/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ad/ad_sprite_set.h" #include "engines/wintermute/ad/ad_talk_def.h" #include "engines/wintermute/ad/ad_talk_node.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/utils/utils.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdTalkDef, false) ////////////////////////////////////////////////////////////////////////// AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) { _defaultSpriteFilename = nullptr; _defaultSprite = nullptr; _defaultSpriteSetFilename = nullptr; _defaultSpriteSet = nullptr; } ////////////////////////////////////////////////////////////////////////// AdTalkDef::~AdTalkDef() { for (uint32 i = 0; i < _nodes.size(); i++) { delete _nodes[i]; } _nodes.clear(); delete[] _defaultSpriteFilename; delete _defaultSprite; _defaultSpriteFilename = nullptr; _defaultSprite = nullptr; delete[] _defaultSpriteSetFilename; delete _defaultSpriteSet; _defaultSpriteSetFilename = nullptr; _defaultSpriteSet = nullptr; } ////////////////////////////////////////////////////////////////////////// bool AdTalkDef::loadFile(const char *filename) { char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == nullptr) { _gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) { _gameRef->LOG(0, "Error parsing TALK file '%s'", filename); } delete[] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(TALK) TOKEN_DEF(TEMPLATE) TOKEN_DEF(ACTION) TOKEN_DEF(DEFAULT_SPRITESET_FILE) TOKEN_DEF(DEFAULT_SPRITESET) TOKEN_DEF(DEFAULT_SPRITE) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool AdTalkDef::loadBuffer(char *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(TALK) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(ACTION) TOKEN_TABLE(DEFAULT_SPRITESET_FILE) TOKEN_TABLE(DEFAULT_SPRITESET) TOKEN_TABLE(DEFAULT_SPRITE) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END char *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_TALK) { _gameRef->LOG(0, "'TALK' keyword expected."); return STATUS_FAILED; } buffer = params; } while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile(params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_ACTION: { AdTalkNode *node = new AdTalkNode(_gameRef); if (node && DID_SUCCEED(node->loadBuffer(params, false))) { _nodes.add(node); } else { delete node; node = nullptr; cmd = PARSERR_GENERIC; } } break; case TOKEN_DEFAULT_SPRITE: BaseUtils::setString(&_defaultSpriteFilename, params); break; case TOKEN_DEFAULT_SPRITESET_FILE: BaseUtils::setString(&_defaultSpriteSetFilename, params); break; case TOKEN_DEFAULT_SPRITESET: { delete _defaultSpriteSet; _defaultSpriteSet = new AdSpriteSet(_gameRef); if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) { delete _defaultSpriteSet; _defaultSpriteSet = nullptr; cmd = PARSERR_GENERIC; } } break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; default: break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in TALK definition"); return STATUS_FAILED; } if (cmd == PARSERR_GENERIC) { _gameRef->LOG(0, "Error loading TALK definition"); return STATUS_FAILED; } delete _defaultSprite; delete _defaultSpriteSet; _defaultSprite = nullptr; _defaultSpriteSet = nullptr; if (_defaultSpriteFilename) { _defaultSprite = new BaseSprite(_gameRef); if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) { return STATUS_FAILED; } } if (_defaultSpriteSetFilename) { _defaultSpriteSet = new AdSpriteSet(_gameRef); if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) { return STATUS_FAILED; } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdTalkDef::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); persistMgr->transferPtr(TMEMBER_PTR(_defaultSprite)); persistMgr->transferCharPtr(TMEMBER(_defaultSpriteFilename)); persistMgr->transferPtr(TMEMBER_PTR(_defaultSpriteSet)); persistMgr->transferCharPtr(TMEMBER(_defaultSpriteSetFilename)); _nodes.persist(persistMgr); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdTalkDef::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "TALK {\n"); if (_defaultSpriteFilename) { buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename); } if (_defaultSpriteSetFilename) { buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename); } else if (_defaultSpriteSet) { _defaultSpriteSet->saveAsText(buffer, indent + 2); } for (uint32 i = 0; i < _nodes.size(); i++) { _nodes[i]->saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "\n"); } BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdTalkDef::loadDefaultSprite() { if (_defaultSpriteFilename && !_defaultSprite) { _defaultSprite = new BaseSprite(_gameRef); if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) { delete _defaultSprite; _defaultSprite = nullptr; return STATUS_FAILED; } else { return STATUS_OK; } } else if (_defaultSpriteSetFilename && !_defaultSpriteSet) { _defaultSpriteSet = new AdSpriteSet(_gameRef); if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) { delete _defaultSpriteSet; _defaultSpriteSet = nullptr; return STATUS_FAILED; } else { return STATUS_OK; } } else { return STATUS_OK; } } ////////////////////////////////////////////////////////////////////////// BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) { loadDefaultSprite(); if (_defaultSprite) { return _defaultSprite; } else if (_defaultSpriteSet) { return _defaultSpriteSet->getSprite(dir); } else { return nullptr; } } } // End of namespace Wintermute