/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_persistence_manager.h" #include "engines/wintermute/base/file/base_disk_file.h" #include "engines/wintermute/base/file/base_save_thumb_file.h" #include "engines/wintermute/base/file/base_package.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/wintermute.h" #include "common/debug.h" #include "common/str.h" #include "common/tokenizer.h" #include "common/textconsole.h" #include "common/util.h" #include "common/config-manager.h" #include "common/system.h" #include "common/fs.h" #include "common/file.h" #include "common/savefile.h" #include "common/fs.h" #include "common/unzip.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// BaseFileManager::BaseFileManager(Common::Language lang, bool detectionMode) { _detectionMode = detectionMode; _language = lang; _resources = nullptr; initResources(); initPaths(); registerPackages(); } ////////////////////////////////////////////////////////////////////// BaseFileManager::~BaseFileManager() { cleanup(); } ////////////////////////////////////////////////////////////////////////// bool BaseFileManager::cleanup() { // delete registered paths _packagePaths.clear(); // close open files for (uint32 i = 0; i < _openFiles.size(); i++) { delete _openFiles[i]; } _openFiles.clear(); // delete packages _packages.clear(); // get rid of the resources: delete _resources; _resources = NULL; return STATUS_OK; } ////////////////////////////////////////////////////////////////////// byte *BaseFileManager::readWholeFile(const Common::String &filename, uint32 *size, bool mustExist) { byte *buffer = nullptr; Common::SeekableReadStream *file = openFile(filename); if (!file) { if (mustExist) { debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error opening file '%s'", filename.c_str()); } return nullptr; } buffer = new byte[file->size() + 1]; if (buffer == nullptr) { debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), file->size() + 1); closeFile(file); return nullptr; } if (file->read(buffer, (uint32)file->size()) != (uint32)file->size()) { debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error reading file '%s'", filename.c_str()); closeFile(file); delete[] buffer; return nullptr; }; buffer[file->size()] = '\0'; if (size != nullptr) { *size = file->size(); } closeFile(file); return buffer; } ////////////////////////////////////////////////////////////////////////// bool BaseFileManager::addPath(TPathType type, const Common::FSNode &path) { if (!path.exists()) { return STATUS_FAILED; } switch (type) { case PATH_SINGLE: // _singlePaths.push_back(path); error("TODO: Allow adding single-paths"); break; case PATH_PACKAGE: _packagePaths.push_back(path); break; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseFileManager::reloadPaths() { // delete registered paths //_singlePaths.clear(); _packagePaths.clear(); return initPaths(); } ////////////////////////////////////////////////////////////////////////// bool BaseFileManager::initPaths() { // Removed: Config-based file-path choice. // package files paths const Common::FSNode gameData(ConfMan.get("path")); addPath(PATH_PACKAGE, gameData); Common::FSNode dataSubFolder = gameData.getChild("data"); if (dataSubFolder.exists()) { addPath(PATH_PACKAGE, dataSubFolder); } Common::FSNode languageSubFolder = gameData.getChild("language"); if (languageSubFolder.exists()) { addPath(PATH_PACKAGE, languageSubFolder); } // Also add languages/ for Reversion1. languageSubFolder = gameData.getChild("languages"); if (languageSubFolder.exists()) { addPath(PATH_PACKAGE, languageSubFolder); } return STATUS_OK; } bool BaseFileManager::registerPackages(const Common::FSList &fslist) { for (Common::FSList::const_iterator it = fslist.begin(); it != fslist.end(); ++it) { debugC(kWintermuteDebugFileAccess, "Adding %s", (*it).getName().c_str()); if ((*it).getName().contains(".dcp")) { if (registerPackage((*it))) { addPath(PATH_PACKAGE, (*it)); } } } return true; } ////////////////////////////////////////////////////////////////////////// bool BaseFileManager::registerPackages() { debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Scanning packages"); // We need the target name as a Common::String to perform some game-specific hacks. Common::String targetName = BaseEngine::instance().getGameTargetName(); // Register without using SearchMan, as otherwise the FSNode-based lookup in openPackage will fail // and that has to be like that to support the detection-scheme. Common::FSList files; for (Common::FSList::iterator it = _packagePaths.begin(); it != _packagePaths.end(); ++it) { debugC(kWintermuteDebugFileAccess, "Should register folder: %s %s", (*it).getPath().c_str(), (*it).getName().c_str()); if (!