/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BDEBUGGER_H #define WINTERMUTE_BDEBUGGER_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/wme_debugger.h" // TODO: The entire debugger should possibly be removed namespace WinterMute { class ScScript; class ScValue; class BaseDebugger : public BaseClass, public IWmeDebugServer { public: BaseDebugger(BaseGame *inGame); virtual ~BaseDebugger(void); // initialization bool _enabled; bool initialize(); bool shutdown(); // internal interface bool onGameInit(); bool onGameShutdown(); bool onGameTick(); bool onLog(unsigned int errorCode, const char *text); bool onScriptInit(ScScript *script); bool onScriptEventThreadInit(ScScript *script, ScScript *parentScript, const char *name); bool onScriptMethodThreadInit(ScScript *script, ScScript *parentScript, const char *name); bool onScriptShutdown(ScScript *script); bool onScriptChangeLine(ScScript *script, int line); bool onScriptChangeScope(ScScript *script, ScValue *scope); bool onScriptShutdownScope(ScScript *script, ScValue *scope); bool onVariableInit(EWmeDebuggerVariableType type, ScScript *script, ScValue *scope, ScValue *var, const char *variableName); bool onVariableChangeValue(ScValue *var, ScValue *value); bool onScriptHitBreakpoint(ScScript *script); // IWmeDebugServer interface virtual bool attachClient(IWmeDebugClient *client); virtual bool detachClient(IWmeDebugClient *client); virtual bool queryData(IWmeDebugClient *client); virtual int getPropInt(const char *propName); virtual double getPropFloat(const char *propName); virtual const char *getPropString(const char *propName); virtual bool getPropBool(const char *propName); virtual bool setProp(const char *propName, int propValue); virtual bool setProp(const char *propName, double propValue); virtual bool setProp(const char *propName, const char *propValue); virtual bool setProp(const char *propName, bool propValue); virtual bool resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize); virtual bool addBreakpoint(const char *scriptFilename, int line); virtual bool removeBreakpoint(const char *scriptFilename, int line); virtual bool continueExecution(); private: }; } // end of namespace WinterMute #endif