/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_STRING_TABLE_H #define WINTERMUTE_BASE_STRING_TABLE_H #include "common/hashmap.h" #include "engines/wintermute/base/base.h" namespace Wintermute { class BasePersistenceManager; class BaseStringTable : public BaseClass { public: bool loadFile(const char *filename, bool deleteAll = true); void expand(char **str) const; void expand(Common::String &str) const; const char *expandStatic(const char *string) const; bool addString(const char *key, const char *val, bool reportDuplicities = true); BaseStringTable(BaseGame *inGame); virtual ~BaseStringTable(); char *getKey(const char *str) const; bool persist(BasePersistenceManager *persistMgr); private: Common::HashMap _strings; Common::Array _filenames; typedef Common::HashMap::const_iterator StringsIter; }; } // End of namespace Wintermute #endif