(*it).getChildren(files, Common::FSNode::kListFilesOnly)) { warning("getChildren() failed for path: %s", (*it).getDisplayName().c_str()); } for (Common::FSList::iterator fileIt = files.begin(); fileIt != files.end(); ++fileIt) { // To prevent any case sensitivity issues we make the filename // all lowercase here. This makes the code slightly prettier // than the equivalent of using equalsIgnoreCase. Common::String fileName = fileIt->getName(); fileName.toLowercase(); if (!fileName.hasSuffix(".dcp")) { continue; } // HACK: for Reversion1, avoid loading xlanguage_pt.dcp from the main folder: if (_language != Common::PT_BRA && targetName.hasPrefix("reversion1")) { if (fileName == "xlanguage_pt.dcp") { continue; } } // Again, make the parent's name all lowercase to avoid any case // issues. Common::String parentName = fileIt->getParent().getName(); parentName.toLowercase(); // Avoid registering all the language files // TODO: Select based on the gameDesc. if (_language != Common::UNK_LANG && (parentName == "language" || parentName == "languages")) { // English if (_language == Common::EN_ANY && (fileName != "english.dcp" && fileName != "xlanguage_en.dcp")) { continue; // Chinese } else if (_language == Common::ZH_CNA && (fileName != "chinese.dcp" && fileName != "xlanguage_nz.dcp")) { continue; // Czech } else if (_language == Common::CZ_CZE && (fileName != "czech.dcp" && fileName != "xlanguage_cz.dcp")) { continue; // French } else if (_language == Common::FR_FRA && (fileName != "french.dcp" && fileName != "xlanguage_fr.dcp")) { continue; // German } else if (_language == Common::DE_DEU && (fileName != "german.dcp" && fileName != "xlanguage_de.dcp")) { continue; // Italian } else if (_language == Common::IT_ITA && (fileName != "italian.dcp" && fileName != "xlanguage_it.dcp")) { continue; // Polish } else if (_language == Common::PL_POL && (fileName != "polish.dcp" && fileName != "xlanguage_po.dcp")) { continue; // Portuguese } else if (_language == Common::PT_BRA && (fileName != "portuguese.dcp" && fileName != "xlanguage_pt.dcp")) { continue; // Russian } else if (_language == Common::RU_RUS && (fileName != "russian.dcp" && fileName != "xlanguage_ru.dcp")) { continue; } } debugC(kWintermuteDebugFileAccess, "Registering %s %s", (*fileIt).getPath().c_str(), (*fileIt).getName().c_str()); registerPackage((*fileIt)); } } // debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, " Registered %d files in %d package(s)", _files.size(), _packages.size()); return STATUS_OK; } bool BaseFileManager::registerPackage(Common::FSNode file, const Common::String &filename, bool searchSignature) { PackageSet *pack = new PackageSet(file, filename, searchSignature); _packages.add(file.getName(), pack, pack->getPriority() , true); return STATUS_OK; } void BaseFileManager::initResources() { _resources = Common::makeZipArchive("wintermute.zip"); if (!_resources && !_detectionMode) { // Wintermute.zip is unavailable during detection error("Couldn't load wintermute.zip"); } if (_resources) { assert(_resources->hasFile("syste_font.bmp")); assert(_resources->hasFile("invalid.bmp")); assert(_resources->hasFile("invalid_debug.bmp")); } } ////////////////////////////////////////////////////////////////////////// Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &filename) { Common::String upcName = filename; upcName.toUppercase(); Common::SeekableReadStream *file = nullptr; // correct slashes for (uint32 i = 0; i < upcName.size(); i++) { if (upcName[(int32)i] == '/') { upcName.setChar('\\', (uint32)i); } } Common::ArchiveMemberPtr entry = _packages.getMember(upcName); if (!entry) { return nullptr; } file = entry->createReadStream(); return file; } bool BaseFileManager::hasFile(const Common::String &filename) { if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) { BasePersistenceManager pm(BaseEngine::instance().getGameTargetName()); if (filename.size() <= 9) { return false; } int slot = atoi(filename.c_str() + 9); return pm.getSaveExists(slot); } if (diskFileExists(filename)) { return true; } if (_packages.hasFile(filename)) { return true; // We don't bother checking if the file can actually be opened, something bigger is wrong if that is the case. } if (!_detectionMode && _resources->hasFile(filename)) { return true; } return false; } ////////////////////////////////////////////////////////////////////////// Common::SeekableReadStream *BaseFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) { if (strcmp(filename.c_str(), "") == 0) { return nullptr; } debugC(kWintermuteDebugFileAccess, "Open file %s", filename.c_str()); Common::SeekableReadStream *file = openFileRaw(filename); if (file && keepTrackOf) { _openFiles.push_back(file); } return file; } ////////////////////////////////////////////////////////////////////////// bool BaseFileManager::closeFile(Common::SeekableReadStream *File) { for (uint32 i = 0; i < _openFiles.size(); i++) { if (_openFiles[i] == File) { delete _openFiles[i]; _openFiles.remove_at(i); return STATUS_OK; } } return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &filename) { Common::SeekableReadStream *ret = nullptr; if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) { if (!BaseEngine::instance().getGameRef()) { error("Attempt to load filename: %s without BaseEngine-object, this is unsupported", filename.c_str()); } BaseSaveThumbFile *saveThumbFile = new BaseSaveThumbFile(); if (DID_SUCCEED(saveThumbFile->open(filename))) { ret = saveThumbFile->getMemStream(); } delete saveThumbFile; return ret; } ret = openDiskFile(filename); if (ret) { return ret; } ret = openPkgFile(filename); if (ret) { return ret; } if (!_detectionMode) { ret = _resources->createReadStreamForMember(filename); } if (ret) { return ret; } debugC(kWintermuteDebugFileAccess ,"BFileManager::OpenFileRaw - Failed to open %s", filename.c_str()); return nullptr; } BaseFileManager *BaseFileManager::getEngineInstance() { if (BaseEngine::instance().getFileManager()) { return BaseEngine::instance().getFileManager(); } return nullptr; } } // End of namespace Wintermute