/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BFILEMANAGER_H #define WINTERMUTE_BFILEMANAGER_H #include "engines/wintermute/base/file/base_file_entry.h" #include "common/archive.h" #include "common/str.h" #include "common/fs.h" namespace Common { class File; } namespace WinterMute { class BaseFile; class BaseFileManager: BaseClass { public: bool findPackageSignature(Common::SeekableReadStream *f, uint32 *offset); bool cleanup(); bool setBasePath(const Common::String &path); bool restoreCurrentDir(); char *_basePath; Common::SeekableReadStream *openFileRaw(const Common::String &filename); bool closeFile(Common::SeekableReadStream *File); bool hasFile(const Common::String &filename); Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true); BaseFileEntry *getPackageEntry(const Common::String &filename); Common::File *openPackage(const Common::String &name); bool registerPackages(const Common::FSList &fslist); bool registerPackages(); bool initPaths(); bool reloadPaths(); typedef enum { PATH_PACKAGE, PATH_SINGLE } TPathType; bool addPath(TPathType type, const Common::FSNode &path); bool requestCD(int cd, char *packageFile, const char *filename); Common::SeekableReadStream *loadSaveGame(const Common::String &filename); bool saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed = false, byte *prefixBuffer = NULL, uint32 prefixSize = 0); byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true); BaseFileManager(BaseGame *inGame = NULL); virtual ~BaseFileManager(); // Common::FSList _singlePaths; Common::FSList _packagePaths; Common::Array _packages; Common::Array _openFiles; Common::HashMap _files; private: bool registerPackage(Common::SeekableReadStream *stream, const Common::String &filename = "", bool searchSignature = false); bool registerPackage(const Common::String &filename, bool searchSignature = false); Common::HashMap::iterator _filesIter; bool isValidPackage(const AnsiString &fileName) const; }; } // end of namespace WinterMute #endif