/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ad/ad_game.h" #include "engines/wintermute/base/base_script_holder.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_engine.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" namespace Wintermute { IMPLEMENT_PERSISTENT(BaseScriptHolder, false) ////////////////////////////////////////////////////////////////////// BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) { setName(""); _freezable = true; _filename = nullptr; } ////////////////////////////////////////////////////////////////////// BaseScriptHolder::~BaseScriptHolder() { cleanup(); } ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::cleanup() { delete[] _filename; _filename = nullptr; for (uint32 i = 0; i < _scripts.size(); i++) { _scripts[i]->finish(true); _scripts[i]->_owner = nullptr; } _scripts.clear(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////// void BaseScriptHolder::setFilename(const char *filename) { if (_filename != nullptr) { delete[] _filename; _filename = nullptr; } if (filename == nullptr) { return; } _filename = new char [strlen(filename) + 1]; if (_filename != nullptr) { strcpy(_filename, filename); } } ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::applyEvent(const char *eventName, bool unbreakable) { int numHandlers = 0; bool ret = STATUS_FAILED; for (uint32 i = 0; i < _scripts.size(); i++) { if (!_scripts[i]->_thread) { ScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable); if (handler) { //_scripts.add(handler); numHandlers++; ret = STATUS_OK; } } } if (numHandlers > 0 && unbreakable) { _gameRef->_scEngine->tickUnbreakable(); } return ret; } ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::listen(BaseScriptHolder *param1, uint32 param2) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // DEBUG_CrashMe ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "DEBUG_CrashMe") == 0) { stack->correctParams(0); byte *p = 0; *p = 10; stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // ApplyEvent ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "ApplyEvent") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); bool ret; ret = applyEvent(val->getString()); if (DID_SUCCEED(ret)) { stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // CanHandleEvent ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "CanHandleEvent") == 0) { stack->correctParams(1); stack->pushBool(canHandleEvent(stack->pop()->getString())); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // CanHandleMethod ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "CanHandleMethod") == 0) { stack->correctParams(1); stack->pushBool(canHandleMethod(stack->pop()->getString())); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // AttachScript ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "AttachScript") == 0) { stack->correctParams(1); stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString()))); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // DetachScript ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "DetachScript") == 0) { stack->correctParams(2); const char *filename = stack->pop()->getString(); bool killThreads = stack->pop()->getBool(false); bool ret = false; for (uint32 i = 0; i < _scripts.size(); i++) { if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { _scripts[i]->finish(killThreads); ret = true; break; } } stack->pushBool(ret); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // IsScriptRunning ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "IsScriptRunning") == 0) { stack->correctParams(1); const char *filename = stack->pop()->getString(); bool ret = false; for (uint32 i = 0; i < _scripts.size(); i++) { if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) { ret = true; break; } } stack->pushBool(ret); return STATUS_OK; } else { return BaseScriptable::scCallMethod(script, stack, thisStack, name); } } ////////////////////////////////////////////////////////////////////////// ScValue *BaseScriptHolder::scGetProperty(const Common::String &name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (name == "Type") { _scValue->setString("script_holder"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// else if (name == "Name") { _scValue->setString(getName()); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Filename (RO) ////////////////////////////////////////////////////////////////////////// else if (name == "Filename") { _scValue->setString(_filename); return _scValue; } else { return BaseScriptable::scGetProperty(name); } } ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Name") == 0) { setName(value->getString()); return STATUS_OK; } else { return BaseScriptable::scSetProperty(name, value); } } ////////////////////////////////////////////////////////////////////////// const char *BaseScriptHolder::scToString() { return "[script_holder]"; } ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) { return BaseClass::saveAsText(buffer, indent); } ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::persist(BasePersistenceManager *persistMgr) { BaseScriptable::persist(persistMgr); persistMgr->transfer(TMEMBER(_filename)); persistMgr->transfer(TMEMBER(_freezable)); if (persistMgr->getIsSaving()) { const char *name = getName(); persistMgr->transfer(TMEMBER(name)); } else { char *name; persistMgr->transfer(TMEMBER(name)); setName(name); delete[] name; } _scripts.persist(persistMgr); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::addScript(const char *filename) { for (uint32 i = 0; i < _scripts.size(); i++) { if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { if (_scripts[i]->_state != SCRIPT_FINISHED) { BaseEngine::LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName()); return STATUS_OK; } } } ScScript *scr = _gameRef->_scEngine->runScript(filename, this); if (!scr) { if (_gameRef->_editorForceScripts) { // editor hack scr = new ScScript(_gameRef, _gameRef->_scEngine); scr->_filename = new char[strlen(filename) + 1]; strcpy(scr->_filename, filename); scr->_state = SCRIPT_ERROR; scr->_owner = this; _scripts.add(scr); _gameRef->_scEngine->_scripts.add(scr); return STATUS_OK; } return STATUS_FAILED; } else { scr->_freezable = _freezable; _scripts.add(scr); return STATUS_OK; } } ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::removeScript(ScScript *script) { for (uint32 i = 0; i < _scripts.size(); i++) { if (_scripts[i] == script) { _scripts.remove_at(i); break; } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::canHandleEvent(const char *EventName) const { for (uint32 i = 0; i < _scripts.size(); i++) { if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) { return true; } } return false; } ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::canHandleMethod(const char *MethodName) const { for (uint32 i = 0; i < _scripts.size(); i++) { if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) { return true; } } return false; } TOKEN_DEF_START TOKEN_DEF(PROPERTY) TOKEN_DEF(NAME) TOKEN_DEF(VALUE) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::parseProperty(char *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(PROPERTY) TOKEN_TABLE(NAME) TOKEN_TABLE(VALUE) TOKEN_TABLE_END char *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_PROPERTY) { BaseEngine::LOG(0, "'PROPERTY' keyword expected."); return STATUS_FAILED; } buffer = params; } char *propName = nullptr; char *propValue = nullptr; while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) { switch (cmd) { case TOKEN_NAME: delete[] propName; propName = new char[strlen(params) + 1]; if (propName) { strcpy(propName, params); } else { cmd = PARSERR_GENERIC; } break; case TOKEN_VALUE: delete[] propValue; propValue = new char[strlen(params) + 1]; if (propValue) { strcpy(propValue, params); } else { cmd = PARSERR_GENERIC; } break; } } if (cmd == PARSERR_TOKENNOTFOUND) { delete[] propName; delete[] propValue; propName = nullptr; propValue = nullptr; BaseEngine::LOG(0, "Syntax error in PROPERTY definition"); return STATUS_FAILED; } if (cmd == PARSERR_GENERIC || propName == nullptr || propValue == nullptr) { delete[] propName; delete[] propValue; propName = nullptr; propValue = nullptr; BaseEngine::LOG(0, "Error loading PROPERTY definition"); return STATUS_FAILED; } ScValue *val = new ScValue(_gameRef); val->setString(propValue); scSetProperty(propName, val); delete val; delete[] propName; delete[] propValue; propName = nullptr; propValue = nullptr; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void BaseScriptHolder::makeFreezable(bool freezable) { _freezable = freezable; for (uint32 i = 0; i < _scripts.size(); i++) { _scripts[i]->_freezable = freezable; } } ////////////////////////////////////////////////////////////////////////// ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) { for (int i = _scripts.size() - 1; i >= 0; i--) { if (_scripts[i]->canHandleMethod(methodName)) { ScScript *thread = new ScScript(_gameRef, _scripts[i]->_engine); if (thread) { bool ret = thread->createMethodThread(_scripts[i], methodName); if (DID_SUCCEED(ret)) { _scripts[i]->_engine->_scripts.add(thread); return thread; } else { delete thread; } } } } return nullptr; } ////////////////////////////////////////////////////////////////////////// void BaseScriptHolder::scDebuggerDesc(char *buf, int bufSize) { strcpy(buf, scToString()); if (getName() && strcmp(getName(), "") != 0) { strcat(buf, " Name: "); strcat(buf, getName()); } if (_filename) { strcat(buf, " File: "); strcat(buf, _filename); } } ////////////////////////////////////////////////////////////////////////// // IWmeObject ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::sendEvent(const char *eventName) { return DID_SUCCEED(applyEvent(eventName)); } } // End of namespace Wintermute