/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_quick_msg.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////////// BaseQuickMsg::BaseQuickMsg(uint32 startTime, const char *text) { _text = text; _startTime = startTime; } ////////////////////////////////////////////////////////////////////////// BaseQuickMsg::~BaseQuickMsg() { } ////////////////////////////////////////////////////////////////////////// const char *BaseQuickMsg::getText() const { return _text.c_str(); } ////////////////////////////////////////////////////////////////////////// uint32 BaseQuickMsg::getStartTime() const { return _startTime; } } // End of namespace Wintermute