/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_frame.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/sound/base_sound_manager.h" #include "engines/wintermute/base/sound/base_sound.h" #include "engines/wintermute/base/base_sub_frame.h" #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "common/str.h" namespace WinterMute { IMPLEMENT_PERSISTENT(BaseFrame, false) ////////////////////////////////////////////////////////////////////// BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) { _delay = 0; _moveX = _moveY = 0; _sound = NULL; _killSound = false; _editorExpanded = false; _keyframe = false; } ////////////////////////////////////////////////////////////////////// BaseFrame::~BaseFrame() { delete _sound; _sound = NULL; for (int i = 0; i < _subframes.getSize(); i++) { delete _subframes[i]; } _subframes.clear(); for (int i = 0; i < _applyEvent.getSize(); i++) { delete[] _applyEvent[i]; _applyEvent[i] = NULL; } _applyEvent.clear(); } ////////////////////////////////////////////////////////////////////// bool BaseFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) { bool res; for (int i = 0; i < _subframes.getSize(); i++) { res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode); if (DID_FAIL(res)) { return res; } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseFrame::oneTimeDisplay(BaseObject *owner, bool muted) { if (_sound && !muted) { if (owner) { owner->updateOneSound(_sound); } _sound->play(); /* if (_gameRef->_state == GAME_FROZEN) { _sound->Pause(true); } */ } if (owner) { for (int i = 0; i < _applyEvent.getSize(); i++) { owner->applyEvent(_applyEvent[i]); } } return STATUS_OK; } TOKEN_DEF_START TOKEN_DEF(DELAY) TOKEN_DEF(IMAGE) TOKEN_DEF(TRANSPARENT) TOKEN_DEF(RECT) TOKEN_DEF(HOTSPOT) TOKEN_DEF(2D_ONLY) TOKEN_DEF(3D_ONLY) TOKEN_DEF(MIRROR_X) TOKEN_DEF(MIRROR_Y) TOKEN_DEF(MOVE) TOKEN_DEF(ALPHA_COLOR) TOKEN_DEF(ALPHA) TOKEN_DEF(SUBFRAME) TOKEN_DEF(SOUND) TOKEN_DEF(KEYFRAME) TOKEN_DEF(DECORATION) TOKEN_DEF(APPLY_EVENT) TOKEN_DEF(EDITOR_SELECTED) TOKEN_DEF(EDITOR_EXPANDED) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF(KILL_SOUND) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////// bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { TOKEN_TABLE_START(commands) TOKEN_TABLE(DELAY) TOKEN_TABLE(IMAGE) TOKEN_TABLE(TRANSPARENT) TOKEN_TABLE(RECT) TOKEN_TABLE(HOTSPOT) TOKEN_TABLE(2D_ONLY) TOKEN_TABLE(3D_ONLY) TOKEN_TABLE(MIRROR_X) TOKEN_TABLE(MIRROR_Y) TOKEN_TABLE(MOVE) TOKEN_TABLE(ALPHA_COLOR) TOKEN_TABLE(ALPHA) TOKEN_TABLE(SUBFRAME) TOKEN_TABLE(SOUND) TOKEN_TABLE(KEYFRAME) TOKEN_TABLE(DECORATION) TOKEN_TABLE(APPLY_EVENT) TOKEN_TABLE(EDITOR_SELECTED) TOKEN_TABLE(EDITOR_EXPANDED) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE(KILL_SOUND) TOKEN_TABLE_END char *params; int cmd; BaseParser parser; Rect32 rect; int r = 255, g = 255, b = 255; int ar = 255, ag = 255, ab = 255, alpha = 255; int hotspotX = 0, hotspotY = 0; bool custoTrans = false; bool editorSelected = false; bool is2DOnly = false; bool is3DOnly = false; bool decoration = false; bool mirrorX = false; bool mirrorY = false; BasePlatform::setRectEmpty(&rect); char *surface_file = NULL; while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) { switch (cmd) { case TOKEN_DELAY: parser.scanStr(params, "%d", &_delay); break; case TOKEN_IMAGE: surface_file = params; break; case TOKEN_TRANSPARENT: parser.scanStr(params, "%d,%d,%d", &r, &g, &b); custoTrans = true; break; case TOKEN_RECT: parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom); break; case TOKEN_HOTSPOT: parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY); break; case TOKEN_MOVE: parser.scanStr(params, "%d,%d", &_moveX, &_moveY); break; case TOKEN_2D_ONLY: parser.scanStr(params, "%b", &is2DOnly); break; case TOKEN_3D_ONLY: parser.scanStr(params, "%b", &is3DOnly); break; case TOKEN_MIRROR_X: parser.scanStr(params, "%b", &mirrorX); break; case TOKEN_MIRROR_Y: parser.scanStr(params, "%b", &mirrorY); break; case TOKEN_ALPHA_COLOR: parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab); break; case TOKEN_ALPHA: parser.scanStr(params, "%d", &alpha); break; case TOKEN_EDITOR_SELECTED: parser.scanStr(params, "%b", &editorSelected); break; case TOKEN_EDITOR_EXPANDED: parser.scanStr(params, "%b", &_editorExpanded); break; case TOKEN_KILL_SOUND: parser.scanStr(params, "%b", &_killSound); break; case TOKEN_SUBFRAME: { BaseSubFrame *subframe = new BaseSubFrame(_gameRef); if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) { delete subframe; cmd = PARSERR_GENERIC; } else { _subframes.add(subframe); } } break; case TOKEN_SOUND: { if (_sound) { delete _sound; _sound = NULL; } _sound = new BaseSound(_gameRef); if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) { if (_gameRef->_soundMgr->_soundAvailable) { _gameRef->LOG(0, "Error loading sound '%s'.", params); } delete _sound; _sound = NULL; } } break; case TOKEN_APPLY_EVENT: { char *event = new char[strlen(params) + 1]; strcpy(event, params); _applyEvent.add(event); } break; case TOKEN_KEYFRAME: parser.scanStr(params, "%b", &_keyframe); break; case