/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_GAME_SETTINGS_H #define WINTERMUTE_BASE_GAME_SETTINGS_H #include "common/str.h" namespace Wintermute { class BaseStringTable; class BaseGame; class BasePersistenceManager; class BaseGameSettings { public: const char *getGameFile() const { return (_gameFile ? _gameFile : "default.game"); } int getResWidth() const { return _resWidth; } int getResHeight() const { return _resHeight; } BaseGameSettings(BaseGame *gameRef); ~BaseGameSettings(); bool loadSettings(const char *filename); bool loadStringTable(const char *filename, bool clearOld); void expandStringByStringTable(char **str) const; void expandStringByStringTable(Common::String &str) const; char *getKeyFromStringTable(const char *str) const; bool persist(BasePersistenceManager *persistMgr); private: char *_gameFile; int _resWidth; int _resHeight; BaseStringTable *_stringTable; // Not ever used: int _TLMode; bool _compressedSavegames; Common::String _savedGameExt; bool _requireAcceleration; bool _allowWindowed; bool _allowAdvanced; bool _allowAccessTab; bool _allowAboutTab; bool _requireSound; bool _allowDesktopRes; // TODO: This can probably be removed completely: bool _richSavedGames; }; } // End of namespace Wintermute #endif