/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_keyboard_state.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "common/system.h" #include "common/keyboard.h" namespace Wintermute { IMPLEMENT_PERSISTENT(BaseKeyboardState, false) ////////////////////////////////////////////////////////////////////////// BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) { _currentPrintable = false; _currentCharCode = 0; _currentKeyData = 0; _currentShift = false; _currentAlt = false; _currentControl = false; _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum for (int i = 0; i < 323; i++) { _keyStates[i] = false; } } ////////////////////////////////////////////////////////////////////////// BaseKeyboardState::~BaseKeyboardState() { delete[] _keyStates; } void BaseKeyboardState::handleKeyPress(Common::Event *event) { if (event->type == Common::EVENT_KEYDOWN) { _keyStates[event->kbd.keycode] = true; } } void BaseKeyboardState::handleKeyRelease(Common::Event *event) { if (event->type == Common::EVENT_KEYUP) { _keyStates[event->kbd.keycode] = false; } } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // IsKeyDown ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "IsKeyDown") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); int vKey; if (val->_type == VAL_STRING && strlen(val->getString()) > 0) { const char *str = val->getString(); char temp = str[0]; if (temp >= 'A' && temp <= 'Z') { temp += ('a' - 'A'); } vKey = (int)temp; } else { vKey = val->getInt(); } bool isDown = _keyStates[vKeyToKeyCode(vKey)]; stack->pushBool(isDown); return STATUS_OK; } else { return BaseScriptable::scCallMethod(script, stack, thisStack, name); } } ////////////////////////////////////////////////////////////////////////// ScValue *BaseKeyboardState::scGetProperty(const Common::String &name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (name == "Type") { _scValue->setString("keyboard"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Key ////////////////////////////////////////////////////////////////////////// else if (name == "Key") { if (_currentPrintable) { char key[2]; key[0] = (char)_currentCharCode; key[1] = '\0'; _scValue->setString(key); } else { _scValue->setString(""); } return _scValue; } ////////////////////////////////////////////////////////////////////////// // Printable ////////////////////////////////////////////////////////////////////////// else if (name == "Printable") { _scValue->setBool(_currentPrintable); return _scValue; } ////////////////////////////////////////////////////////////////////////// // KeyCode ////////////////////////////////////////////////////////////////////////// else if (name == "KeyCode") { _scValue->setInt(_currentCharCode); return _scValue; } ////////////////////////////////////////////////////////////////////////// // IsShift ////////////////////////////////////////////////////////////////////////// else if (name == "IsShift") { _scValue->setBool(_currentShift); return _scValue; } ////////////////////////////////////////////////////////////////////////// // IsAlt ////////////////////////////////////////////////////////////////////////// else if (name == "IsAlt") { _scValue->setBool(_currentAlt); return _scValue; } ////////////////////////////////////////////////////////////////////////// // IsControl ////////////////////////////////////////////////////////////////////////// else if (name == "IsControl") { _scValue->setBool(_currentControl); return _scValue; } else { return BaseScriptable::scGetProperty(name); } } ////////////////////////////////////////////////////////////////////////// bool BaseKeyboardState::scSetProperty(const char *name, ScValue *value) { /* ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Name") == 0) { setName(value->getString()); if (_renderer) SetWindowText(_renderer->_window, _name); return STATUS_OK; } else*/ return BaseScriptable::scSetProperty(name, value); } ////////////////////////////////////////////////////////////////////////// const char *BaseKeyboardState::scToString() { return "[keyboard state]"; } ////////////////////////////////////////////////////////////////////////// bool BaseKeyboardState::readKey(Common::Event *event) { //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO _currentCharCode = keyCodeToVKey(event); // Verify that this is a printable ISO-8859-character (including the