TOKEN_DECORATION: parser.scanStr(params, "%b", &decoration); break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty((byte *)params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in FRAME definition"); return STATUS_FAILED; } if (cmd == PARSERR_GENERIC) { _gameRef->LOG(0, "Error loading FRAME definition"); return STATUS_FAILED; } BaseSubFrame *sub = new BaseSubFrame(_gameRef); if (surface_file != NULL) { if (custoTrans) { sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded); } else { sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded); } if (!sub->_surface) { delete sub; _gameRef->LOG(0, "Error loading SUBFRAME"); return STATUS_FAILED; } sub->_alpha = BYTETORGBA(ar, ag, ab, alpha); if (custoTrans) { sub->_transparent = BYTETORGBA(r, g, b, 0xFF); } } if (BasePlatform::isRectEmpty(&rect)) { sub->setDefaultRect(); } else { sub->setRect(rect); } sub->_hotspotX = hotspotX; sub->_hotspotY = hotspotY; sub->_2DOnly = is2DOnly; sub->_3DOnly = is3DOnly; sub->_decoration = decoration; sub->_mirrorX = mirrorX; sub->_mirrorY = mirrorY; sub->_editorSelected = editorSelected; _subframes.insert_at(0, sub); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { if (!rect) { return false; } BasePlatform::setRectEmpty(rect); Rect32 subRect; for (int i = 0; i < _subframes.getSize(); i++) { _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY); BasePlatform::unionRect(rect, rect, &subRect); } return true; } ////////////////////////////////////////////////////////////////////////// bool BaseFrame::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "FRAME {\n"); buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay); if (_moveX != 0 || _moveY != 0) { buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY); } if (_sound && _sound->getFilename()) { buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->getFilename()); } buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE"); if (_killSound) { buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE"); } if (_editorExpanded) { buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE"); } if (_subframes.getSize() > 0) { _subframes[0]->saveAsText(buffer, indent, false); } for (int i = 1; i < _subframes.getSize(); i++) { _subframes[i]->saveAsText(buffer, indent + 2); } for (int i = 0; i < _applyEvent.getSize(); i++) { buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]); } BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseFrame::persist(BasePersistenceManager *persistMgr) { BaseScriptable::persist(persistMgr); _applyEvent.persist(persistMgr); persistMgr->transfer(TMEMBER(_delay)); persistMgr->transfer(TMEMBER(_editorExpanded)); persistMgr->transfer(TMEMBER(_keyframe)); persistMgr->transfer(TMEMBER(_killSound)); persistMgr->transfer(TMEMBER(_moveX)); persistMgr->transfer(TMEMBER(_moveY)); persistMgr->transfer(TMEMBER(_sound)); _subframes.persist(persistMgr); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // GetSound ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "GetSound") == 0) { stack->correctParams(0); if (_sound && _sound->getFilename()) { stack->pushString(_sound->getFilename()); } else { stack->pushNULL(); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetSound ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "SetSound") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); delete _sound; _sound = NULL; if (!val->isNULL()) { _sound = new BaseSound(_gameRef); if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) { stack->pushBool(false); delete _sound; _sound = NULL; } else { stack->pushBool(true); } } else { stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetSubframe ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "GetSubframe") == 0) { stack->correctParams(1); int index = stack->pop()->getInt(-1); if (index < 0 || index >= _subframes.getSize()) { script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index); stack->pushNULL(); } else { stack->pushNative(_subframes[index], true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // DeleteSubframe ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "DeleteSubframe") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); if (val->isInt()) { int index = val->getInt(-1); if (index < 0 || index >= _subframes.getSize()) { script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index); } } else { BaseSubFrame *sub = (BaseSubFrame *)val->getNative(); for (int i = 0; i < _subframes.getSize(); i++) { if (_subframes[i] == sub) { delete _subframes[i]; _subframes.remove_at(i); break; } } } stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // AddSubframe ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "AddSubframe") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); const char *filename = NULL; if (!val->isNULL()) { filename = val->getString(); } BaseSubFrame *sub = new BaseSubFrame(_gameRef); if (filename != NULL) { sub->setSurface(filename); sub->setDefaultRect(); } _subframes.add(sub); stack->pushNative(sub, true); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // InsertSubframe ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "InsertSubframe") == 