/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ad/ad_sprite_set.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_sprite.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdSpriteSet, false) ////////////////////////////////////////////////////////////////////////// AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGame) { _owner = owner; for (int i = 0; i < NUM_DIRECTIONS; i++) { _sprites[i] = nullptr; } } ////////////////////////////////////////////////////////////////////////// AdSpriteSet::~AdSpriteSet() { for (int i = 0; i < NUM_DIRECTIONS; i++) { delete _sprites[i]; _sprites[i] = nullptr; } _owner = nullptr; } ////////////////////////////////////////////////////////////////////////// bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) { char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == nullptr) { _gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; if (DID_FAIL(ret = loadBuffer(buffer, true))) { _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename); } delete[] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(SPRITESET) TOKEN_DEF(NAME) TOKEN_DEF(UP_LEFT) TOKEN_DEF(DOWN_LEFT) TOKEN_DEF(LEFT) TOKEN_DEF(UP_RIGHT) TOKEN_DEF(DOWN_RIGHT) TOKEN_DEF(RIGHT) TOKEN_DEF(UP) TOKEN_DEF(DOWN) TOKEN_DEF(TEMPLATE) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool AdSpriteSet::loadBuffer(char *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) { TOKEN_TABLE_START(commands) TOKEN_TABLE(SPRITESET) TOKEN_TABLE(NAME) TOKEN_TABLE(UP_LEFT) TOKEN_TABLE(DOWN_LEFT) TOKEN_TABLE(LEFT) TOKEN_TABLE(UP_RIGHT) TOKEN_TABLE(DOWN_RIGHT) TOKEN_TABLE(RIGHT) TOKEN_TABLE(UP) TOKEN_TABLE(DOWN) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END char *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_SPRITESET) { _gameRef->LOG(0, "'SPRITESET' keyword expected."); return STATUS_FAILED; } buffer = params; } BaseSprite *spr = nullptr; while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile(params, lifeTime, cacheType))) { cmd = PARSERR_GENERIC; } break; case TOKEN_NAME: setName(params); break; case TOKEN_LEFT: delete _sprites[DI_LEFT]; _sprites[DI_LEFT] = nullptr; spr = new BaseSprite(_gameRef, _owner); if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) { cmd = PARSERR_GENERIC; } else { _sprites[DI_LEFT] = spr; } break; case TOKEN_RIGHT: delete _sprites[DI_RIGHT]; _sprites[DI_RIGHT] = nullptr; spr = new BaseSprite(_gameRef, _owner); if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) { cmd = PARSERR_GENERIC; } else { _sprites[DI_RIGHT] = spr; } break; case TOKEN_UP: delete _sprites[DI_UP]; _sprites[DI_UP] = nullptr; spr = new BaseSprite(_gameRef, _owner); if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) { cmd = PARSERR_GENERIC; } else { _sprites[DI_UP] = spr; } break; case TOKEN_DOWN: delete _sprites[DI_DOWN]; _sprites[DI_DOWN] = nullptr; spr = new BaseSprite(_gameRef, _owner); if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) { cmd = PARSERR_GENERIC; } else { _sprites[DI_DOWN] = spr; } break; case TOKEN_UP_LEFT: delete _sprites[DI_UPLEFT]; _sprites[DI_UPLEFT] = nullptr; spr = new BaseSprite(_gameRef, _owner); if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) { cmd = PARSERR_GENERIC; } else { _sprites[DI_UPLEFT] = spr; } break; case TOKEN_UP_RIGHT: delete _sprites[DI_UPRIGHT]; _sprites[DI_UPRIGHT] = nullptr; spr = new BaseSprite(_gameRef, _owner); if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) { cmd = PARSERR_GENERIC; } else { _sprites[DI_UPRIGHT] = spr; } break; case TOKEN_DOWN_LEFT: delete _sprites[DI_DOWNLEFT]; _sprites[DI_DOWNLEFT] = nullptr; spr = new BaseSprite(_gameRef, _owner); if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) { cmd = PARSERR_GENERIC; } else { _sprites[DI_DOWNLEFT] = spr; } break; case TOKEN_DOWN_RIGHT: delete _sprites[DI_DOWNRIGHT]; _sprites[DI_DOWNRIGHT] = nullptr; spr = new BaseSprite(_gameRef, _owner); if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) { cmd = PARSERR_GENERIC; } else { _sprites[DI_DOWNRIGHT] = spr; } break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in SPRITESET definition"); return STATUS_FAILED; } if (cmd == PARSERR_GENERIC) { _gameRef->LOG(0, "Error loading SPRITESET definition"); if (spr) { delete spr; } return STATUS_FAILED; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdSpriteSet::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); persistMgr->transferPtr(TMEMBER_PTR(_owner)); for (int i = 0; i < NUM_DIRECTIONS; i++) { persistMgr->transferPtr("", &_sprites[i]); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// BaseSprite *AdSpriteSet::getSprite(TDirection direction) { int dir = (int)direction; if (dir < 0) { dir = 0; } if (dir >= NUM_DIRECTIONS) { dir = NUM_DIRECTIONS - 1; } BaseSprite *ret = nullptr; // find nearest set sprite int numSteps = 0; for (int i = dir; i >= 0; i--) { if (_sprites[i] != nullptr) { ret = _sprites[i]; numSteps = dir - i; break; } } for (int i = dir; i < NUM_DIRECTIONS; i++) { if (_sprites[i] != nullptr) { if (ret == nullptr || numSteps > i - dir) { return _sprites[i]; } else { return ret; } } } return ret; } ////////////////////////////////////////////////////////////////////////// bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "SPRITESET {\n"); if (getName()) { buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); } for (int i = 0; i < NUM_DIRECTIONS; i++) { if (_sprites[i]) { switch (i) { case DI_UP: buffer->putTextIndent(indent + 2, "UP=\"%s\"\n", _sprites[i]->getFilename()); break; case DI_UPRIGHT: buffer->putTextIndent(indent + 2, "UP_RIGHT=\"%s\"\n", _sprites[i]->getFilename()); break; case DI_RIGHT: buffer->putTextIndent(indent + 2, "RIGHT=\"%s\"\n", _sprites[i]->getFilename()); break; case DI_DOWNRIGHT: buffer->putTextIndent(indent + 2, "DOWN_RIGHT=\"%s\"\n", _sprites[i]->getFilename()); break; case DI_DOWN: buffer->putTextIndent(indent + 2, "DOWN=\"%s\"\n", _sprites[i]->getFilename()); break; case DI_DOWNLEFT: buffer->putTextIndent(indent + 2, "DOWN_LEFT=\"%s\"\n", _sprites[i]->getFilename()); break; case DI_LEFT: buffer->putTextIndent(indent + 2, "LEFT=\"%s\"\n", _sprites[i]->getFilename()); break; case DI_UPLEFT: buffer->putTextIndent(indent + 2, "UP_LEFT=\"%s\"\n", _sprites[i]->getFilename()); break; } } } BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdSpriteSet::containsSprite(BaseSprite *sprite) { if (!sprite) { return false; } for (int i = 0; i < NUM_DIRECTIONS; i++) { if (_sprites[i] == sprite) { return true; } } return false; } } // End of namespace Wintermute