/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_PERSISTENCE_MANAGER_H #define WINTERMUTE_BASE_PERSISTENCE_MANAGER_H #include "engines/wintermute/dctypes.h" #include "engines/wintermute/math/rect32.h" #include "engines/savestate.h" #include "common/stream.h" #include "common/str.h" #include "common/system.h" #include "common/rect.h" namespace Wintermute { class Vector2; class BaseGame; class BasePersistenceManager { public: char *_savedDescription; Common::String _savePrefix; Common::String _savedName; bool saveFile(const Common::String &filename); uint32 getDWORD(); void putDWORD(uint32 val); char *getString(); Common::String getStringObj(); void putString(const char *val); float getFloat(); void putFloat(float val); double getDouble(); void putDouble(double val); void cleanup(); void getSaveStateDesc(int slot, SaveStateDescriptor &desc); void deleteSaveSlot(int slot); uint32 getMaxUsedSlot(); bool getSaveExists(int slot); bool initLoad(const Common::String &filename); bool initSave(const char *desc); bool getBytes(byte *buffer, uint32 size); bool putBytes(byte *buffer, uint32 size); uint32 _offset; bool getIsSaving() { return _saving; } uint32 _richBufferSize; byte *_richBuffer; bool transferPtr(const char *name, void *val); bool transfer(const char *name, int32 *val); bool transfer(const char *name, uint32 *val); bool transferFloat(const char *name, float *val); bool transferDouble(const char *name, double *val); bool transferBool(const char *name, bool *val); bool transferByte(const char *name, byte *val); bool transferRect32(const char *name, Rect32 *val); bool transferPoint32(const char *name, Point32 *val); bool transfer(const char *name, const char **val); bool transfer(const char *name, char **val); bool transfer(const char *name, Common::String *val); bool transferVector2(const char *name, Vector2 *val); bool transfer(const char *name, AnsiStringArray &Val); BasePersistenceManager(const char *savePrefix = nullptr, bool deleteSingleton = false); virtual ~BasePersistenceManager(); bool checkVersion(byte verMajor, byte verMinor, byte verBuild); uint32 _thumbnailDataSize; byte *_thumbnailData; uint32 _scummVMThumbSize; byte *_scummVMThumbnailData; Common::String getFilenameForSlot(int slot) const; private: bool _deleteSingleton; bool readHeader(const Common::String &filename); TimeDate getTimeDate(); bool putTimeDate(const TimeDate &t); Common::WriteStream *_saveStream; Common::SeekableReadStream *_loadStream; TimeDate _savedTimestamp; uint32 _savedPlayTime; byte _savedVerMajor; byte _savedVerMinor; byte _savedVerBuild; byte _savedExtMajor; byte _savedExtMinor; bool _saving; // Separate from Base, as this class can do SOME operations without a _gameRef. BaseGame *_gameRef; }; } // End of namespace Wintermute #endif