/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/base/BPackage.h" #include "engines/wintermute/base/BGame.h" #include "engines/wintermute/base/BFileManager.h" #include "common/file.h" #include "common/stream.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// CBPackage::CBPackage(CBGame *inGame): CBBase(inGame) { _file = NULL; _name = NULL; _cD = 0; _priority = 0; _boundToExe = false; } ////////////////////////////////////////////////////////////////////////// CBPackage::~CBPackage() { if (_name) delete [] _name; closeFilePointer(_file); } ////////////////////////////////////////////////////////////////////////// bool CBPackage::open() { if (_file) return STATUS_OK; else { _file = getFilePointer(); return _file ? STATUS_OK : STATUS_FAILED; } } ////////////////////////////////////////////////////////////////////////// bool CBPackage::close() { delete _file; _file = NULL; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool CBPackage::read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size) { bool ret; if (DID_FAIL(ret = open())) return ret; else { if (file->seek(offset, SEEK_SET)) return STATUS_FAILED; if (file->read(buffer, size) != 1) return STATUS_FAILED; else return STATUS_OK; } } ////////////////////////////////////////////////////////////////////////// Common::SeekableReadStream *CBPackage::getFilePointer() { Common::File *file = _gameRef->_fileManager->openPackage(_name); if (!file) { _gameRef->_fileManager->requestCD(_cD, _name, ""); file = _gameRef->_fileManager->openPackage(_name); } return file; } ////////////////////////////////////////////////////////////////////////// void CBPackage::closeFilePointer(Common::SeekableReadStream *&file) { delete file; file = NULL; } } // end of namespace WinterMute