { _posY = 0; _scale = 100; } ////////////////////////////////////////////////////////////////////////// AdScaleLevel::~AdScaleLevel() { } float AdScaleLevel::getScale() const { return _scale; } ////////////////////////////////////////////////////////////////////////// bool AdScaleLevel::loadFile(const char *filename) { byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == NULL) { _gameRef->LOG(0, "AdScaleLevel::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) { _gameRef->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename); } delete[] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(SCALE_LEVEL) TOKEN_DEF(TEMPLATE) TOKEN_DEF(Y) TOKEN_DEF(SCALE) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool AdScaleLevel::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(SCALE_LEVEL) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(Y) TOKEN_TABLE(SCALE) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SCALE_LEVEL) { _gameRef->LOG(0, "'SCALE_LEVEL' keyword expected."); return STATUS_FAILED; } buffer = params; } while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile((char *)params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_Y: parser.scanStr((char *)params, "%d", &_posY); break; case TOKEN_SCALE: { int i; parser.scanStr((char *)params, "%d", &i); _scale = (float)i; } break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in SCALE_LEVEL definition"); return STATUS_FAILED; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdScaleLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "SCALE_LEVEL {\n"); buffer->putTextIndent(indent + 2, "Y=%d\n", _posY); buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_scale); BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdScaleLevel::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_scale)); return STATUS_OK; } } // end of namespace Wintermute