/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_dynamic_buffer.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////// BaseClass::BaseClass(BaseGame *gameOwner) { _gameRef = gameOwner; _persistable = true; } ////////////////////////////////////////////////////////////////////////// BaseClass::BaseClass() { _gameRef = nullptr; _persistable = true; } ////////////////////////////////////////////////////////////////////// BaseClass::~BaseClass() { _editorProps.clear(); } ////////////////////////////////////////////////////////////////////////// Common::String BaseClass::getEditorProp(const Common::String &propName, const Common::String &initVal) { _editorPropsIter = _editorProps.find(propName); if (_editorPropsIter != _editorProps.end()) { return _editorPropsIter->_value.c_str(); } else { return initVal; // Used to be NULL } } ////////////////////////////////////////////////////////////////////////// bool BaseClass::setEditorProp(const Common::String &propName, const Common::String &propValue) { if (propName.size() == 0) { return STATUS_FAILED; } if (propValue.size() == 0) { _editorProps.erase(propName); } else { _editorProps[propName] = propValue; } return STATUS_OK; } TOKEN_DEF_START TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF(NAME) TOKEN_DEF(VALUE) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool BaseClass::parseEditorProperty(char *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE(NAME) TOKEN_TABLE(VALUE) TOKEN_TABLE_END if (!_gameRef->_editorMode) { return STATUS_OK; } char *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_EDITOR_PROPERTY) { BaseEngine::LOG(0, "'EDITOR_PROPERTY' keyword expected."); return STATUS_FAILED; } buffer = params; } char *propName = nullptr; char *propValue = nullptr; while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) { switch (cmd) { case TOKEN_NAME: delete[] propName; propName = new char[strlen(params) + 1]; if (propName) { strcpy(propName, params); } else { cmd = PARSERR_GENERIC; } break; case TOKEN_VALUE: delete[] propValue; propValue = new char[strlen(params) + 1]; if (propValue) { strcpy(propValue, params); } else { cmd = PARSERR_GENERIC; } break; default: break; } } if (cmd == PARSERR_TOKENNOTFOUND) { delete[] propName; delete[] propValue; propName = nullptr; propValue = nullptr; BaseEngine::LOG(0, "Syntax error in EDITOR_PROPERTY definition"); return STATUS_FAILED; } if (cmd == PARSERR_GENERIC || propName == nullptr || propValue == nullptr) { delete[] propName; delete[] propValue; propName = nullptr; propValue = nullptr; BaseEngine::LOG(0, "Error loading EDITOR_PROPERTY definition"); return STATUS_FAILED; } setEditorProp(propName, propValue); delete[] propName; delete[] propValue; propName = nullptr; propValue = nullptr; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseClass::saveAsText(BaseDynamicBuffer *buffer, int indent) { _editorPropsIter = _editorProps.begin(); while (_editorPropsIter != _editorProps.end()) { buffer->putTextIndent(indent, "EDITOR_PROPERTY\n"); buffer->putTextIndent(indent, "{\n"); buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str()); buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str()); buffer->putTextIndent(indent, "}\n\n"); _editorPropsIter++; } return STATUS_OK; } } // End of namespace Wintermute