/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/platform_osystem.h" #include namespace Wintermute { IMPLEMENT_PERSISTENT(BaseRegion, false) ////////////////////////////////////////////////////////////////////////// BaseRegion::BaseRegion(BaseGame *inGame) : BaseObject(inGame) { _active = true; _editorSelectedPoint = -1; _lastMimicScale = -1; _lastMimicX = _lastMimicY = INT_MIN; BasePlatform::setRectEmpty(&_rect); } ////////////////////////////////////////////////////////////////////////// BaseRegion::~BaseRegion() { cleanup(); } ////////////////////////////////////////////////////////////////////////// void BaseRegion::cleanup() { for (uint32 i = 0; i < _points.size(); i++) { delete _points[i]; } _points.clear(); BasePlatform::setRectEmpty(&_rect); _editorSelectedPoint = -1; } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::createRegion() { return DID_SUCCEED(getBoundingRect(&_rect)); } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::pointInRegion(int x, int y) { if (_points.size() < 3) { return false; } Point32 pt; pt.x = x; pt.y = y; Rect32 rect; rect.left = x - 1; rect.right = x + 2; rect.top = y - 1; rect.bottom = y + 2; if (BasePlatform::ptInRect(&_rect, pt)) { return ptInPolygon(x, y); } else { return false; } } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::loadFile(const char *filename) { byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == NULL) { _gameRef->LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) { _gameRef->LOG(0, "Error parsing REGION file '%s'", filename); } delete[] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(REGION) TOKEN_DEF(TEMPLATE) TOKEN_DEF(NAME) TOKEN_DEF(ACTIVE) TOKEN_DEF(POINT) TOKEN_DEF(CAPTION) TOKEN_DEF(SCRIPT) TOKEN_DEF(EDITOR_SELECTED_POINT) TOKEN_DEF(PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool BaseRegion::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(REGION) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(NAME) TOKEN_TABLE(ACTIVE) TOKEN_TABLE(POINT) TOKEN_TABLE(CAPTION) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(EDITOR_SELECTED_POINT) TOKEN_TABLE(PROPERTY) TOKEN_TABLE_END byte *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_REGION) { _gameRef->LOG(0, "'REGION' keyword expected."); return STATUS_FAILED; } buffer = params; } for (uint32 i = 0; i < _points.size(); i++) { delete _points[i]; } _points.clear(); while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile((char *)params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_NAME: setName((char *)params); break; case TOKEN_CAPTION: setCaption((char *)params); break; case TOKEN_ACTIVE: parser.scanStr((char *)params, "%b", &_active); break; case TOKEN_POINT: { int x, y; parser.scanStr((char *)params, "%d,%d", &x, &y); _points.add(new BasePoint(x, y)); } break; case TOKEN_SCRIPT: addScript((char *)params); break; case TOKEN_EDITOR_SELECTED_POINT: parser.scanStr((char *)params, "%d", &_editorSelectedPoint); break; case TOKEN_PROPERTY: parseProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in REGION definition"); return STATUS_FAILED; } createRegion(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // AddPoint ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "AddPoint") == 0) { stack->correctParams(2); int x = stack->pop()->getInt(); int y = stack->pop()->getInt(); _points.add(new BasePoint(x, y)); createRegion(); stack->pushBool(true); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // InsertPoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "InsertPoint") == 0) { stack->correctParams(3); int index = stack->pop()->getInt(); int x = stack->pop()->getInt(); int y = stack->pop()->getInt(); if (index >= 0 && index < (int32)_points.size()) { _points.insert_at(index, new BasePoint(x, y)); createRegion(); stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetPoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetPoint") == 0) { stack->correctParams(3); int index = stack->pop()->getInt(); int x = stack->pop()->getInt(); int y = stack->pop()->getInt(); if (index >= 0 && index < (int32)_points.size()) { _points[index]->x = x; _points[index]->y = y; createRegion(); stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // RemovePoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "RemovePoint") == 0) { stack->correctParams(1); int index = stack->pop()->getInt(); if (index >= 0 && index < (int32)_points.size()) { delete _points[index]; _points[index] = NULL; _points.remove_at(index); createRegion(); stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetPoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetPoint") == 0) { stack->correctParams(1); int index = stack->pop()->getInt(); if (index >= 0 && index < (int32)_points.size()) { ScValue *val = stack->getPushValue(); if (val) { val->setProperty("X", _points[index]->x); val->setProperty("Y", _points[index]->y); } } else { stack->pushNULL(); } return STATUS_OK; } else { return BaseObject::scCallMethod(script, stack, thisStack, name); } } ////////////////////////////////////////////////////////////////////////// ScValue *BaseRegion::scGetProperty(const Common::String &name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (name == "Type") { _scValue->setString("region"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// else if (name == "Name") { _scValue->setString(getName()); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Active ////////////////////////////////////////////////////////////////////////// else if (name == "Active") { _scValue->setBool(_active); return _scValue; } ////////////////////////////////////////////////////////////////////////// // NumPoints ////////////////////////////////////////////////////////////////////////// else if (name == "NumPoints") { _scValue->setInt(_points.size()); return _scValue; } else { return BaseObject::scGetProperty(name); } } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Name") == 0) { setName(value->getString()); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Active ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Active") == 0) { _active = value->getBool(); return STATUS_OK; } else { return BaseObject::scSetProperty(name, value); } } ////////////////////////////////////////////////////////////////////////// const char *BaseRegion::scToString() { return "[region]"; } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride) { if (!nameOverride) { buffer->putTextIndent(indent, "REGION {\n"); } else { buffer->putTextIndent(indent, "%s {\n", nameOverride); } buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint); for (uint32 i = 0; i < _scripts.size(); i++) { buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); } for (uint32 i = 0; i < _points.size(); i++) { buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y); } if (_scProp) { _scProp->saveAsText(buffer, indent + 2); } buffer->putTextIndent(indent, "}\n\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_active)); persistMgr->transfer(TMEMBER(_editorSelectedPoint)); persistMgr->transfer(TMEMBER(_lastMimicScale)); persistMgr->transfer(TMEMBER(_lastMimicX)); persistMgr->transfer(TMEMBER(_lastMimicY)); _points.persist(persistMgr); return STATUS_OK; } typedef struct { double x, y; } dPoint; ////////////////////////////////////////////////////////////////////////// bool BaseRegion::ptInPolygon(int x, int y) { if (_points.size() < 3) { return false; } int counter = 0; double xinters; dPoint p, p1, p2; p.x = (double)x; p.y = (double)y; p1.x = (double)_points[0]->x; p1.y = (double)_points[0]->y; for (uint32 i = 1; i <= _points.size(); i++) { p2.x = (double)_points[i % _points.size()]->x; p2.y = (double)_points[i % _points.size()]->y; if (p.y > MIN(p1.y, p2.y)) { if (p.y <= MAX(p1.y, p2.y)) { if (p.x <= MAX(p1.x, p2.x)) { if (p1.y != p2.y) { xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x; if (p1.x == p2.x || p.x <= xinters) { counter++; } } } } } p1 = p2; } if (counter % 2 == 0) { return false; } else { return true; } } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::getBoundingRect(Rect32 *rect) { if (_points.size() == 0) { BasePlatform::setRectEmpty(rect); } else { int minX = INT_MAX, minY = INT_MAX, maxX = INT_MIN, maxY = INT_MIN; for (uint32 i = 0; i < _points.size(); i++) { minX = MIN(minX, _points[i]->x); minY = MIN(minY, _points[i]->y); maxX = MAX(maxX, _points[i]->x); maxY = MAX(maxY, _points[i]->y); } BasePlatform::setRect(rect, minX, minY, maxX, maxY); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::mimic(BaseRegion *region, float scale, int x, int y) { if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) { return STATUS_OK; } cleanup(); for (uint32 i = 0; i < region->_points.size(); i++) { int xVal, yVal; xVal = (int)((float)region->_points[i]->x * scale / 100.0f); yVal = (int)((float)region->_points[i]->y * scale / 100.0f); _points.add(new BasePoint(xVal + x, yVal + y)); } _lastMimicScale = scale; _lastMimicX = x; _lastMimicY = y; return createRegion() ? STATUS_OK : STATUS_FAILED; } } // end of namespace Wintermute