0) { stack->correctParams(2); int index = stack->pop()->getInt(); if (index < 0) { index = 0; } ScValue *val = stack->pop(); const char *filename = NULL; if (!val->isNULL()) { filename = val->getString(); } BaseSubFrame *sub = new BaseSubFrame(_gameRef); if (filename != NULL) { sub->setSurface(filename); } if (index >= _subframes.getSize()) { _subframes.add(sub); } else { _subframes.insert_at(index, sub); } stack->pushNative(sub, true); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetEvent ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetSubframe") == 0) { stack->correctParams(1); int index = stack->pop()->getInt(-1); if (index < 0 || index >= _applyEvent.getSize()) { script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index); stack->pushNULL(); } else { stack->pushString(_applyEvent[index]); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // AddEvent ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "AddEvent") == 0) { stack->correctParams(1); const char *event = stack->pop()->getString(); for (int i = 0; i < _applyEvent.getSize(); i++) { if (scumm_stricmp(_applyEvent[i], event) == 0) { stack->pushNULL(); return STATUS_OK; } } _applyEvent.add(event); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // DeleteEvent ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "DeleteEvent") == 0) { stack->correctParams(1); const char *event = stack->pop()->getString(); for (int i = 0; i < _applyEvent.getSize(); i++) { if (scumm_stricmp(_applyEvent[i], event) == 0) { delete[] _applyEvent[i]; _applyEvent.remove_at(i); break; } } stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// else { if (_subframes.getSize() == 1) { return _subframes[0]->scCallMethod(script, stack, thisStack, name); } else { return BaseScriptable::scCallMethod(script, stack, thisStack, name); } } } ////////////////////////////////////////////////////////////////////////// ScValue *BaseFrame::scGetProperty(const char *name) { if (!_scValue) { _scValue = new ScValue(_gameRef); } _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type (RO) ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Type") == 0) { _scValue->setString("frame"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Delay ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Delay") == 0) { _scValue->setInt(_delay); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Keyframe ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Keyframe") == 0) { _scValue->setBool(_keyframe); return _scValue; } ////////////////////////////////////////////////////////////////////////// // KillSounds ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "KillSounds") == 0) { _scValue->setBool(_killSound); return _scValue; } ////////////////////////////////////////////////////////////////////////// // MoveX ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MoveX") == 0) { _scValue->setInt(_moveX); return _scValue; } ////////////////////////////////////////////////////////////////////////// // MoveY ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MoveY") == 0) { _scValue->setInt(_moveY); return _scValue; } ////////////////////////////////////////////////////////////////////////// // NumSubframes (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "NumSubframes") == 0) { _scValue->setInt(_subframes.getSize()); return _scValue; } ////////////////////////////////////////////////////////////////////////// // NumEvents (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "NumEvents") == 0) { _scValue->setInt(_applyEvent.getSize()); return _scValue; } ////////////////////////////////////////////////////////////////////////// else { if (_subframes.getSize() == 1) { return _subframes[0]->scGetProperty(name); } else { return BaseScriptable::scGetProperty(name); } } } ////////////////////////////////////////////////////////////////////////// bool BaseFrame::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Delay ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Delay") == 0) { _delay = MAX(0, value->getInt()); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Keyframe ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Keyframe") == 0) { _keyframe = value->getBool(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // KillSounds ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "KillSounds") == 0) { _killSound = value->getBool(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // MoveX ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MoveX") == 0) { _moveX = value->getInt(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // MoveY ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MoveY") == 0) { _moveY = value->getInt(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// else { if (_subframes.getSize() == 1) { return _subframes[0]->scSetProperty(name, value); } else { return BaseScriptable::scSetProperty(name, value); } } } ////////////////////////////////////////////////////////////////////////// const char *BaseFrame::scToString() { return "[frame]"; } } // end of namespace WinterMute