/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/platform_osystem.h" #include namespace WinterMute { IMPLEMENT_PERSISTENT(BaseRegion, false) ////////////////////////////////////////////////////////////////////////// BaseRegion::BaseRegion(BaseGame *inGame): BaseObject(inGame) { _active = true; _editorSelectedPoint = -1; _lastMimicScale = -1; _lastMimicX = _lastMimicY = INT_MIN; BasePlatform::setRectEmpty(&_rect); } ////////////////////////////////////////////////////////////////////////// BaseRegion::~BaseRegion() { cleanup(); } ////////////////////////////////////////////////////////////////////////// void BaseRegion::cleanup() { for (int i = 0; i < _points.getSize(); i++) delete _points[i]; _points.removeAll(); BasePlatform::setRectEmpty(&_rect); _editorSelectedPoint = -1; } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::createRegion() { return DID_SUCCEED(getBoundingRect(&_rect)); } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::pointInRegion(int x, int y) { if (_points.getSize() < 3) return false; Point32 pt; pt.x = x; pt.y = y; Rect32 rect; rect.left = x - 1; rect.right = x + 2; rect.top = y - 1; rect.bottom = y + 2; if (BasePlatform::ptInRect(&_rect, pt)) return ptInPolygon(x, y); else return false; } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::loadFile(const char *filename) { byte *buffer = _gameRef->_fileManager->readWholeFile(filename); if (buffer == NULL) { _gameRef->LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing REGION file '%s'", filename); delete [] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(REGION) TOKEN_DEF(TEMPLATE) TOKEN_DEF(NAME) TOKEN_DEF(ACTIVE) TOKEN_DEF(POINT) TOKEN_DEF(CAPTION) TOKEN_DEF(SCRIPT) TOKEN_DEF(EDITOR_SELECTED_POINT) TOKEN_DEF(PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool BaseRegion::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(REGION) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(NAME) TOKEN_TABLE(ACTIVE) TOKEN_TABLE(POINT) TOKEN_TABLE(CAPTION) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(EDITOR_SELECTED_POINT) TOKEN_TABLE(PROPERTY) TOKEN_TABLE_END byte *params; int cmd; BaseParser parser(_gameRef); if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_REGION) { _gameRef->LOG(0, "'REGION' keyword expected."); return STATUS_FAILED; } buffer = params; } int i; for (i = 0; i < _points.getSize(); i++) delete _points[i]; _points.removeAll(); while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_NAME: setName((char *)params); break; case TOKEN_CAPTION: setCaption((char *)params); break; case TOKEN_ACTIVE: parser.scanStr((char *)params, "%b", &_active); break; case TOKEN_POINT: { int x, y; parser.scanStr((char *)params, "%d,%d", &x, &y); _points.add(new BasePoint(x, y)); } break; case TOKEN_SCRIPT: addScript((char *)params); break; case TOKEN_EDITOR_SELECTED_POINT: parser.scanStr((char *)params, "%d", &_editorSelectedPoint); break; case TOKEN_PROPERTY: parseProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in REGION definition"); return STATUS_FAILED; } createRegion(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // AddPoint ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "AddPoint") == 0) { stack->correctParams(2); int x = stack->pop()->getInt(); int y = stack->pop()->getInt(); _points.add(new BasePoint(x, y)); createRegion(); stack->pushBool(true); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // InsertPoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "InsertPoint") == 0) { stack->correctParams(3); int Index = stack->pop()->getInt(); int x = stack->pop()->getInt(); int y = stack->pop()->getInt(); if (Index >= 0 && Index < _points.getSize()) { _points.insertAt(Index, new BasePoint(x, y)); createRegion(); stack->pushBool(true); } else stack->pushBool(false); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetPoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetPoint") == 0) { stack->correctParams(3); int Index = stack->pop()->getInt(); int x = stack->pop()->getInt(); int y = stack->pop()->getInt(); if (Index >= 0 && Index < _points.getSize()) { _points[Index]->x = x; _points[Index]->y = y; createRegion(); stack->pushBool(true); } else stack->pushBool(false); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // RemovePoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "RemovePoint") == 0) { stack->correctParams(1); int index = stack->pop()->getInt(); if (index >= 0 && index < _points.getSize()) { delete _points[index]; _points[index] = NULL; _points.removeAt(index); createRegion(); stack->pushBool(true); } else stack->pushBool(false); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetPoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetPoint") == 0) { stack->correctParams(1); int index = stack->pop()->getInt(); if (index >= 0 && index < _points.getSize()) { ScValue *val = stack->getPushValue(); if (val) { val->setProperty("X", _points[index]->x); val->setProperty("Y", _points[index]->y); } } else stack->pushNULL(); return STATUS_OK; } else return BaseObject::scCallMethod(script, stack, thisStack, name); } ////////////////////////////////////////////////////////////////////////// ScValue *BaseRegion::scGetProperty(const char *name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Type") == 0) { _scValue->setString("region"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Name") == 0) { _scValue->setString(getName()); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Active ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Active") == 0) { _scValue->setBool(_active); return _scValue; } ////////////////////////////////////////////////////////////////////////// // NumPoints ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "NumPoints") == 0) { _scValue->setInt(_points.getSize()); return _scValue; } else return BaseObject::scGetProperty(name); } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Name") == 0) { setName(value->getString()); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Active ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Active") == 0) { _active = value->getBool(); return STATUS_OK; } else return BaseObject::scSetProperty(name, value); } ////////////////////////////////////////////////////////////////////////// const char *BaseRegion::scToString() { return "[region]"; } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride) { if (!nameOverride) buffer->putTextIndent(indent, "REGION {\n"); else buffer->putTextIndent(indent, "%s {\n", nameOverride); buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint); int i; for (i = 0; i < _scripts.getSize(); i++) { buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); } for (i = 0; i < _points.getSize(); i++) { buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y); } if (_scProp) _scProp->saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_active)); persistMgr->transfer(TMEMBER(_editorSelectedPoint)); persistMgr->transfer(TMEMBER(_lastMimicScale)); persistMgr->transfer(TMEMBER(_lastMimicX)); persistMgr->transfer(TMEMBER(_lastMimicY)); _points.persist(persistMgr); return STATUS_OK; } typedef struct { double x, y; } dPoint; ////////////////////////////////////////////////////////////////////////// bool BaseRegion::ptInPolygon(int x, int y) { if (_points.getSize() < 3) return false; int counter = 0; double xinters; dPoint p, p1, p2; p.x = (double)x; p.y = (double)y; p1.x = (double)_points[0]->x; p1.y = (double)_points[0]->y; for (int i = 1; i <= _points.getSize(); i++) { p2.x = (double)_points[i % _points.getSize()]->x; p2.y = (double)_points[i % _points.getSize()]->y; if (p.y > MIN(p1.y, p2.y)) { if (p.y <= MAX(p1.y, p2.y)) { if (p.x <= MAX(p1.x, p2.x)) { if (p1.y != p2.y) { xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x; if (p1.x == p2.x || p.x <= xinters) counter++; } } } } p1 = p2; } if (counter % 2 == 0) return false; else return true; } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::getBoundingRect(Rect32 *rect) { if (_points.getSize() == 0) BasePlatform::setRectEmpty(rect); else { int MinX = INT_MAX, MinY = INT_MAX, MaxX = INT_MIN, MaxY = INT_MIN; for (int i = 0; i < _points.getSize(); i++) { MinX = MIN(MinX, _points[i]->x); MinY = MIN(MinY, _points[i]->y); MaxX = MAX(MaxX, _points[i]->x); MaxY = MAX(MaxY, _points[i]->y); } BasePlatform::setRect(rect, MinX, MinY, MaxX, MaxY); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseRegion::mimic(BaseRegion *region, float scale, int x, int y) { if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) return STATUS_OK; cleanup(); for (int i = 0; i < region->_points.getSize(); i++) { int xVal, yVal; xVal = (int)((float)region->_points[i]->x * scale / 100.0f); yVal = (int)((float)region->_points[i]->y * scale / 100.0f); _points.add(new BasePoint(xVal + x, yVal + y)); } _lastMimicScale = scale; _lastMimicX = x; _lastMimicY = y; return createRegion() ? STATUS_OK : STATUS_FAILED; } } // end of namespace WinterMute