/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_SUBFRAME_H #define WINTERMUTE_BASE_SUBFRAME_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/base/base_scriptable.h" #include "graphics/transform_struct.h" namespace Wintermute { class BaseObject; class BaseSurface; class BaseSubFrame : public BaseScriptable { public: bool _mirrorX; bool _mirrorY; bool _decoration; bool setSurface(const Common::String &filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false); bool setSurfaceSimple(); DECLARE_PERSISTENT(BaseSubFrame, BaseScriptable) void setDefaultRect(); uint32 _transparent; bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); } bool saveAsText(BaseDynamicBuffer *buffer, int indent, bool complete); bool _editorSelected; BaseSubFrame(BaseGame *inGame); virtual ~BaseSubFrame(); bool loadBuffer(char *buffer, int lifeTime, bool keepLoaded); bool draw(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL); bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); const char* getSurfaceFilename(); int32 _hotspotX; int32 _hotspotY; uint32 _alpha; // These two setters and getters are rather usefull, as they allow _rect to be lazily defined // Thus we don't need to load the actual graphics before the rect is actually needed. Rect32 getRect(); void setRect(Rect32 rect); private: bool _wantsDefaultRect; Rect32 _rect; char *_surfaceFilename; public: bool _cKDefault; byte _cKRed; byte _cKGreen; byte _cKBlue; int32 _lifeTime; bool _keepLoaded; bool _2DOnly; bool _3DOnly; BaseSurface *_surface; // scripting interface virtual ScValue *scGetProperty(const Common::String &name); virtual bool scSetProperty(const char *name, ScValue *value); virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); virtual const char *scToString(); Common::String debuggerToString() const override; }; } // End of namespace Wintermute #endif