upper charset) if ((_currentCharCode <= 0x7E && _currentCharCode >= 0x20) || (_currentCharCode <= 0xFF && _currentCharCode >= 0xA0)) { _currentPrintable = true; } else { _currentPrintable = false; } //_currentKeyData = KeyData; _currentControl = isControlDown(); _currentAlt = isAltDown(); _currentShift = isShiftDown(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) { //if (!persistMgr->getIsSaving()) cleanup(); BaseScriptable::persist(persistMgr); persistMgr->transferBool(TMEMBER(_currentAlt)); persistMgr->transferUint32(TMEMBER(_currentCharCode)); persistMgr->transferBool(TMEMBER(_currentControl)); persistMgr->transferUint32(TMEMBER(_currentKeyData)); persistMgr->transferBool(TMEMBER(_currentPrintable)); persistMgr->transferBool(TMEMBER(_currentShift)); if (!persistMgr->getIsSaving()) { _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum for (int i = 0; i < 323; i++) { _keyStates[i] = false; } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseKeyboardState::isShiftDown() { int mod = g_system->getEventManager()->getModifierState(); return (mod & Common::KBD_SHIFT); } ////////////////////////////////////////////////////////////////////////// bool BaseKeyboardState::isControlDown() { int mod = g_system->getEventManager()->getModifierState(); return (mod & Common::KBD_CTRL); } ////////////////////////////////////////////////////////////////////////// bool BaseKeyboardState::isAltDown() { int mod = g_system->getEventManager()->getModifierState(); return (mod & Common::KBD_ALT); } ////////////////////////////////////////////////////////////////////////// bool BaseKeyboardState::isCurrentPrintable() const { return _currentPrintable; } ////////////////////////////////////////////////////////////////////////// enum VKeyCodes { kVkReturn = 13, kVkEscape = 27, kVkSpace = 32, kVkEnd = 35, kVkHome = 36, kVkLeft = 37, kVkUp = 38, kVkRight = 39, kVkDown = 40, kVkF1 = 112, kVkF2 = 113, kVkF3 = 114, kVkF4 = 115, kVkF5 = 116, kVkF6 = 117, kVkF7 = 118, kVkF8 = 119, kVkF9 = 120, kVkF10 = 121, kVkF11 = 122, kVkF12 = 123 }; ////////////////////////////////////////////////////////////////////////// uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) { // todo if (event->type != Common::EVENT_KEYDOWN) { return 0; } switch (event->kbd.keycode) { case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: return kVkReturn; case Common::KEYCODE_ESCAPE: return kVkEscape; case Common::KEYCODE_SPACE: return kVkSpace; case Common::KEYCODE_END: return kVkEnd; case Common::KEYCODE_HOME: return kVkHome; case Common::KEYCODE_LEFT: return kVkLeft; case Common::KEYCODE_RIGHT: return kVkRight; case Common::KEYCODE_UP: return kVkUp; case Common::KEYCODE_DOWN: return kVkDown; case Common::KEYCODE_F1: return kVkF1; case Common::KEYCODE_F2: return kVkF2; case Common::KEYCODE_F3: return kVkF3; case Common::KEYCODE_F4: return kVkF4; case Common::KEYCODE_F5: return kVkF5; case Common::KEYCODE_F6: return kVkF6; case Common::KEYCODE_F7: return kVkF7; case Common::KEYCODE_F8: return kVkF8; case Common::KEYCODE_F9: return kVkF9; case Common::KEYCODE_F10: return kVkF10; case Common::KEYCODE_F11: return kVkF11; case Common::KEYCODE_F12: return kVkF12; default: warning("Key not handled: %d '%c'", event->kbd.keycode, event->kbd.keycode); return event->kbd.keycode; break; } } ////////////////////////////////////////////////////////////////////////// Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) { // todo switch (vkey) { case kVkEscape: return Common::KEYCODE_ESCAPE; case kVkSpace: return Common::KEYCODE_SPACE; case kVkHome: return Common::KEYCODE_HOME; case kVkLeft: return Common::KEYCODE_LEFT; case kVkRight: return Common::KEYCODE_RIGHT; case kVkUp: return Common::KEYCODE_UP; case kVkDown: return Common::KEYCODE_DOWN; case kVkF1: return Common::KEYCODE_F1; case kVkF2: return Common::KEYCODE_F2; case kVkF3: return Common::KEYCODE_F3; case kVkF4: return Common::KEYCODE_F4; case kVkF5: return Common::KEYCODE_F5; case kVkF6: return Common::KEYCODE_F6; case kVkF7: return Common::KEYCODE_F7; case kVkF8: return Common::KEYCODE_F8; case kVkF9: return Common::KEYCODE_F9; case kVkF10: return Common::KEYCODE_F10; case kVkF11: return Common::KEYCODE_F11; case kVkF12: return Common::KEYCODE_F12; default: warning("Unknown VKEY: %d", vkey); return (Common::KeyCode)vkey; break; } } } // End of namespace Wintermute