/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BSPRITE_H #define WINTERMUTE_BSPRITE_H #include "engines/wintermute/coll_templ.h" #include "engines/wintermute/base/base_script_holder.h" namespace WinterMute { class BaseFrame; class BaseSurface; class BaseObject; class BaseSprite: public BaseScriptHolder { public: bool killAllSounds(); BaseSurface *getSurface(); char *_editorBgFile; int _editorBgOffsetX; int _editorBgOffsetY; int _editorBgAlpha; bool _streamed; bool _streamedKeepLoaded; void cleanup(); void setDefaults(); bool _precise; DECLARE_PERSISTENT(BaseSprite, BaseScriptHolder) bool _editorAllFrames; bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); int _moveY; int _moveX; bool display(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); bool getCurrentFrame(float zoomX = 100, float zoomY = 100); bool _canBreak; bool _editorMuted; bool _continuous; void reset(); BaseObject *_owner; bool _changed; bool _paused; bool _finished; bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); uint32 _lastFrameTime; bool draw(int x, int y, BaseObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF); bool _looping; int _currentFrame; bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL); BaseSprite(BaseGame *inGame, BaseObject *owner = NULL); virtual ~BaseSprite(); BaseArray _frames; bool saveAsText(BaseDynamicBuffer *buffer, int indent); // scripting interface virtual ScValue *scGetProperty(const char *name); virtual bool scSetProperty(const char *name, ScValue *value); virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); virtual const char *scToString(); }; } // end of namespace WinterMute #endif