/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BREGISTRY_H #define WINTERMUTE_BREGISTRY_H #include "engines/wintermute/base/base.h" namespace WinterMute { class BaseRegistry : public BaseClass { public: void setIniName(const char *name); char *getIniName(); bool writeBool(const AnsiString &subKey, const AnsiString &key, bool Value); bool readBool(const AnsiString &subKey, const AnsiString &key, bool init = false); bool writeInt(const AnsiString &subKey, const AnsiString &key, int value); int readInt(const AnsiString &subKey, const AnsiString &key, int init = 0); bool writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value); AnsiString readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = ""); BaseRegistry(BaseGame *inGame); virtual ~BaseRegistry(); void setBasePath(const char *basePath); AnsiString getBasePath() const { return _basePath; } void loadValues(bool local); void saveValues(); private: char *_iniName; typedef Common::HashMap KeyValuePair; typedef Common::HashMap PathValueMap; PathValueMap _localValues; PathValueMap _values; AnsiString _basePath; void loadXml(const AnsiString fileName, PathValueMap &values); void saveXml(const AnsiString fileName, PathValueMap &values); AnsiString getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found); }; } // end of namespace WinterMute #endif