/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BSUBFRAME_H #define WINTERMUTE_BSUBFRAME_H #include "engines/wintermute/base/BBase.h" #include "engines/wintermute/base/BScriptable.h" namespace WinterMute { class CBObject; class CBSurface; class CBSubFrame : public CBScriptable { public: bool _mirrorX; bool _mirrorY; bool _decoration; bool setSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false); bool setSurfaceSimple(); DECLARE_PERSISTENT(CBSubFrame, CBScriptable) void setDefaultRect(); uint32 _transparent; bool saveAsText(CBDynBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); } bool saveAsText(CBDynBuffer *buffer, int indent, bool complete); bool _editorSelected; CBSubFrame(CBGame *inGame); virtual ~CBSubFrame(); bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); bool draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); int _hotspotX; int _hotspotY; uint32 _alpha; Rect32 _rect; bool _cKDefault; byte _cKRed; byte _cKGreen; byte _cKBlue; int _lifeTime; bool _keepLoaded; char *_surfaceFilename; bool _2DOnly; bool _3DOnly; CBSurface *_surface; // scripting interface virtual CScValue *scGetProperty(const char *name); virtual bool scSetProperty(const char *name, CScValue *value); virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); virtual const char *scToString(); }; } // end of namespace WinterMute #endif